Xenosaga
Episode 2: Jenseits von Gut und Böse (PS2)
From
Monolith/Namco
I first off
should mention I'm a fanboy for all things Xeno. I've played
and beaten Xenogears (not the same, but from the same writers
and mostly the same development team as Xenosaga) at least
once a year since the game was released in 1998. I played and
beat Xenosaga Episode 1 with great levels of enthusiasm. I
never did beat it multiple times, but I came close this last
December. When I heard that Xenosaga 2 was coming soon to the
US many months back, I went into a pure joy-gasm. I live for
playing Xeno games.
So, with
Xenosaga 2, some new changes have been brought forth to the
Xenosaga style of game play, but the plot remained true as a
true sequel to Xenosaga 1. At least that is what I knew of the
game prior to it's release in February. So, does it live up to
it's hype? Does it fulfill what Xeno fans would want? Does is
teh roxor?
This review
is a little on the long side, but that's only because there is
so much good (plot) and bad (almost everything else) to
discuss. Oooops! I guess that was a spoiler of
things to come.
Plot
The single
best part of this game, like with XS1 and XG, is found in the
plot. The plot is a direct continuation of the events in XS1.
So, for those who haven't played XS1 and may still want to,
keep in mind, as a true sequel, some spoilers are coming.
Also, keep in mind that playing through XS1 is not fully
required to play XS2, but you will be even more confused than
the rest of us. Also, keep in mind that this review is being written
with the assumption that you've beaten XS1.
At the end
of XS1, Momo was rescued by Shion and company. She was freed
from the clutches of Albedo, who had just finished installing
some devastating computer virus into her CPU. Also, Albedo had
managed to escape from the party in order to await the outcome
of this. Lastly, some major tensions were rising between the
major factions in the known universe; Second Miltia (the equivalent
to Earth in the story), the Federation (think the Federation
from Star Trek, but with a bitchier attitude), U-TIC (major
terrorist group with a government backed origin), and the
Kukai Foundation (previously, like U-TIC, from the government,
but now a company being ran by Jr. and Gaignun to gather the
elusive Zohar emulators).
So, XS2
opens just where you wouldn't expect; 14 years in the past. A
realian (human looking and acting android) named Canaan is
being given a sensitive mission from the Federation to rescue
a group of URTVs from Miltia. Yup, from the original Miltia.
This is the time of the great Miltian Conflict that doomed the
planet to an abyss. However, General Helmer (later to be the
representative of Second Miltia we know from XS1; Councilman
Helmer) wants someone to assist Canaan; enter chaos.
Long story
short, they go down to the battle that is Miltia in their
ES-Robot (think Gear or AWGS from XG or XS1...big robot) and
fight for a while before encountering the Song of Nephilim.
This is a mysterious song that has the ability to drive people
to the brink of insanity. So, some friendly forces turn
against them, with only one friendly ES pilot remaining sane
enough to help chaos's group from being destroyed. This pilot
would be a myserious swordsman named Jin Uzuki.
Together
Jin, chaos, and Canaan fight through the many insane, and
previously friendly, ground forces. They soon find Marguiles,
the future leader of U-TIC, who is also the commanding officer
of Jin. An epic duel ensues between the two, and then you pwn
Marguiles in combat. However, the story decides the fight was
a draw, and Jin pushes back Marguiles and gives some special
data (the "Y-Data") to Canaan. Right before Jin disappears
after Marguiles, he explains that this encrypted data holds
the true reason for the Miltian conflict and will answer all
questions.
Then chaos
and Canaan manage to rescue a pair of URTVs (out of a whole
squad they were charged with saving); Rubedo and Nigredo
(later known as Jr. and Gaignun).
If you're
confused, there's a reason. This game is set up to be
incredibly vague and confusing to begin with, but a majority
of questions are answered as the game is played. However, a
large amount will remain unanswered in order to compel you to
play the sequel upon it's release.
Anyway, the
plot resumes in the present day (well, present to XS1) only
minutes after the rescue of Momo and destruction of the
massive Proto-Mercava space station that ended XS1. The party
splits, with Shion and Allen preparing to hand over KOS-MOS to
Vector (their employer), Ziggy taking Momo to the Federation
(as he was charged to do in XS1), and Jr. and chaos go off to
relax after their hectic battles. Before long, the groups meet
up again, and Jin appears from the dust of the past to harass
his sister (Shion).
The story
covers a less centralized approach this time. Instead of Shion
being the hero, the game makes it more into three quests that
all happen to travel the same path that involve Jin and Canaan
decoding the Y-Data, Jr. trying to redeem Albedo and capture
the Zohar, and Shion trying to solve a pseudo-spiritual quest
given to her by a realian who died 14 years ago to save
Shion's life.
Also, the
plot focuses more on the back grounds of two of the more
neglected characters (at least in terms of background) of XS1;
Jr. and Momo. You will learn about what the URTVs really are
and why they were made. You will also learn how Albedo became
the crazy psycho we all know from XS1. Most of all, you'll
learn why Jr. wont age and what gives Albedo the power to
regenerate a severed head...and maybe if Gaignun also has a
power. Through this process of discovery, you'll also see the
history of Momo and the girl she was designed from.
Overall, the
plot of XS2 is amazing. It is told from enough perspectives to
give you more than just the hero's POV on the events. Also, it
is told with great levels of detail that will only leave you
wanting to discover more. Lastly, besides some major plot
holes and re-writes (like...hmm...WHERE ARE THE GNOSIS?! They
were everywhere in XS1 and you will only encounter them in
computer simulations on XS2), this is the best example of a
direct sequel ever made from such a deep plot as what we saw
in XS1. You will be confused, but you will also feel like you
are learning the plot and not just being spoon-fed the whole
thing.
Let me just
say, when the game is said and done, the plot WILL make you
want more.
Game Play
Actually,
let's save this for last...I want to remain upbeat as long as
possible...
Visuals
Beautiful.
That's it in a nut shell. The sceneries are designed with some
amazingly fine textures, features, and attention to detail. If
you pretend GT4 was never made, then you can easily say it
doesn't get better than this on the PS2.
The
character models are wonderfully anime with a perfect blending
of realistic visuals and a nice touch of anime/cartoon
quality. This blending of styles gives the characters enough
of a realistic touch to feel like you are part of a movie, but
you still have enough of a fictional feel that you can still
get excited about the fantasy behind all of this. Plus, the
textures and polygons have not only been refined from XS1, but
you will no longer find the clipping problems of XS1 (like
when Albedo's cape would travel through his arms). Plus, each
playable character has a separate costume that you can acquire
through various means that will give another flawless look to
the characters. On top of the quality, there are some nice
details to the character models that were no present in the
last game that help to add to the experience (like how
KOS-MOS's hair will shimmer different colors as if it pulses
with electricity, and far more realistic looking hands).
The bulk of
the character models you'll see, however, are those found in
the cut-scenes. Once you hit a cut-scene, the wonderful
visuals of the normal game only look like crap in comparison
to this state of visual perfection. The characters are more
finely detailed, the scenery is more breath-taking, and the
animations for character movements are nothing short of
flawless.
The only
real downfall to the visuals of this game come down to the
fact that there are far too few character models for enemies.
You will encounter only a few dozen enemies in the game, and
most models are re-used at least once, if not more than that,
with these few enemies. Plus, there is very little creativity
with the enemy designs; you've seen all of these generic
monsters before. There's nothing new here...in fact, it's all
old.
Audio
This is
where it starts to fall apart. The original Xeno games had awe
inspiring sounds. From the voice acting (which was good as a
whole) to the music, Xenogears and Xenosaga 1 were amazing.
However, XS2 took a decidedly different path.
The voice
acting of XS1 is gone, despite the same characters being in
the game and the game only takes place a few minutes later.
Everyone is acted with a very subdued, or valium induced,
level of energy. chaos sounds like he's suffered some mental
degeneration in the 2 minutes between games, Shion is really
whiney in a tranquil kind of way, Momo is a kid crying for her
mommy the whole game while on pot...it just goes on and on.
The only character who has an excuse for this lack of energy
is Jin, who is a meditative type of person. The only exception
to this lack of energy is in Jr., who has too much energy this
time around in his constant childish attempts to have a temper
tantrum at every turn. He is supposed to be pretty old,
despite his youthful looks, but he acts like he's about 5
years younger than he looks.
Also, these
voices are all completely wrong for each character. The worst
offender to this is KOS-MOS, who now sounds overly polite and
docile. She no longer has the voice or attitude that says
"killer android of doom", but rather a voice that
makes her seem like "killer android of home making".
The first things you hear her say in the whole game is a
lesson, of sorts, in how to make an android be polite and a
master of etiquette. This is all wrong.
The only
character who sounds like his old self is Albedo...he still
sounds crazy and menacing. So, I guess it's not all bad. Just
mostly bad.
The sound
effects are standard issue. That's not to say they're bad. In
fact, they are quite good. However, it's nothing to bring any
special mention to. They are good and that's that.
The
music...sigh...instead of the awe-inspiring techno meets chant
style of music that made XS1 and XG seem so amazing and have
such an all encompassing atmosphere, we have the music from a
rejected Phantasy Star game. While the Song of Nephilim still
sounds hauntingly beautiful, the rest of the music is almost a
direct rip off of PSO, but with lower production values. The
music will almost always leave you with a midi feeling of
artificial happiness and excitement. This is not high
class...this isn't even middle class. This is the slums of
music.
With how
high of quality the sounds and music were in XS1, you could
say at least the sound effects still rock...but you'll never
notice them while the crappy midi inspired music and
uninspired acting is taking center stage. Luckily, like with
visuals, audio doesn't make or break an RPG, so this isn't a
real strike against XS2. In fact, if you're nostalgic, this
type of music is not all that irritating (if you hate
nostalgia for older games, you WILL hate this music).
Game
Play
I have been
afraid of getting to this part. For those who played both
Devil May Cry and DMC2, you may know what's coming. XS2 is the
DMC2 of the Xenosaga franchise.
Let's start
with the basics. Traveling around an area. This is simple to
do. I mean how many RPGs have actually messed this up? Not
many. Only a couple. Including, now, XS2. While you move
around in a similar fashion to how you did in XS1, you now do
it at a fraction of the speed. This means that if you forget
an important item needed for the next area, and you walk all
the way to this area, you will usually rather save and quit
for the night than want to walk all the way back to get said
item (like a key, let's say) and then back again.
Suikoden 4
was complained about to no end for how "slow" it
supposedly was, but it was actually pretty quick. XS2 doesn't
have the advantage of a real run button, like S4 had, so
you'll have to move at a crawl pace...no matter what. However,
you do have an option between walk and run. However, your
speed will remain almost the same while your character will
just change animations from a really bad looking walk to a
really bad looking run animation.
Wait...it
gets worse. If you ever travel in your ES Robots (like Gears
in XG), and you will quite a bit in the second half of the
game, you will move slower. This is despite the fact that your
ES is about 5 times larger than your normal characters. Larger
things should not move slower. I mean you will actually feel
excited when you must get out of your ES since it means you
will move quicker. The worst part of this is that, unlike XG,
you cannot just select to get out of your ES on the fly. You
have to find a special docking bay to get out.
As you walk
around, you also can destroy certain objects, like you could
in XS1. These objects could either hold secret items, block
secret doors, or just serve as traps. If you set off a trap
while an enemy is in the blast radius, you will get a bonus to
your next combat. These bonuses will usually be along the
lines of starting with a higher stock counter in battle (I'll
explain "stock"...read on), or a higher boost meter
(this is like the boost meter from XS1, but it carries over
from one battle to another and has a maximum limit to it, so
you will usually not need this bonus...in fact it never worked
to my advantage in the entire game). Speaking of
which...
The battles
are also quite similar to how they were in XS1. You have three
party members, a weird combo system, and the ability to use
attacks, ether (magic), items, escape combat, and boost. The
combat meter from XS1 is also back. This meter lets you see
who is next in combat and can be used to gauge when to
boost.
Boosting and
combos are far more important this time around. As you fight,
you can use a "stock" command to build up your
"stock points". These points effect how many attacks
you can get in an individual's round. Each round you can get
one single attack, and sometimes a secondary attack. This is
due to your stock meter slowly filling on it's own as you
attack. However, with a full stock gauge (you can get up to 3
stock points...each attack costs 1 point), you can get one
normal attack and a total of three bonus stocked attacks.
Also, the boosting still plays like in XS1, in which you can
cut ahead to next in line for combat...but only if you have a
full boost meter (you can have three full meters at a time).
This meter fills as you cause damage to the enemy. Also, if
can fill with an attack that was gained by boosting, so you
could chain more than three boosts at a single combo. However,
you are still limited (at the start of the game, at least) to
only boosting people who have not been assigned a place on the
combat meter.
Also, you
can use special combos to take down an enemy's defenses. Most
enemies have a special type of attack that can break their
defenses (like two high attacks, a high then a low attack, a
mid and then a low attack, etc). Once this happens, other
attacks could send the enemy into the air or slam them to the
ground. While in the air or on the ground, they will take
extra damage, and some new attacks are available to your
party. Basically, what this amounts to is a simple and
annoying strategy in each battle. First you use
"stock" on each character until their stock points
are all maxed. Then you have someone start the combo to break
an enemy's defenses. Then you boost another person before the
enemy can recover to deal more damage. Then you boost the next
person to do the same. Then you boost again and do small
attacks (your stock points are gone by now), and keep
repeating until the foe is done. Then you re-stock your stock
points and do weak attacks to fill the boost meter and repeat
on the next foe. Usually you will face between three and five
enemies at a time. So, what does this amount to? Very slow and
tedious combat.
You are also
told, at the start of the game, that how you approach an enemy
will effect if you start with enemies behind you (bad), or if
you could catch them by surprise (you behind
them...good). That is a load of bull shit. No
matter how you approach the enemies, the battle will be
pre-determined. In fact, most battles will have you
approach a single enemy in a narrow corridor, yet they will be
SURROUNDING you?! This makes no sense on it's own, but
it gets worse. This set up will usually extend a battle
by about 50%. A battle that takes about 15 long and slow
rounds will now take closer to 25 as you have to heal the
extra damage you face from being surrounded. To add
insult, you will only be able to surround enemies a couple of
times in the whole game (it was three times for
me).
On top of
the slow combat and slow movement, the game continues to get
worse. A majority of the game is set up to be side-quests. You
can easily finish the game in about 25 hours, while the side
quests (known as the Good Samaritan Campaign...or GSC) add an
extra 15 hours, or more (not counting the "For the
Captain" GSC, which could take a good 10+ hours on it's
own). The only problem is that most of the GSC is made up of
just running from one place to the furthest away point, back
to the first place, and then usually to a third place that's
really far away. When you add in that you travel so damned
slow, this is just a pointless waste of time. However, the
rewards for a GSC can range from something pointless (and then
you regret doing the damned thing), to something so awesome
that you will be hard pressed to get through the game without
it (which is why you'll do these damned things).
Also, a
large part of the GSC and the non-GSC side events cannot even
be accomplished until after you've beaten the game. This means
that after you feel like throwing the game out a window for
about 30+ hours, you'll still have more to do, assuming you're
a perfectionist. I couldn't do this. I just couldn't take
anymore. In fact, I bet that a majority of people who would
play through a second time on XS1 or XG would not touch this
game again after beating the final boss (if you even get that
far).
Plus, to
make these GSC events even worse, you can fail them quite
easily. You will get about 30 minutes into one and then you'll
mess up and then you won't know until you finish the quest
after another 15 minutes. Then you are faced with a choice of
either reloading and re-doing the whole damned thing, or
accepting the reward (or lack there of) you get from failing.
How easy is it to fail? In one quest you must deliver four
letters to people around the world. You have little
information in addition to that. One kid will notice the
letters and ask for his. If you give it to him, you failed.
You don't know who the letter belongs to, but you better not
give it to the kid if you want to succeed in this GSC. You
won't even know you've failed until after you finish the rest
of the deliveries and talk to the one who asked you to do this
pointless task. Another one entails you not speaking to a
certain person again (after you talk to her once), until
you've finished ever GSC. If you talk to her pre-maturely (and
you will be hard pressed to remember who this
"danger" person was, and you'll have about 40+ hours
of game to play while you forget), you failed. That's
it.
As for the
character level system...it's not too bad. While each
character is no longer unique in skills and ethers, this is
nothing new. Square has been doing this since FF5, and other
companies have followed suit since then. However, the variety
of skills that each person can buy (from the same list that
everyone else uses) is pretty impressive. A good deal of these
skills are pointless, but there's a little over 100 skills to
consider. You will gain the ability to buy these skills by
collecting skill points from combat. While all characters will
gain experience (for gaining levels), only people in the
battle when it concludes will get skill points. However, you
can use certain items to gain skill points, so you don't need
to always worry about swapping people in and out of your party
(I personally only used Momo twice in the game, and only used
Jr until I had access to KOS-MOS, and only used Jin twice
after the opening scene, yet this was my party for the final
battle thanks to these skill items).
Each skill
is assigned to a class. There are four skills per class (some
are locked until you get a special item, usually found in a
GSC), 8 classes per level (only four to level 4), and four
levels of skills. Each class is opened by spending class
points (gained from items and boss battles, and you get some
by buying all skills in a class). Each level is opened by
buying every skill in a class of the lower level. Also, each
new level of skills will cost more skill points per skill.
It's a nice system to setup customized characters while still
having the feeling that you have some guidance. In fact, if so
many skills weren't so worthless, this would be a pretty cool
system...well, assuming the skill systems of XG and XS1 never
happened...and assuming you like your characters to have the
potential to all be identical. You want a healer? Well, why
not have all 7 characters play healer? You can...
Anyway, that
is the gist of the game play system. You will walk slowly to a
battle. The battle will progress really slowly (especially at
the end of the game, when a normal battle can take a good ten
minutes). Then you can get some extra power by doing a GSC
quest, which is very slow and bitchy. Then you can progress
the story (which is cool and fun). Then you can upgrade your
characters (which is not too bad). However, the only part
you'll remember after all is said and done is the time you
wasted, and will never get back, spent walking and fighting.
That is why the game play mechanics of XS2 just kills what
could've been a fun game (assuming it used either the game
engine of XS1, or the engine of almost any other RPG ever
programmed).
Conclusion
So, while
Xenosaga 1 and Xenogears brought the best in plot and game
play, Xenosaga 2 failed. We still have a great example
of eye-candy and...ummmm...plot-candy? However, while
the plot will leave you wanting more, that is only until you
think of the game play mechanics you had to endure to reveal
this awesome plot. XS2 is a perfect example of what
could make a wonderful anime series. However, with such
a horrible plot, that will always leave you wanting less XS2,
I have no choice (and I'm a fanboy of this development team) but
to give Xenosaga 2 a 4.0/10.
Sigh...I need a hug...my fanboy dreams are nothing but
ashes...
Malik
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So
very pretty...

You
will be surrounded in 50% of the battles...and yes, it slows
down the game
You
mean Shions a...
:cough:
skank! :cough:

It
looks like the good old menus of XS1...but where's the
"Equipment" menu?

Since
it happens so damned often, let's see you surrounded in battle
again!
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