Malik
(8/29/05)
Gamespot
has a new issue of their Rumor Control deal that has me thinking a
little bit. I can't help but think about what Nintendo is planning
with the Revolution, and if the ideas being thrown around at said
column is any indication, I have to say I feel a bit uneasy with
Nintendo right now. It's one thing for Nintendo to have delayed
their two biggest named titles from the holiday season to some
unknown date in early 2006, but it's another thing altogether when
Nintendo's potential plans have no power to keep Nintendo
running.
Not to sound like
a typical Microsoft or Sony fanboy, but Nintendo is entering a
special place; land of the hosed...population: Nintendo. They have
no real big titles, unless you count some soccer and baseball with
Mario and friends as something to go nuts over, to save them between
now and Christmas. However, when the speculation behind what will
make the Revolution revolutionary amounts to either gyroscopes or
touch screens, I don't think the future is looking bright for
Nintendo.
Ok, the touch
screen controllers would be interesting. True, when the controllers
break, and they will since they always do with any console, they
will cost insane amounts to replace. That's the worst of the bad
news for the touch screen idea. However, I can see other issues,
like how it's really difficult and expensive to make a touch screen
that recognizes more than one point being touched at a time (and how
many games in this era have controls that are limited to only one
button press at a time?). So, just for that reason alone, I think
the touch screen idea is completely inane.
As for the
gyroscopes...it would be revolutionary if we didn't see this stuff
already. It's not like Nintendo, with games like Wario Ware Twisted,
is the first company to do this type of device. Microsoft did it
with one of their PC controllers (a Sidewinder) about a half dozen
or so years ago. It was a cute concept, but it was essentially crap.
It didn't add to a game, and it may be interesting for a couple
select games, but it sucks for all games in general. Beyond that,
it's a worthless idea for anyone who doesn't play video games with
perfect posture...if you're slouched on a couch, leaning to a side,
which is usually my position of choice, the controller is usually
slanted...this means you may always find Mario running to the right
as you play until you sit up with perfect posture. There's also
those people who get carried away while playing and start to jerk
the controller to the side (like it will make them move better or
something) as they play...gyroscopic controls will only make these
people run from Nintendo like a fanboy running to a Square Enix
game.
Unless Nintendo
can pull off something really Revolutionary, I see bad things in
their future...really bad things. Maybe they will pull out some
major surprise...and that would be great, since Nintendo adds a
special flavor to the gaming world, but I'm betting that Nintendo
will forget the first rule of making a good system...keep it simple
enough to be fun and affordable, and let the games do the
impressing.
Well, I'm in a
crap-tacular mood today. I managed, yesterday, to completely f#$% my
laptop. I managed to drop it, while off, about 2 feet (on to
carpet). Normally, this should be nothing more than a lesson in
treating your laptop better, since it shouldn't kill a computer (or
at least an off computer). Well, I managed to have the laptop land
right on the back, where the AC adapter was plugged in. So, I have a
perfectly running laptop, with an old battery that carries a 20
second charge at full power (currently at 0 seconds remaining), with
a broken power connector. Yup...the fall caused the power connector
to shatter.
After calling in
some back-up, I got the thing opened and learned a couple important
lessons. The first is obvious; don't drop a laptop. Secondly, never
lose your soldering iron (which I'll need to replace the power
adapter). Third, HP makes a nice power adapter, since it's a
standard issue power connector, and not some proprietary bullshit
connector. Lastly, however, is the lesson I learned about working on
an Omnibook (my make of HP laptop); don't. You cannot open up the
case without taking everything off the computer. I mean EVERYTHING.
The drives, the memory, the modem, the keyboard, the display, some
random little chips and boards. This machine is not made to be
serviced by anything short of a madman. Luckily, I'm enough of a
technophile to be that obsessed. Hopefully I'll find a cheap adapter
at Fry's or some electronics store that matches this universal
adapter, and I'll be up and running with the laptop in no time...if
not...well, it sucks to be me. There's nothing as sad as being a
technophile and breaking one of your most enjoyable pieces of
technology. Breaking my laptop makes me a sad panda.
Malik
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Malik
(8/30/05)
Due to having one
hell of a tight schedule today, things are going to be kept short. I
wish I could go off on things like usual, but sometimes life has to
kick us in the nuts from time to time.
It's not really
game related, but that's never stopped me from talking about the
really geekish before; last night Velveeta and I saw Initial D, the
movie. I don't mean one of the animated movies. I mean the Hong Kong
blockbuster. Basically, we saw this movie because it looked like it
would have more unintentional comedy than one could ever hope for. I
mean it's a live action Hong Kong version of a Japanese manga/anime.
If you don't see the potential for humor in that, then you are a
poor depraved individual.
The movie started
with some really good comedy potential as some bad Chinese rock
starts with all English lyrics. That was enough to get me hooked.
However, from there a good movie actually developed. I don't mean a
"good to get a laugh" movie...I mean a damned entertaining
movie. Initial D is everything that a movie like The Fast and The
Furious wasn't. It had characters with more development than
"Mia, I'm a cop!" could ever give us. In fact, that's one
of the great things about Initial D. Instead of giving us actors who
are known for pulling off action or pseudo-action, we are given
actors who can actually pull off some impressive performances
without cars and CG doing the work for them.
Beyond that, the
believability of this movie helps it a lot. We don't see some lame
attempt to show an undercover cop infiltrating a street racing
underworld. We see average people, and average racers, trying to
make their way into street racing while dealing with non-racing
problems. Beyond that, the races are believable. It's none of that
"I'm playing PS2 in my car while waiting for the race to
start" bull shit. It's about people with actual street racer
cars, with realistic drivers, driving on a world famous stretch of
road.
Anyway, Velveeta
paid about $15 for this movie from Yesasia.com
(actually in region 1 coding...) and it was well worth every dollar.
It definitely has some silliness to it, but it's kept to the right
level where it doesn't interfere with the movie itself. If you watch
Initial D, it's obvious why this is one of the highest grossing
movies ever in Hong Kong. Plus, it's a great way to see how American
movies have gone towards f$#%ing up too much with blockbusters,
while foreign movies can still offer us the quality that American
cinema now lacks.
Ok, so as I said,
no time tonight. Later.
Malik
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Malik
(8/31/05)
My monetary
drought is finally over. I have money, I have the ability to spend
said money, and I have no games to play beyond my latest attempt at
Morrowind. So, while that would usually leave me in an idea position
to have some fun, I realized, when I went to EB last night, that
there is nothing worth my hard earned money.
There are some fun
sounding games. Mario Baseball sounds like it'd be a blast...for
about 2 hours. Geist sounds like it'd be fun to play...for about 10
hours (which is how long this game is supposed to take, and it's so
linear that a second play through would be unwanted). Let's face it;
there are no worthwhile games. I thought I was missing out on some
good games while I had my month of poverty, but in reality, there
just isn't anything worth the money.
It's a true shame
that this year is looking a lot like last year. By that, I mean that
we are going to once again see some awesome games before the year
ends...however, they are all going to come in the last couple of
months of 2005. There will be nothing truly worth one's money,
unless you're a sport game fan, until GTA:LCS comes out in October,
or I guess you could start with We Love Katamari at the end of
September. Then, we'll have the onslaught of Burnout Revenge,
Ratchet Deadlocked, the new Jax game, some RPGs, more Tony
Hawk...just like last year, it's all going to erupt right around
October, which means many good games will once again be neglected. I
can understand that Sony wants to battle off the threat of 360 by
having a strong release calendar around November, but I think we'd
see this even if the 360 wasn't due for another year. It's too much
of the philosophy of having a good holiday season and neglecting the
rest of the year.
At least I can say
it's not quite as bad as 2004...but this isn't really a good
thing...considering the RPGs of 2004 were amazing and the RPGs of
Fall 2005 are going to be rather pathetic and bland. For example,
we'll have two of Square's worst efforts with Radiata Stories (it's
like making a descent RPG and then giving it the unplayable battles
system of Star Ocean 3) and Romancing SaGa (isn't it time for Square
to see that SaGa games need to be put to rest...they had their
moment, and it was on the original GB...the GB is dead and so is
SaGa). I won't even add my thoughts on the other genres (mainly
because I have some nondisclosure agreements keeping me quiet for
the next few months) and big named titles. I'll just say that if it
wasn't for the 360, I think this would be one of the bigger holiday
season letdowns in recent geek history...and who knows how well the
360 prospects will brighten or get bleaker this year after it's
release (hell, it could be more faulty than the PS2, with it's 25%
DRE rate, or the PSP, with it's dead pixel confusion). All I know is
that I'll be stuck with Morrowind for a good while longer as I wait
for something that's actually worth my spending of another
$50.
Malik
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Malik
(9/1/05)
Ok, I was a little
off yesterday. I said that Katmari would start the good games for
this holiday season. The release list I was checking seemed to have
forgotten the correct date for Burnout Revenge. That game will
actually start things later this month. I guess you could say it's
my bad on that one...or it's the bad of the list I checked...either
way...
Anyway, I saw the
newest way for Sony to try to entice people to take a web browser
over playing homebrew games. I got an email earlier this week from
Sony about joining a PSP beta test for SOCOM. Normally this would be
a pretty fun thing for me to try out...well, if I was an actual
SOCOM fan and if the PSP was properly designed for this style of
game, it would be even better. However, beyond the fact that the
beta is limited, so if I signed up I would only have a chance of
playing the beta, it has something far dumber.
In order to sign
up for the beta, I would have to sign up using the PSP web browser.
I don't mean any PSP browser (no Wipeout Pure browser allowed), I
mean the 2.0 browser. So, basically, if I tried to sign up for the
beta, I would have to give up on homebrew apps a little earlier than
GTA would make me do anyway. So, the choice amounts to this; either
I get another month (or so) of homebrew, or I have a slim chance of
being in a beta for a game that would be far more enjoyable on the
PS2 (which has a controller set up for this genre). I don't think
this choice should take anymore time than the two seconds it took to
delete Sony's email.
On a different
Sony related note, Phil Harrison, one of Sony's chief development
type people, has some interesting skewed views on the XBox
360 launch. According to Mr. Harrison, the idea of two launch
packages will only confuse consumers, retailers, developers, and
anyone else who may be potential targets for Microsoft's console.
Supposedly, unlike how Sony will do things (with one scrapped down
and expensive version of the PS3), Microsoft is not thinking things
through by having multiple versions of the 360.
So, consumers
won't know which one to buy? They do...it's the $400 system. If you
buy the $300 system, you will be forced to buy a memory card or a
HDD (for $40-$100 extra), headset, etc. Consumers fall into two
groups. Either they know what to buy, or they probably won't buy a launch
360.
Developers don't
know which one to make games for? They do...it's the same freakin'
console. The only difference is that one has the HDD, and one will
have an HDD when the few consumers who get shafted with the $300
version buy the almost required HDD. Plus, developers will simply
make games, and then they will add smoother operation (like quicker
load times) for a HDD enabled 360.
Retailers don't
know which to stock? They sure as hell do. They will stock mainly
the $400 system since it's the one that pre-orders are coming in
for. In fact, the $300 system will be hard to find at a retailer
once the holiday season is over with.
I just felt like
sharing that stuff since it's an obvious attempt at Sony to try to
compensate for having a slower to launch and far more expensive
(yeah, Sony didn't announce a price...but when they say it will be
"expensive", you can guess that the $400 360 will be
nothing compared to the money drain of a PS3) console. That's all
this crap is. Just like how Microsoft will try to buy out or rip-off
any competitors, Sony uses the tactics of trying to frighten people
away from the competition. It's the same defensive moves they have
always done.
Malik
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Malik
(9/2/05)
Last night I
learned the flaws of using an exploit in Morrowind. Previously, I
never quite finished Morrowind, but I played without any obvious use
of exploits (beyond using restoration magic repeatedly by a bed so I
could level it up in a hurry since you only use so much restoration
magic in the natural course of the game). So, on that style, I
decided to level my conjuration magic by buying a summon spell (Bind
Boots...or something like that). I bought it only because it was one
of the cheapest conjuration spells. Then, using a spell crafter, I
made a minimum cost one (duration zero...for those who know
Morrowind, I didn't know this one exploit...).
Next, I spent a
long time casting the spell. Normally, this would give a bonus of 10
to your speed and then it would expire. Well, I didn't know when the
duration was zero, it would mean that the effect would last forever.
I also didn't know this as I cast the spell repeatedly, since I was
casting by a bed, healing to regain MP, and then casting again. I
kept this up for a while so I could level up my conjuration a good
deal (too many of my conjuration spells had greater than 75% failure
chances). By the time I was done, I was left wondering what the f$#@
happened as my character had super-human levels of speed. In fact, I
now have a hard to control dark elf with a speed of over
1300...which, while it makes land travel a breeze, makes indoor
movement a pain in the ass. I guess that's my lesson for using an
exploit...always expect a little more than you bargained for.
Anyway, I'm
playing slowly at Morrowind. I'm at the point where I've done a few
thieves guild missions, started the first mage guild mission, and
have done a few of the lame escort missions ("please take me to
and I'll give you money!"). Those are the worst ones. While
I've gotten used to a speed of 1300, I still forget that my follower
has not gotten used to me taking off without warning. So, the escort
missions mainly consist of me walking for about a half second and
then waiting for my follower to catch up. The worst part is when I
forget and run for about 10 seconds and have to spend an extra few
minutes finding where my follower wondered off to.
I figure I'll get
back to the main quest when I'm good and ready. After all, as a
proud representative of the Thieves Guild, I need to do some
hardcore looting before I can just worry about anything minor like
saving Morrowind. Well, that, and I like to get all the money out of
a city when I first arrive. For example, I had to go to a few far
off places for the Thieves Guild and I couldn't take all the time to
get there and just do the mission and return home. I have to make
sure that no expensive items go unappreciated while I'm in that
neighborhood.
Anyway, there
isn't much news going on. The only thing that even can perk my
interest is that City of Heroes is still expanding. It would be nice
if CoV finally showed it's face, but at least NC Soft is giving the
CoH subscribers some love with the new areas and powers. True, I
haven't touched the game for about a year now. However, if the game
situation didn't look like it'd be getting any better this month,
I'd probably consider going back to CoH and trying some of the new
power sets. However, the knowledge that I'll soon have Burnout
Revenge in my greedy hands has me too excited to worry about getting
back into a game like CoH for only a couple weeks.
Malik
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