Malik
(5/2/05)
So, I started off
this weekend with two main goals. The first was to watch Hitchhiker's
Guide to the Galaxy. That did not happen. I wanted it to, but things
came up (read on...) that prevented me from doing too much.
My second goal was
to get some interior accent tubes added to The S. Well, that started
pretty brightly. Velveeta and I hit Circuit City, knowing they had
the tubes we were wanting. Well, after looking at the actual in
store selection, we found exactly what we wanted. However, while I
may be a major technology-geek who loves to do installations of
whatever may come my way, I don't trust myself with a new car that
I'm, for once, able to take pride in. So, I asked how much
installation would run, and then I found the sad truth; Circuit City
won't install lights. That was lame. So, we were about to hit Car
Toys (the local major chain of over-priced car fun-parts), but we
first wanted to check out the subs.
Well, we found a
nice deal on a MTX system (RTP212) with enclosure, two 12"
subs, and a mono-channel amp. So, rather than go for some visual
bling (the accent tubes), we went a little crazy and got the subs
taken care of. Well, I should say that we bought them and scheduled
an immediate install. We dropped off the car and decided to walk
around South Center for the next two hours...
That "two
hours", which is what the installation people at CC told us,
soon turned into more and more time. Well, after 5 and a half hours,
we were finally ready to pick up the car. Those many hours were
either a teenager's dream or a non-teenager's nightmare. You can
walk around a mall area for a couple hours and be mildly
entertained, but once you start to go beyond 2 hours, your sanity
soon leaves you wondering if whatever has you stuck in that
predicament is truly worth it. The only bright side of this walking
is that I got Phantom Brave (PS2...which I said I'd get, probably
after Jade Empire, back in the Fall of 04...that came out quite
true). I suppose I can say that walking for 5.5 hours is a good
thing, with the exercise and all that, but it's only a good thing
until you feel bored and pissed off.
At least, in the
end, the subs kick ass. When we finally picked up the car, we
immediately put in some good old rap and could feel the difference.
I still need to do some additional work leveling the sounds (the
subs were installed brilliantly, but they were not quite set up,
settings and level-wise, correctly...too little "oomph"),
since I was too tired after walking around South Center for 5.5
freakin' hours. Anyway, if you want to look at the subs, check this
link...don't worry, this page will look better in time. Also,
there's some nice shots of the new leather, which was installed
early last week.
So far, the car
has not run too much out of budget. We're trying to do all of this
bling with a budget in mind. I mean it could be easy to supe a car
in style if we had mommy and daddy helping...Velveeta and I are many
things, but rich brats we are not. So, with the add-ons, we've so
far dropped almost $600 on the subs (counting install and kits to
connect them to a factory head-unit), and we think the accent tubes
will run us about $100 with install, when we hopefully get them next
weekend. Pimping a car on a 9-5 paycheck is not easy, but it is
fulfilling.
As for Phantom
Brave...well, I only was able to get in about 30 minutes yesterday.
It was enough time to see the opening story, which is really vague,
and fight the first tutorial battle. I like the game so far, but the
opening bit of story used too many names without ever really
assigning them to any of the people you see on screen (you'll see
three people and then you'll be told three names, but you won't know
for sure if those names and people are related or which name goes to
which person). I'll have more info on this game tomorrow.
Malik
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Malik
(5/3/05)
Gamespot
has some information on Blue Dragon...it's not much, but it's nice
to know that Akira Toriyama (of DBZ and Chrono Trigger fame) is
designing the characters. I've always had a good deal of respect for
his visual designs (even if I thought DBZ was something with great
possibilities that only turned out to be lingering crap). For those
who don't know, Blue Dragon is one of two upcoming XBox 360 (or
whatever you want to call it...XBox Next, NextBox, XBox 2, blah,
blah) from Hironobu Sakaguchi (of FF and Square fame), and his new
company, Mistwalker.
The game sounds
like it will definitely have that fun feel of classic RPGs that
Sakaguchi promised when he announced that Mistwalker would be making
games for the next generation XBox. The other game promises to be
one that deals with greater levels and depth to the human emotional
experience. I still don't know what the hell that is supposed to
entail in an RPG, but that will be nice to hear some real info
about, as well.
Anyway, I spent a
little time going through the first chapter (or 20) of Phantom Brave
last night. I am happy with the unique take on tactical RPG
elements, but I do have one issue, so far. This is the first NIS
game that I've played that doesn't even give a hint to what the plot
is going to be after the first chapter. I mean in La Pucelle we
could see where things were heading after the first couple of
fights, and in Disgaea we could see the plot from the first bit of
dialogue. Meanwhile, I have no idea why I'm even playing PB. I mean
an RPG is not played for the engine (an MMO, maybe...a normal RPG,
no)...it's played for the plot. So, I'm left wondering if my first
hour and a half that I've invested is going to count towards
anything. I mean there is not even a hint of where the plot is going
on this one...except for a brief glimpse of a spooky looking guy who
wants to expand his "evil" powers...however, he used said
powers to slay a demon/ghost thing, so that's not helping me in
understanding what the hell is going on.
At least the
combat is pretty interesting. I mean it's the same long winded
tactical experience you could get from Disgaea, but with a couple of
twists. The first is that it's full 3D in combat (no grid), but you
could get that from Arc the Lad 4. Also, since your main character
is a girl who summons phantoms (ghosts) into a battle, you have to
summon them into physical objects, such as swords, trees, shrubs,
rocks, books, etc. Each object will allow the summoned phantom to
gain and lose some stats accordingly. For example, a rock is strong
and sturdy, so a summoned phantom that uses a rock as it's host will
gain some defense and offensive abilities, but will also lose some
intelligence and speed. Luckily, you can summon as many phantoms per
turn as there are objects to serve as host bodies in the immediate
area.
Also, to further
customize and strategize, you have these summoned phantoms for only
a set number of turns before they have to leave combat...and then
they cannot be summoned again and their host body is removed. Each
type of character can last for a different amount of time, with
magic uses tending to get the short end of the stick...you may keep
most characters for about 5 rounds, but a mage will tend to be
forced out after 3. This really makes you have to consider things.
For example, if your witch (the mage character you can have at the
beginning of the game) is summoned at the far end of the battle
field, it will waste most of her turns just trying to move so that
enemies are within range of her spells. Also, you need to consider
if you want your witch to make a lasting impact...if so, then summon
her into something that causes a loss of the speed attribute, and if
not, pick a fast host body.
I am happy with
most elements of the game, beyond the lack of plot, so far. The only
exception is the horrible voice acting by a few
characters...especially the main character, who keeps talking. I'm
sorry, buy a squeaky voice is never good for a main protagonist. At
least you can turn on Japanese voiceovers...although I've yet to do
so since I've had too little time to play so far.
Anyway, I'm hoping
to find out what the plot is tonight...I really hope so...I don't
want to play a non-MMO with no plot. It's like getting a pie and
finding out that the pie crust holds no delicious filling...or
something like that.
Malik
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Malik
(5/4/05)
According to what
Bill Gates is saying, the next XBox (whatever it'll be called...I
personally hate to say "XBox 360" unless I have to since
it just sounds lame and retarded) will be on shelves by the end of
this year. I don't know how much credence to give this report,
mainly because of how game things are done in recent years. I mean a
game is "locked in" with a release date of a certain day,
yet it comes about a year later. So, I guess, in theory, supposedly,
with a good level of possibility, we may see the XBox successor by
the end of the year. However, if this is true, it will mean one
thing; Microsoft is ready to fight Sony for supremacy in the console
world. This may be the first time, with the current line-up of
console makers, that Sony could be beaten to retail. This might make
things interesting...
I did play some
Phantom Brave last night. I played through only about 3 or 4
battles, since I needed to level a few characters (and thus I
repeated these battles several times). However, while some plot type
things did occur, I can still say that the plot completely eludes
me. It's a lot like watching the Simpsons...each chapter or battle
in the game seems to progress it's own internal plot, but there's no
continuity to the overall story. There's still no main plot, except
that Homer works for the power plant...I mean that the heroine is
trying to work hard to make money and to make friends. That's it.
I'm not all that drawn in to this game yet. Hopefully, I will be
soon, but I'm almost beginning to doubt it.
I can say that if
I wanted a simple plot, with no bigger picture, I could have always
gone with a more simplistic game. I mean, the strategy elements of a
tactical RPG is interesting, to an extent, but it's not what I play
a game for. I play this type of game for plot, and it's completely
lacking. If things don't pick up soon, I can't guarantee how long I
can tolerate this thing. I will keep playing for now, and maybe I'll
find some sort of plot, but I'm getting doubtful.
However, there are
still plenty of other elements that are keeping me both interesting
and annoyed with Phantom Brave. On one hand, the combat system that
allows you to summon your teammates for only a limited number of
rounds before they expire is becoming a major nuisance. It is fine
for short battles, but I can see myself going slowly insane in the
future from this "innovation". I mean if you start a
battle surrounded by foes, you will probably want some heavy hitters
to clear the enemies before they can slay your main character, who
is the only one who can summon (and I think you lose if she
dies...haven't "tried" this out yet, but I have a
feeling...), and who is very weak. However, if this is also a boss
battle and the boss is at the far end of the current playing field,
then you have another issue to consider. If you use Ash (one of the
few characters who has a name that is set in stone, and is also one
of your major power hitters) to clear out these immediate threats,
but he can't make it to the boss before 5 rounds have passed (one
round, on average, to hit each enemy) then you're san Ash for the
boss fight. This means you will be crippled, one way or another, in
this type of situation.
The other main
annoyance I've encountered is the cost of things. To heal my current
party after a battle, I typically have to spend about 115-140
dollars (I prefer the word dollars to their random money unit).
However, I also only get about 125-150 dollars per battle. Plus, to
make new party members, buy new equipment, etc, you have to spend
large sums of money. If you don't see what's wrong with this, then
an RPG is not the game of choice for you. Maybe it evens out as the
game progresses, but for now...blah.
At least the
variety of equipment, skills, and the ways you can tweak your party
is quite interesting. So, at this point, I'd have to say the lack of
money, plot, and the inclusion of that damned timer (I hate any form
of timers in games) are only balancing out the fun of customizing
characters and the interesting mini-plot events. I hope things fix
themselves as the game progresses, but for now I'm doubtful.
Anyway, while I'm
talking of nuisances, I should mention this
link. It's about a new political deal in Illinois that
represents all that is wrong with how those who don't play games are
trying to "protect" those who do know how to geek out.
Malik
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Malik
(5/5/05)
So, I'm guessing
that, with how the game's going, Phantom Brave never gets a full on
plot. I guess this is a game that uses a more character-centric
plot. This can normally be a good thing, when used properly, but I'm
quite concerned since Maronna (the main heroine of PB) is such a
whiney and annoying character. I mean all she ever does is get
insulted by everyone around her and then she smiles as she says that
the next person will be nicer. This is not the type of character to
base a plot on...this is the type of character to cheer about when
she gets smacked around.
On the other hand,
there's Ash. He's her relatively quiet voice of reason that travels
with her as a phantom that only a few, with the power to see ghosts,
can see. He's the one who tells her to stop being a victim. However,
he's also major enough to the plot that you feel like he should be
the hero, but he's minor enough that he never will be the hero. It's
like offering you an image of something wonderful, and then taking
it away and saying you have to make due with some sub-standard thing
in it's place. In a food analogy, he would be a t-bone steak while
Maronna would be a freakin' slab of chuck steak. You can do some
nice things with chuck, but not as many things, and not as delicious
of things, as you could do with that t-bone. As you could guess, by
my analogy, I'm both figuratively "hungry" for a real
protagonist, and am, in reality, hungry for steak.
Anyway, on the
note of people who see ghosts, I've recently have gotten into
Bleach. For those who don't know about Bleach, it's an anime that's
based on a manga, and neither are in the US. Well, neither are in
the US officially, but they are via fan-subbers. This is such an
awesome anime and well worth the space it takes up on my hard
drive.
Bleach basically
follows Ichigo, a high school student who has the power to see
ghosts. He initially uses this power to help spirits who have some
lingering pain that prevents them from making it to heaven. However,
he soon becomes involved with the "officials" (aka: death
gods) who are actually responsible for handling wayward
spirits.
Bleach plays out a
lot like Evangelion, but with a good dose of humor. Ichigo can do
something that few others can do, he must fight the evil spirits
(called "hollows") that look a lot like angels from Eva,
and he has plenty of family and social issues that come up as he
tries to manage being someone who has such power. It basically
follows the Eva pattern of some social/family stuff, a major fight,
some business stuff, another big fight, and then the episode
ends...however, it's done in a nicely humorous way that always keeps
it fresh, and without the psycho-babble of Eva.
While I'm talking
anime...I think Naruto has officially become DBZ. The latest episode
is yet another one that deals with the same damned fight. So far, in
the current fight (won't say who it involves since it's major
spoilers for those who aren't up to date in Naruto) has lasted
around 4 episodes, and only a few minutes, in the show's world, have
passed since it started. I mean Naruto started so interestingly, but
I'm almost at the verge of quitting for a while just so I don't have
to tolerate this never-ending fight that's nothing short of
alternating DM-cheese and DM-candy.
At least, for
those who use fan-subbers, the movie is finally out. I've yet to see
the movie, but I'll probably check it out later this week. It should
be good fun...I hope.
Malik
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Malik
(5/6/05)
...and another one
bites the dust. Yup, according to Gamespot,
the Zodiac is going the way of the Virtual Boy. In fact, to many
people, this isn't as much news as the fact that this hideous joke
even exists. It was the equivalent of trying to cram an even higher
priced fast food chain, with no offerings, into a mall food court.
It was a supposed gaming device that had no support, no games, no
name recognition, and no one even knew of it's existence. I mean it
took less than a year for this almost unknown device to be put
away.
It's a good thing
for many of these supposed game platform designers to consider. Do
we really need your unrecognized platform with it's two or three
games? No. I mean this is a great lesson for Nokia, Phantom, and all
of the other pretenders; if you're planning to compete with the big
boys (like Microsoft, Nintendo, and Sony), then you better come out
swinging. Microsoft could see this. When the XBox arrived, Microsoft
held back nothing. They came out with enough ads to choke a TV
station, enough third party support to give games of nearly all
genres, and enough recognition to make people actually stop and
consider buying their platform.
Meanwhile, Tapwave
came out with no real marketing, a poorly designed concept (a
handheld gaming device that has less in common with a gaming device
than with a Palm Pilot), and absolutely no recognition from both the
third party developers and the general geek world. It sounds a lot
like pwNGage, but with a little less marketing and a little less
third party support. I just wish I knew how much money has destroyed
by Tapwave in trying their hand at something that they just weren't
prepared for.
I just hope this
might serve as a lesson for Nokia and Phantom to forget their
misguided attempts to follow suit. I mean the pwNGage is dying and
Nokia won't let it go peacefully into the night, and the Phantom is
a major joke in the game world, yet they won't quit before they
regret it from a financial position. Speaking of which, the people
really hurt by this are the few gamers who think they'll be on the
cutting edge by buying one of these poorly conceived devices. These
are the poor people who end up with losing a massive investment in
buying these worthless machines. Makes me glad that, while I may be
an impulse buyer of geek goods, I have enough restraint to not waste
my money quite so foolishly.
Anyway, I still
haven't had much chance to play Phantom Brave. I am in the third
chapter, but that's not saying much. It seems that time has really
been against me lately. I find myself with enough time to enjoy
maybe one or two battles before reality has to sink it's claws into
my games. I would like to say I'll play a good deal this weekend,
but I'm somewhat doubtful...
Tomorrow morning,
Velveeta and I are aiming to buy some more excessive additions to
the car. We're thinking of getting the accent tubes under the dash
that we were aiming to get last weekend (when the subs had to divert
our attention). We're just hoping to find a place that'll do
installation without making us pay through the ass. Sadly, our luck
in installations have tended towards us getting nothing...it seems
that most people who sell car parts are just afraid of doing the
installation work. Blah. Anyway, our goal will be to add some blue
lights under the dash, maybe some pedals to replace the OEM parts,
and maybe some custom windshield wipers. Plus the thought of adding
some washer-nozzle lights seems fun, but that'll be the least likely
thing we get.
Then, to round out
a hectic day of no Phantom Brave, my friend Bastich is throwing a
LAN party. I figure this would probably be a better waste of my day
than to play one-player PB. I mean the thought of social gaming is
always a high priority for me.
Anyway, I'm rambling,
which means it's time for me to wish you all a good weekend and for
me to shut the hell up.
Malik
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