Malik
(9/25/06)
To follow up on the Sony
news of last week (in which the PS3 got HDMI on all models and the
price was dropped considerably for the cheaper model...in Japan),
Kaz Hirai, SCEA President, has announced that
the PS3 will not get a price drop in the US. I think it's also
safe to say that this lack of change will apply to Europe and
Australia. However, the HDMI output on the cheap Japanese PS3 does
apply to the cheap American, European, Australian...all of the cheap
PS3 models around the world. So, while the price stands as crap-tacular,
at least the hardware is slightly improving.
I started off my weekend
on the right foot. I saw, with a bunch of friends, Jackass 2. Well,
in a nut shell, if you liked the show and the first movie, then this
is the best movie for you for the summer (Yes, I realize summer
ended mid last week). Between the concepts and the long running
jokes, Jackass 2 has the right mix of classical Jackass materials
along with some new stuff that is just flat out insanity. I don't
think I've ever enjoyed a movie in the theater as thoroughly as I
did that one.
I also took some more
time this weekend to enjoy some Enchanted Arms. I'm still feeling
pretty torn on this game. I feel like it's a solid RPG, the battle
system is great, the plot is really interesting...but the game
itself just feels like there are a few things missing. I don't think
I could name any of them (QUALITY CONTROL!) off hand (TESTING PRIOR
TO BEING RELEASED), but I'm sure something is out there. I guess a
few minor tweaks to the battle system wouldn't have hurt. For
example, being able to arrange a preferred party setup for battle
instead of always standing in random locations on the battle grid
would've been nice...since I sure don't get why my meat shield, who
has a very short range, keeps starting in the rear of the battle
while my gun packing long-range glass marksman always starts in the
front.
I may have mentioned it
before, but there were some minor issues with the porting of this
game to America. At one point, Makoto goes off about something in
Japanese text, and a few instances have the text not formatted to
the screen (there's no word wrap going on). It's not major, and it's
almost always when dealing with very unimportant dialogue...but it
still is a little annoying for a player like me, who enjoys seeing
all of the dialogue in a game.
I still love this game,
especially since my Japanese RPG selections have been limited
lately...unless I'm in the mood for endless time-kill from NIS
strategy RPGs...but that's not what my mood is needing right now.
It's also more enjoyable, to me, than recent FF games.
However, since I felt
the need to break away from RPG non-action for a bit, so I went out
and got Lego Star Wars: The Original Trilogy yesterday. I never did
play the first game, since I heard it was very short and too easy.
It's a poor reason...but the price never reaching my need for a
short and easy game was the real complete reason. I may have to go
back for it after how much I'm enjoying Lego SW2.
The game is definitely
easy to play, since you do have infinite lives...and you come back
at the exact point you die. However, it's one hell of a game to try
to master. There is just way too much to see and to do. Each level
has a few dozen hidden items to collect, Easter eggs to find, and
other wacky things that just NEED to be discovered. I can easily see
myself playing this game to completion and then coming back for more
until I truly feel I've mastered the game.
The main reason I bought
this game was to have a simple and easy to pick up co-op game for
either playing with Velveeta or when a friend might be hanging out.
I've yet to try the co-op, but I think, considering how well the
single player is controlling, that co-op will be a damned good time
kill to end all time kills.
Well, I have many things
to do right now, and not that much time. It's another week of me
fighting for attention and some lack of attention from recruiters
and head hunters. It's also another week of me being over worked and
just wanting to play some good old games. Viva the American dream!
Malik |
Malik
(9/26/06)
A small update on this
whole crazy next-gen thing; Nintendo is expecting
one million Wiis at the North American launch. It's hard to know
for sure what this means. After all, while it's more than many
console makers have supplied at launches in the past, it still is
very likely that the first shipment will be sold out in the blink of
an eye. This will especially be interesting since there is a lot of
vocal support for Nintendo right now. The real question will be if
the vocal support will transfer into monetary support (in other
words, will people buy it?).
Another good
question is when we will see the pre-orders open up at a place
besides Amazon.com. I for one would rather do my usual of
pre-ordering than to arrive in line at some unheard of game store at
7AM on a Sunday. I imagine, with final numbers looking like they are
either here or will be concrete in a very short time, we will have
this part of the puzzle solved in the next week.
On the other end
of things (the "already in our homes" end), a
FEAR demo is now up on the 360 Marketplace. I really wish I
could get excited about this...oh how I wish it. However, when we
are seeing another FPS demo, for another ported PC
game...well...it's just hard to feel much for it. Throw in the fact
that most people who cared about FEAR are now long over it since it
came out last year on the PC, and it all seems a little weak.
I think this may
be one of the most important obstacles that Microsoft needs to
overcome in order to prove the 360 is worth a place in the living
room. They need to show that more variety can be found on the 360
than sports (which everyone gets), FPS (which are usually PC ports),
and racing games. There is a lot more to gaming than to just give
console players what PC gamers already have. This is where
developers like Mistwalker play an important role...but it's also
where there is simply too little creative input.
The 360 is a
massive piece of hardware (I don't mean size) that can pull off some
really nifty feats with a relatively low install cost. However, in
reality, I can make a PC for about the same price that will run most
of these same games. Don't get me wrong; I am a 360 owner, and
damned proud of it. However, I also own a gaming PC, or two, that
can handle most of the 360 games, since most come to the PC either
at the same time, or even earlier than they come to the 360. Toss
out that mods on the PC games are typically free, compared to the
microtransactions of nearly all 360 content, and the PC is just a
less expensive (if you know what you're doing) 360.
It is time for
Microsoft to shake things up a bit with some truly amazing 360
exclusive titles. It's also time for them to bring them out to
everyone's attention. With the November hell soon upon us, Microsoft
is the only company with anything to lose and to prove. The Wii
(Zelda), the PS3 (MGS4), the DS (FF3)...they are all covered with
enough fanboys and good titles to show their worth. The 360, on the
other hand, needs to assert it has more in store than just ports and
a web camera.
Well, it's another
shorter post today. Just way too much to do and not a damned second
to pause and think things through.
Malik |
Malik
(9/27/06)
Some small bits of news
before I go into a classical Malik rant...
The
Wii will have a free Opera browser included with console
ownership. That is, it will be free until June of next year, at
which point it will sell on the Wii Chanel Shop. Is it just me, or
is this incredibly unimportant? Have any of these people involved in
making the Wii browser ever tried to web browse at 480 (p or i...doesn't
matter)? I know I have when I used s-video hookups to use my PC on
one of my old TVs. Let me just tell you, it is not a fun experience
when text becomes a factor. Either your text is too small and
illegible, or you are left with not nearly enough text per page to
make it worth being more than a simple novelty. Pass.
Square Enix will
be sharing RPG love between
all three of the new consoles. Sorry, but I can't feel too
excited about this one either. Am I the only gamer in the world who
honestly feels that Square Enix has lost their way? Ok...if a new
Dragon Quest comes along, I'll get it...assuming it doesn't change
from the nostalgia induced formula that has hit all previous DQ
games. However, aside from that one franchise, SE is really making
me wonder how they can remain afloat. Dierge of Cerberus is an
abomination, Star Ocean 3 was full of AI that makes one think of
Atari 2600 era AI, 360 has a port of an ancient PC/PS2 port in FFXI,
and all other SE derived FF games have become so emo that I would
rather listen to a few hours of Fallout Boy and Panic! at the Disco
than to play even a minute of these games. I would only find this
news exciting if SE also announced that they would be bought out BY
Mistwalker.
As for my rant...I
have been looking at a lot of reviews lately. Not for games I want
to get since I have done my research ahead of time. Rather, I was
wanting to see how the games I've been playing (to completion) have
ranked in the minds of the so-called professionals. Well, I have a
few things to say on this subject...
First off, I
cannot tell you how many reviews I've seen for Enchanted Arms from
people who obviously did not play for more than a few hours. For
example, I've seen a half dozen reviews talking about how Makoto
(the infamous gay character...oh dear! A character can be gay!?)
ruins the game. Well, let's just say this (skip to the next
paragraph to avoid SPOILERS)...you will not deal with his gay antics
until the very end of the game after the first major story arc is
setup. In other words, about 1 hour into the game, he gets crushed
by a huge f#@%ing boulder of ice. Dead! Gone! (MORE SPOILERS) At
least until the end when you are shown some plot twists.
SPOILERS OVER!
Also, I've seen a
few too many reviews stating that you can use the auto battle option
for all of the game to hurry along an "uninspired" battle system.
This is two loads of bull shit for the price of one. The battle
system is far from uninspired and is in fact one of the best I've
seen in an RPG. It uses the same system as the Megaman RPGs on the
GBA. You have a small grid to contend with for your characters, and
limited movement and ranges of attacks. The enemies have the same
exact grid to also use. Then you enter some really good strategy
based battle scenarios. While there are some points when battles
become too frequent, they will never be boring...at least as opposed
to FF's method of always pounding the A/X button to just keep
attacking.
As for the auto
battle feature being usable in all battles...complete f#@%-tarded
bull shit. This is a sure way to tell if someone played the game to
completion prior to reviewing; if they say auto battle is always the
easy and quick option. Auto battle is good for the first 5 hours of
the game. During this time, the enemies are easier (it is the start
of a fairly long game) and you are limited on what attacks you can
use. This beginning phase is more of a chance to learn the battle
system than to learn the advanced skills. After about 5 hours of
game time has passed, if you are using auto battle, you will see
your idiotic AI killing your party. The only time auto battle is
worth the effort is if you have only one or two enemies left and
with only about 10% of their full HP. Then you can let the AI take
care of clean up.
I actually tested
what I just said last night. I tried to use only auto battle as I
traveled to the next area I needed to explore in the game. Let's
just say that I did not make it alive. However, once I stopped using
auto battle and used some human common sense, I got through the same
area without taking more than a few minor scratches. Why? Because I
used strategy and my strategy is far better than AI stupidity any
day of the week.
So, my big summary
for these Bitchings are that reviews need to be complete. If you do
not play through all or nearly all of a game, and you still put out
a review that is paying the bills (magazine, professional web site,
etc), then you are an ass. Not only that, but you will convince some
of the less informed to avoid a game that may be just right for
them.
My other side of
these Bitchings is on comparing games. How is Saint's Row just like
GTA:SA, but more refined (according to many reviews), yet it scores
so much lower? I've seen an average around a 9.5/10 for GTA:SA
review scores. However, Saint's Row, which (and I'm not the only one
to say this...in fact, 95% of reviewers say this) is so much more
refined and offers a deeper and more believable experience with more
diversions and more closure to the plot only gets an average in the
8.0 neighborhood. What the f#@%?
I've also seen the
same type of crap with Enchanted Arms...in an abstract way. So, the
plot on EA is (supposedly...I could not disagree more) the most
cliché RPG plot to grace our consoles since...well...ever. However,
a new FF game will always be called innovative in the plot
department. Sorry, but how is a whiny brat named Tidus crying for
daddy while stuck up Yuna pouts about her fate in life exciting,
novel, or even worth my time? Yes, I have played through FFX, as
well as ALL other core FF games, and these plots have never been
anything but cliché. Even FF1, which was near the start of console
RPGs was cliché when it first hit the shelves. Meanwhile, EA uses a
plot dealing with a thousand year old war machine on the lose in an
very interesting take on the world, who is set about using your best
friend as her own personal battery. Did I also mention that your arm
is intelligent...and evil? That's in there. How about a giant city
in the desert built entirely around the ruins of 1000 years ago and
the society of junk dealers who scavenge this pit of a town for a
livelihood? There is some cliché factors, but the whole experience
is far less cliché than anything seen in a core FF game.
The same goes for
the battle systems (when is the last FF game that's part of the core
FF series that you could not just pound the A or X button until you
finally hit a boss? I honestly can't think of one), which has FF
always called nostalgic, but a game like EA has it defined as cliché
and boring (when it's one of the most intriguing novel battle
systems to hit console RPGs in a long time).
I won't even touch
how the reviews for Lego Star Wars 2 (the reviews describe a
wonderful game that's an instant classic...but then call the game
crap in the final scores?!) have been...or recent Dynasty Warrior
games. Hey! If the game is not your cup of tea, don't be a dick
about it. DW games may be the same game over and over again, but it
doesn't lower the value of any new titles to the eyes of a person
who's never played it before. If a game is to be called or scored as
crap, then it better be a bad game...not a bad game to you because
you've done that same sort of game before. Toss out a note about how
the game may not be for the players of previous entries in that
genre/franchise...but don't knock a game for sticking to a winning
formula. A previous game in the franchise or the same genre may set
a high bar, but can we honestly fault everything that would've
looked good had it not been for this one outstanding title? Not if
we don't want to come off as elitist snobs.
If a game is going
to be reviewed, I have only two requests. Review it under the same
standards that the blockbusters (GTA, FF, MGS, etc) are reviewed
under. That, and review a game only when you've played through
enough to offer a valid opinion. Is that really that difficult? I
think not...I personally do it and I've yet to have a problem doing
so.
If you're
wondering what sent me over the edge enough to make this rant, I'll
just say it was the Game Informer review of Enchanted Arms...that
and reading their letters to the editor section, in which they
seemed deaf to the writings of anyone who wasn't there to shout "I
love GI!!111!" Anyway, I get the magazine for free, so I will read
it...and that's my first problem.
Ok. Enough random
Bitchings for the day. I need to play some of my "mediocre" games,
like Lego SW2, EA, and Saint's Row. I have self esteem issues,
apparently (/sarcasm).
Malik |
Malik
(9/29/06)
Yesterday was another
one of "those" days. No post, and a loooong as hell interview. I
really hope this one gets me some good news since it is as close to
what I can think of calling a "dream job" without just being paid
millions of dollars to play games all day...now wouldn't that be
nice?
I did, however,
have some time free in the morning, prior to the interview. I spent
all of this time playing the last bits of Enchanted Arms. Once
again, I reiterate what I said on my previous post; there is no way
anyone could've fully played this game if they say that either the
battle system sucks or that the battles can always be turned over to
the AI. Hell, after leveling like a madman, the final boss still
gave me the game over screen more times than I saw the entire game.
In fact, I saw that screen more times from one fight on EA than I've
seen in other RPGs, all put together, in my whole geeking life.
Best of all, after
barely beating the final boss (if my final attack of my time I beat
it did not land even 90% of the damage it did, I would've seen that
game over screen another time), EA follows the old school rule of
RPGs; the final boss never battles once. In EA, this boss battles
twice...and then the true final boss arrives to fight for another 5
or so battles. You are given the ability to save one in the mess of
combat...but it still won't allow you to hit an item shop (which
you'll need after blowing all of your healing items on the first
form of the final boss).
My point in saying
all of this? That the battle system is fan-freakin-tastic! The only
way this type of difficulty could be justified is with a battle
system that allows this much challenge to ensue and to allow the
boss to only be beaten when you strategize your tactics. This was
both the most frustrating and most fulfilling boss battle I've ever
seen in an RPG. With the exception of one very tedious to obtain
party member (a special golem), there is no simple easy to obtain
Knights of the Round style "I Win!" attack. It's you, your party,
and a lot of pain.
So, with EA down,
I'll now get to what should be a very fair and balanced review. Not
the type of crap that complains about Makoto (which is only involved
in the game, in his gay glory, for the first and last hour of the
game), about how all battles can be beaten with "auto battle" (which
only works for 3-5 hours before the AI is just too f#@%-tarded), or
how the game is cliché (which it is not any more so than any great
Tales, Phantasy Star, or Lunar game). Just an honest review.
I'll also be able
to have some of my schedule clear for
Tales of the Abyss, when it hits next month. Considering TotA
uses the same general combat engine as ToS, but with some new perks,
this should definitely be enjoyable. Toss in the usual brilliance of
a Namco RPG plot, and I think I'll be in paradise until November.
Plus, it'll be nice to give my PS2 some time to warm up for Guitar
Hero 2.
I also aim to now
get to fully playing Lego Star Wars 2. I've had the game for almost
a week and I spent most of that time playing EA. Now that that
behemoth has been slain, LSW2 is going to get all of my affection
(until October 10th...TotA...). I think the only reason I've not
given much time to this game, so far, is because I know I would've
become too addicted and gave up on EA prematurely...the sacrifices
we must make...
Well, I have much
to do, to make up for my long interview day yesterday. So, I'm out
for now.
Malik |
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