Malik
(5/19//04)
I
Wasn't The Only One...More On Stale Games According
to a interview on Gamespot.com
what I have been saying for a while is not just on my mind...sequels
and a poor thought about the quality of the average gamer is too
much on the forefront of game developers. Michael
Pachter, a senior vice president for Wedbush Morgan Securities (a
fancy investment type company) seems to have the right idea.
Too bad he is not in video game development. As he put it (and
similar to how I keep putting it); I
think companies are defining the mass market as "stupid people
who don’t have any taste" as opposed to "people who are
every bit as hardcore as the core but don’t have as much
money." This,
I feel, is the main problem facing video games right now. The
average developer seems to have forgotten what gamers actually want
and what their audience is actually like. We, as geek gamers,
are not a bunch of stupid drones who want to give in to every
franchise cookie-cutter game that can be thrown at us. While,
sadly, many sequels tend to do well in the market initially, that
should not be a sign to companies that we geeks deserve so little
respect. With
many movies, and games for that matter, sequels of successful
products will initially do quite well. Part of this is due to
the fans of the original who become fanboys; those who must have
everything that is related to their beloved original product.
One example of this is how Star Wars prequels are just getting worse
and worse, yet fans still flock to the theaters to see these
craptacular wastes of film. Another great example is how many
people who got caught up in Square Soft when FF7 came out had
nothing to do with the original titles. However, after FF7
attracted so many "RPG fans", these newly formed fanboys
(and girls), they started to flock to the older RPGs and made their
opinions known. While this helped to boost sales of RPGs, it
also influenced game makers to make a series of cheap FF7
rip-offs. While this is good for business, it is really bad
for the real RPG fans. It is also, in the long run, bad for
business for many companies. While these developers can make a
quick buck from the short term fans, many of these fans will drop
off from the game scene before the hardcore fans. What this
means is that the hardcore fans, who in the end will buy more of the
products (per geek) than the fanboys, will drop off from a series of
crappy sequels. I know I am one of the original Square fans
who has bid that company a bitter-sweet farewell. As
Mr. Pachter discussed with Gamespot, we need some good original
ideas to pick things up in the gaming world. While the game
market will continue to hold up financially with a crop of stale and
crappy games, it will lose touch with the real gamers, and in turn
draw less of a returning crowd. The true answer to what ails
the geek world right now is innovation...and I don't mean that type
of "innovation" that gives a stale FF game a new level up
system...I mean we need some truly new titles and franchises.
A sequel of a sequel of a...you get the point...is not going to show
geeks the respect we all deserve. Good graphics and a sequel
will only get so much money in the short run; a truly new and fun
concept in a game will open room for a franchise that can be so much
more in the long run. As it is often put in business (don't
worry, this isn't stock price related crap...I promised yesterday
and I meant it); low risk can get you a small gain, but a wisely
taken larger risk can payoff far more.
Malik
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