Ys: The Ark
of Napishtim (AKA Ys VI) (PS2)
From Konami
It has been
a long time since a Ys game has come out in the US. For those
who don't remember this series...well, I'm not surprised. One
of the last entries seen in the US, with a major release, was
Ys4 for the SNES. One of the first SNES RPGs.
Ys has
followed a similar trait to what Zelda has shown us over the
years with balancing between 2D side-scrolling adventure and
2D/3D top-down adventure. The basic gist of this series is
that you are a young man who is out to constantly upgrade your
weapons, armors, shields, and accessories, while collecting
helpful items to overcome some great evil. In other words,
this is like a different flavor of the Zelda series.
However,
unlike Zelda, Ys has resisted the call to over-populate itself
on the gaming market. There have been 6-ish Ys games, and a
couple of anthologies. It has not seen the massive changes to
game play that has also hit Zelda games. The first Ys was
top-down, and the latest is still top-down.
I,
personally, picked up this game, originally, out of both my
need for an RPG, and because I have been a geek for a long
time and wanted to relive some simple and enjoyable nostalgia.
I knew that Ys would not offer me anything beyond a simple
game engine with a fun and addictive quality to it. It has
always been simple, and that is one of the greatest gifts this
series has given over the years.
Plot
In each Ys
game, you play as a red haired man by the name of Adol. Over
the years (the games before this latest incarnation), Adol has
quested for both personal gains and out of desire to help his
fellow man. This has both won him admiration from the downcast
and scorn from the powerful tyrants who he's opposed. Also,
along the way, he has found several alies to help him and to
be helped by him. Most of all is his companion Dogi...who has
usually had a quite active part in Adol's adventures (except
this time...which is rather sad...Dogi is not going to be seen
all that much on the PS2).
This quest
starts shortly after the end of Ys 5...which I actually never
had the chance to enjoy, so I was left in the dark on many
facts of the back story. Basically, Adol and Dogi (enjoy him
while he's present...in the opening) are enjoying a night at
the pub. They just finished some evil plot of the Romun
empire. However, it only takes a few minutes before the Romans
(let's just call them by their Earth names since all the major
countries of Ys are named with unique spellings of Earth
civilizations...there are a lot of strange terms and names in
this game, and it's just easier to think of what they really
are to us geeks) come looking for him. So, Adol and Dogi
manage to barely escape, with some help from a mysterious
young woman.
The woman
reveals herself to be a pirate that was saved a few years ago
by Adol (when she was just a child...she grew up a lot in
three years, it seems). The pirate ship she hides the two
outlaws on soon starts on a quest for treasure. They are
setting course for a place in the ocean that is perpetually
stormy and has sunk a good number of ships. The pirate captain
is convinced that treasure awaits them...and Adol and Dogi
have no choice but to enjoy this journey to doom or face the
Romans...
Who show up
in time to try to sink the pirate ship. Adol falls overboard
(who would've seen that coming?) and washes up on a mysterious
beach. There, two beast-like girls (humanoid, but with big
pointy ears and tails...and of a more primitive culture) find
him and nurse him back to health.
It seems
Adol has somehow made it to a group of three islands in the
middle of that perpetual storm; the Canaan Islands. The
islands are shared between the beast-like Rehdan on one
island, the human survivors of past ship-wrecks on Canaan
Island, and a mysterious island of ruins and supposed
treasure. The beast-people hate the humans for defiling the
ruins, and the humans don't like the beast-people for getting
upset when they defile the ruins to find building materials to
build their new settlements. So, Adol is naturally in a
strange situation by being save by the beast-people and not
the humans.
Adol soon
becomes involved in helping to restore peace to the two sides
while trying to protect them from unknown sources of evil and
looking for a way home. He also encounters a few familiar
faces from prior Ys games in his journeys (it seems if you've
ever encountered Adol and you get on a ship, you're bound to
show up at these three islands...).
Overall, the
plot is pretty simplistic. I don't mean in that good way of
how the simplistic game play mechanics have led to some
addictive experiences...no...I mean it's a little too simple
and gives little back to the gamer. It doesn't actually take
away from the game, but it won't really add much. Also,
besides being confused about who certain people and groups
are, there is little to reward the players of prior Ys titles.
While it will fill in some blanks at the beginning if you
previously played Ys 1-5, you will ultimately find this to be
a rather stand-alone title.
Game Play
It starts so
well. You have the same basic game play engine as Ys1
had...which is about the same as most other Ys (except for 4,
with it's side-view adventure engine...think: "Zelda:
Adventure of Link"). You have the basic controls of
swinging a sword, using a healing item, moving around, and
jumping. Also, as the game progresses, you will be able to use
offensive magic (there are only three spells in the whole
game...not counting their upgrades). It's all quite
simple.
As you start
the game, you have access to a single shield, a single suit of
armor, a single sword, and not much else. You are then thrown
into a confusing situation in which you have little idea of
where to go and why you're going there. This may be fun
adventuring to most, but the difficulty can become maddening
at this point. Especially when you are told how you shouldn't
go to a certain location, because of the danger, and then you
are left wondering if that's where you should go next (since
most RPGs do this type of reverse logic...by the way, in Ys,
you DO NOT GO THERE).
However, you
soon become accustomed to the lack of direction. This will be
annoying for the first hour, but it will become a little less
convoluted with time. In fact, the game will start giving
clear directions once you get your first real sword (your
metal sword you start with is soon broken and you receive a
fancy wind infused sword...one of three elemental blades). It
is also after you get an elemental blade that some new
features start to become relevant.
Magic is
something you can only get by wielding the appropriate
elemental blade. After you have taken, and given, enough
damage, your magic gauge will fill up and then you can unleash
one magic attack. These can vary from a whirlwind attack with
the wind blade to more traditional explosions, etc. However,
you have to fulfill one more step to unleash magic; you must
upgrade that sword.
Each sword
has about 10 levels (I know the actual amount, but you can
learn by playing) to be upgraded. At the first level, the
weapon is just that; a weapon. However, as it become upgraded,
you will unlock magic (and upgrades to said magic), special
abilities like how the wind sword lets you get an extra attack
per combo, and more offensive power. To upgrade these swords,
instead of the good old fashioned use of money, you must pay
with special elemental crystals. When you kill an enemy, they
will automatically give you money and experience, but they may
also drop special crystals that you have to make sure to pick
up. These crystals are what you use in the upgrades to your
weapons.
Along these
lines, you have your special moves in the game. Each weapon
gives you one simple one that will usually not pay off to use
(beyond the wind sword ability to get extra attacks). However,
the most important, and annoying, special move is the dash
attack. To do this move, timing of Mortal Kombat Fatalities
style is needed. It is a simpler move, but far more sensitive
in execution. To do a dash attack, you have to tap a
direction, pause for about 0.5 second, and then proceed to hit
the attack button. This is a pain to execute when it matters,
but less so than the dash jump. The DJ is used to jump extra
distances and involves starting a dash attack. However, the
instant your attack has begun (not when you press the attack
button, but an instant later), you must jump. The timing is
critical, and a bitch. This move will drive you to the upper
limits of frustration.
Also, to
make the controls worse, there's the simple fact that this
game has a bad set of controls for jumping. You will not jump
when you want to, but rather a small bit of time after you
press the jump button. This is not too much of an issue until
you hit...it's inevitable that this style of game would
have...the jumping puzzles. Yup. You know those lame puzzles
where you have to jump from one platform to another, and then
about 50 more, in a row, without error, or face repeating the
whole damned thing. Well, that's in Ys, but with bad jump
controls.
However,
that style of difficulty is one thing. The level of intended
difficulty is another. When you enter a dungeon, if the
monsters seem like they are giving you a good challenge (good
= fun, but it keeps you on your toes), then don't proceed any
further. Keep fighting these monsters until you take no damage
from them when hit by their best attacks. Once you've killed a
few hours becoming this strong, you will be ready for the boss
of said dungeon. If you tried to face this boss earlier, then
it will kill you, quickly, and you will only deal around 1-2
damage per hit (bosses have HP levels that start around
800...think about it).
Also, with
the one item you can hotkey to a face button (Triangle button
to be precise), you cannot change it once you are facing a
boss. Not only that, but you cannot access your menus during a
boss fight. While you can carry up to 9 of each item (so nine
chances to heal during a boss), it doesn't matter if you
entered the boss's room with anti-poison items in that hotkey
position. However, if the boss kills you, you can always use
the retry option to immediately fight it again...with the same
initial HP, equipment, and hot keyed item. So, you can keep
re-facing the same boss for the same humiliation, over and
over again. Or you could just quit to the main menu and hope
your last save was recent. Either way, it sucks to be
you.
In the end,
this is what will make or break the game to the player. The
difficulty will either annoy you to no end (well, until you
quit playing), or you'll so enjoy leveling up that you'll not
care that you must waste a couple of hours before you face a
boss, just to gain enough strength to beat it.
Visuals
Old school
all the way. While there is a CG opening movie, that is about
all of the semi-modern elements you'll see in the visuals of
Ys. The game, itself, uses some rather old-school looking
sprites (maybe they are polygon derived, but they are small
and don't look that way), simple non-moving profile shots of
people who you are talking with, and larger full body profile
shots of certain people in certain scenes. In other words,
it's all simple and clean in appearance.
While some
would see this as a bad thing, it's actually pretty
refreshing. The visuals may be simple in many aspects, but
they are also very clean. You will never have trouble telling
if a given object is what it looks like or if it was just
poorly designed. You will always see the exits to an area. You
will always know whatever you want from the visuals. Also, by
using such simplistic images, the game appeals strongly to
those who will have remembered the old Ys games from decades
past. Let's face it, this is a game for nostalgic geeks...and
there's not a damned problem with that.
Audio
The music,
on the other hand, is simplistic and nostalgic, and horrible.
You will be quite glad that you have individual audio volume
controls for sound effects, music, and voices. The initial
settings will have music blaring while voices are drowned out.
It's not even semi-good music. It is the worst of an age now
best left to the past. It's a lot like a cross between midi
SNES music and the first generation of PSX games. It will
drive you insane. I personally had to drop the volume of the
music to a level that was barely audible (enough that I knew
music was present, but low enough to not realize how bad it
was...think of it as white noise).
The voices
are also on the same line. They are bad. A couple voice actors
seemed to have tried, but the rest just phoned in the squeakiest
voices possible with no depth of emotion to their acting. It
is that bad. To make things worse, every line of dialogue in
Ys is voiced. Maybe that volume control, while you're changing
the music volume, should be used on the voices too.
The sound
effects comprise the final real part of the audio...and they
are nothing special. They don't get on your nerves like the
voices and the music will, but they do nothing
ground-breaking. In fact, I didn't even notice them all that
much as I played since they are just standard issue
effects.
So, to
conclude, with the audio...umm...do you have a radio or CD
player in the same room as your PS2? If yes, then turn on that
bad-boy, and if not...sucks to be you.
Conclusion
I came into
this game wanting and expecting nothing short of wonderful
entertainment and nostalgia. In a sense, I did get just that.
Well, the nostalgia part, at least. The plot is simplistic and
vague like an old-school adventure/RPG, but not obstructive to
the enjoyment of the game. That's cool. The game play is
simple and relatively fun. That's cool. The visuals are
old-school, but refined enough to keep it fresh and fun in a
new generation. That's cool. Even the crappy sounds don't get
too much in the way of the game being fun (especially with the
help of some external sound system to bring in some real
music...like a good old CD/MP3 player). However, as I posted
about while I was playing this game, there are a few issues
with the game play mechanics that just destroy the fun
factor.
The
difficulty is very unbalanced. Instead of facing constant
challenges, you are faced with unreasonable
difficulty...unless you spend far too much time leveling up. I
mean, a boss should be strong, but not impossible when you are
just strong enough to take on the dungeon leading to the boss
with a reasonable level of challenge. Literally, these bosses
will take so little damage at these levels that you will not
be able to beat them until the dungeon consists of no
challenge to speak of.
However, the
worst part is the difficulty that should not have been
present. The controls. While the controls are great for a
majority of the game, the dash jump and dash attack are both ridiculously
complex in timing. This ruins any fun behind using these
"special abilities". However, to worsen the timing,
you have poorly controlled jumping with a good deal of jumping
puzzles. Jumping puzzles have been a staple of games for a
long time (hell, Super Mario Bros is a giant jumping puzzle).
However, these elements should be restricted in games that use
such perspectives as to distort you ability to gauge a jump
(like this game with it's top-down view). Also, the controls
for jumping are a little too insensitive to be accurately used
for more than a single jump at a time.
So, while
this game has many great points, at least for Ys fans and for
nostalgia fans, there are a few bad features that could ruin
the experience. I personally couldn't finish the game due to
the above issues. So, while ignoring my bias (caused by great
disappointment), I will try to judge this game. I
would give Ys a 7.0/10
(if you hate jumping puzzles and wasted time leveling up,
change it to a 4.5/10). Here's to hoping in 10 years we'll get
a good sequel to this game.
Malik
|

Our
Brave Hero: Adol (Sans Dogi)
Just
imagine how squeaky her voice can be with a look like this...
...and
her voice...
Old
school visuals...but they work nicely
...and
this is what passes for magic...
|