Malik
(3/12/12)
A short weekend...way
too short of a weekend. I cannot be the only person who lives in the
majority of the US who feels that the few may have a better idea for
the majority. I'm just saying that daylight savings time seems like
an idea that has run its course and should end. Why should the bulk
of the US go through two weeks of lowered productivity when the
working class goes through a forced jet-lag phase twice a year?
Anyway, I have played a
bit of Mass Effect 3 now. By a bit, I mean maybe three hours. I had
little free this this weekend and the bulk of it just couldn't fit
into games when I'm trying to pretend to be a constructive
individual. However, of the time I spent with ME3, it has been
illuminating.
It took too long to
realize it, but now I see why my character had mutated into a slow
and worthless user of biotic attacks. While ME3 is good about
teaching the basics (like in the opening stage when you are forced
to run out of ammo and told to use the B button to perform a melee
attack), it failed on one change from previous Mass Effect games in
which it really could have used an explanation. In ME3, you can use
any weapon class with the hero. Previously, it was class based. In
ME2, you didn't even get stats to explain why one type of a weapon
was better than another...just a vague description. This time you
have a stat sheet that includes the weight of a weapon. Now, if only
the game would have explained what weapon weight meant to your game,
it would have been helpful.
When you choose you load
of weapons, you have a meter that is easy to ignore explaining how
the speed of your biotics are influenced by your equipment weight.
You also (assuming the correct class is used) have the same
explanation hidden in the description of your tech/biotic armor
ability. Well, since ME3 didn't point that out, I did not look and
understand why I couldn't use the throw ability (a quick one to
recharge) more than twice a battle (and battles are typically not
that quick). It took me playing until I got to the citadel (a good
few hours in to the game) before I had the chance to learn this on
my own.
Having learned this new
weight system, I am now not hating the game. As a player who
supplements biotics with weapon use, and not the other way around,
this is a game breaking change if one does not understand. I really
think this should have been explained to some level since it is a
major change on the game system over the previous two entries.
Tonight I aim to play
some more. I am now starting to enjoy the game, instead of wondering
why biotics were completely useless.
Malik |
Malik
(3/16/12)
Watching sports news
this week has been pretty damned painful. The Sounders were
destroyed in the second leg of their aggregate goal CONCACAF
Champions League game against Santos. So, now the Sounders are out
of the CCL...but they face Santo's next opponent on Saturday in the
opening week of MLS play when Toronto comes to Seattle.
It gets worse when
it looks like the NFL is moving at a quick pace all over the
country, except in Seattle. So far, as I type this, Seattle has lost
some good free agents (like TE John Carlson going to the Vikings),
resigned only a few of the ones we need to keep (so far David
Hawthorne looks like a goner...the leading tackler on the 'Hawks for
the last three seasons), and have not made any additions to a roster
that does have some obvious holes. I mean especially after cutting
Robert Gallery from the O-line, Seattle needs at least that whole
filled and a new QB. Supposedly Flynn is in town today, and maybe
Seattle can pick him up and try him out at QB next season. Of
course, I'm still a fan of the idea of drafting a new QB, or giving
formerly third-string Portis a chance to show his value.
I will not even
get started on my thoughts about the NCAA tournament since UW has
gone in the NIT and WSU is...well, I often times forget that the NIT
is not the worst case scenario, while keeping the season alive.
I've been playing
a fair amount of Mass Effect 3 this week. While I can say it is a
good game, I can also say it is nowhere near the quality of ME2
(which I'd call one of the best Bioware titles I've played). This is
not just time causing me to forget problems in ME2 and not clearly
seeing the technological advances in ME3. No, I finished ME2 only
about six months back and the game is still fresh in my mind.
My top complaints
are pretty obvious with ME3. First off, the world is pretty empty
for having so much eye candy. I mean the Citadel has probably about
100 characters standing around on it...or more. However, only a
small amount, maybe 5%, have any dialogue. Then a smaller amount of
those, maybe a total of 2.5%, have anything to add to your quest or
to the experience of the game. Should a game with so many NPCs
really be so devoid of NPC interaction? It definitely is a step back
from how ME2 was (and ME2 felt empty of interaction until playing
ME3).
Mild spoilers in
this paragraph. The next problem I'm having is the fact that the
game brings back so many characters from ME1 and ME2, but so few are
actually used. Did you have a love interest in ME2 that you wanted
to see return to your crew in ME3? Well, you have, from how it
looks, about a 50/50 chance of that person coming back and not just
making a brief cameo appearance. I mean the bulk of my characters I
can select from seem to be based around the simple question of "who
came back for ME2 from the first game?" There's your bulk of
returning characters. So, I am currently stuck with having a lot of
people who I simply outgrew (I say that since ME1 was a game I
loathed and ME2 was great...I want more reminders of ME2, not of
ME1). Plus, ME2 had some of the best characters I've seen in a
Bioware game (Jack being an ass, Jacob having the role of the guy
who has just seen too much, and Mordin...Mordin, the best Western
RPG character ever). So, instead I'm hanging out with Liara (I
really don't give a crap about her), Garrus (I do like how he
evolved in personality from ME1 to ME2 and how that continues in
ME3), Tali (like her character, hate her combat abilities), Ashley
(hate her, and I really don't think a mission to bring the people of
the galaxy together should include a racist elitist like her), and
one or two new members.
My final real
complaint is that the game has shown me how much I liked the
scanning of planets in ME2. Did I like the ME2 scanning system? Hell
no. However, while it wasted time, it wasn't a inconsequential game
loading screen like ME3. I mean in ME3, you scan with unlimited
probes (of sort), and then just pick up the items found in a solar
system...but then you may signal the reapers to come in and you just
have two choices. One, you can try to get the items you've missed
and face a reloading screen when the reapers touch you for more than
one second (the game autosaves when you enter a system, so it's not
a real loss...just a waste of time on a loading screen). Two, you
play a lame version of Pac-Man as you run through the system, try to
avoid the reapers (not hard to avoid, unless you're trying to pick
up something found on the scanners), and then exiting the system
(with no penalty) and returning for another pass (with no penalty).
It becomes just a mindless task without any risk or sense of fun.
However, if you decide to skip scanning things, then most side
quests (fetch quests) cannot be done...
Ok, one final,
final complaint. Most side quests, which are mainly fetch quests,
are obtained in a manner I'd call creepy. As Shepherd walks through
a safe area (Citadel, for example), two NCPs may be talking (or one
may be on the phone). This is one of those ~2.5% I mentioned
earlier. Well, one happens to say something like, "I need some power
converters to make this work." Shepherd then gets a quest log update
and goes about finishing this quest by scanning planets. What's
creepy, you ask? Imagine you're on the phone (like some of these
quest givers) and you say that you wish you had the pin your father
wore in the last great war...but it was lost on a distant planet.
Now imagine while on the phone, some random dude just goes, "Here's
your father's pin" and walks away. It's one thing for Shepherd to be
helpful and offer to solve problems. It's another thing...an
antisocial and creepy thing...to just take on people's problems and
solve their troubles and then show up with the solution while never
speaking to the person.
I mean Shepherd
could have gone out and found the item needed, but since he never
said "I'll help you", the quest giver just sent out his/her grown
child to find the needed item. This poor space child is now looking
for an item that is no longer available (Shepherd has it) and then
dies in a reaper attack on that distant planet. I mean that's a bit
extreme, but also Shepherd going about solving problems without even
introducing himself is a bit extreme...or lazy...or creepy...or it's
just Bioware being lazy.
Malik |