Malik
(3/21/11)
Sounder FC lost again
this weekend. It's sad to see them start the season at 0-2 (with
playing twice in the last week, they own last place
exclusively)...but it doesn't mean much when one considers that New
York and Los Angeles are favored to both make the playoffs this
year. For Seattle to start facing these two teams to begin a season
doesn't make the 0-2 record carry much weight.
However, having been
outscored 0-2 also doesn't help things. I had a feeling both games
so far would be losses, but it would be nice to see some offensive
power going on and not just a few shutout losses on the schedule. It
probably doesn't help that White is playing the forward position
that was expected to belong to Nkufo this season. It's not that
White is a bad player, but he's definitely a green player who needs
some more time on the field to really get his skills more in line
with his potential.
On a final note about
the Sounders FC...damn...that penalty shot blocked by Keller against
New York was beautiful to behold! This is Keller's final season, and
I dread to see how next Season turns out without one of the greatest
American goalies of all time keeping the team in line as captain and
out of trouble as a powerhouse on defense.
I started to play
Okamiden (DS) this weekend. After having been such a fan of the
first Okami (on the PS2), I am glad to see the game continue. It's a
bit weird to see how the limitations of the DS are taken into
account to make Okamiden work, but it definitely is a real Okami
sequel and not some bastardized portable version like we've seen
with many other PS2 (and later) games ported over to a portable
system. I mean the only real differences I'm seeing, so far, are the
brush system being a little more responsive due to the touch screen
and less camera control due to no second direction pad.
However, I should add
that the brush system can still be pretty frustrating from time to
time. Just like with Okami, I've had too many brush actions denied
due to not being precise enough for what the game wanted. While the
brush controls are better with a stylus instead of a PS2 analogue
stick, the game seems to make up for the change by being a little
more precise in what it requires. I know I've never had a bomb fail
to get drawn on Okami (it's a circle with a line through one side,
looking like a fuse on a round bomb), but I've failed a few times on
Okamiden. In fact, circles seem to be the worst detection movement
on Okamiden, and like with Okami, they are some of the most commonly
used shapes.
Actually, there is one
more difference in Okamiden, but it's well handled. Large maps are
now broken into smaller areas. The games take place in the same
areas, for the most part, and the first main field of both games
(the one with a small river through it) went from one screen on
Okami to about four screens on Okamiden. However, with almost no
load times, this is not a bad change. If it's what the DS requires
to handle the game, then so be it. I'd rather have this change than
seeing a DS forced to run more than it was meant to handle.
Malik |