Malik
(4/21/04)
Wild ARMs (PSX)
From SCEA
This review originally was
presented on lazy.GEEKS (6/12/03)
I know it's an
oldie, and that most of you who would ever play already have, but in
case some of your missed it...here's my review of Wild ARMs. This is
a classic game that some people overlooked since it had an
"aged" look by using less than 3D of graphics...for
shame...why should we put up with such a great game that is fun and
can be replayed several times when it forces us to look at visually
appealing 2D graphics...BLAH!
Story
I'll start here
since the story of Wild ARMs games differs greatly from game to
game, even if they all take place in Filgaia (and I'm sure more
people checked out WA3 with it's cell shaded 3D graphics than the
original in the series). It all begins with you taking control of
one of three different heroes with wildly different backgrounds.
There's Jack, the sword wielding treasure hunter who is on a quest
for the greatest treasure in order to clean up some bad events from
his past. There's the stereotypical mage of the three, Cecilia.
She's a princess who is away at school trying to learn to be a great
mage. And last of all is Rudy. An orphaned boy with no knowledge of
his past. His claim to fame is that he can wield ARMs (Ancient
Relic Machine...or something like that); an ARM is a
magic gun to put it simply, but the technology behind making them
has been lost and the only remaining ARMs can only be used by those
with the right spiritual alignment.
So we have some
characters, but what about the world? Enter Filgaia. The world is a
rather innovative combination of medieval Europe (like so many RPGs
of the past) and the wild west (mid to late 1800's California). The
cities are built like cities from western movies, but the major
capitols are all castles similar to those you'd find in classics
like Final Fantasy 4, complete with Kings and Queens and towers and
all that fun stuff.
This world is made
up of three basic races that are in constant struggle for
survival/domination. Of course there are the humans. I think you all
can tell what they are like...I mean look at yourself and your
friends (or go out and make a friend and then look at said friend if
you lack such people). Next are the metal-demons. They are the
monsters to put it bluntly. They are called metal-demons since they
are a mix of organic components and metal to make a sort of living
machine. For the most part, metal demons are pure evil and just want
to conquer the world and destroy all humans. Last and least are the
Elwes. Elwes are sort of like the elves found in D&D. They are
secretive, love nature, and are far outnumbered by humans. Also
Elwes have all but vanished from Filgaia. They are mentioned only in
history books, but perhaps you might encounter one or two (hint,
hint).
After you play
about an hour with each of the three characters by themselves, they
all end up in Cecilia's hometown, where they eventually meet under
the threat of a metal-demon (monster) invasion. Before long, they
all have a common goal of wanting to save the world (while looking
for treasure and finding out about certain characters' pasts). I
won't spoil too much of the story, as it is rather fun to learn on
your own (it's a good story with plenty of plot twists). I'll just
say this, if you cover all the side-quests in the game, the story is
quite deep and interesting, and if you're dumb enough to skip the
side-quests...well...your loss.
Graphics
They are 2D, so
everyone hates them. Well, not me, but most people dumb enough to
judge a game on graphics before considering the game play will hate
them. They actually fit the theme of the game and in the classic 2D
method that I still hold fondly in my heart, they are rather
gorgeous. The use of colors is especially well done. When you're in
a more medieval style castle, things look bright, like something out
of a fantasy game. Meanwhile, when you enter a more wild west themed
area, you find a lot of oranges and browns used to accentuate that
desert-like feel you get from most western movies. Also, the
characters look rather well done and you can tell easily the
different physical characteristics of varying townsfolk/NPCs/party
members. In a sentence; they may be 2D and from a game that's
getting up there in years, but they still look pretty darn good.
The only general
exception to the good look of the graphics is the special effects in
battles. Most spells and special abilities are represented by a
series of flying polygons of differing colors. This will tend to get
on your nerves if you've played any more modern RPG that has
fantastic effects in battle. In my opinion, these looked pretty bad
even when the game first came out, but it's not too important since
it doesn't actually detract from the games actual value.
Also, even though
they are really rare, the anime style scenes are really good
looking. Just pop the disc in, hit power and let it sit. You'll be
treated to an anime-style intro movie that is still one of my
favorite video game moments...I can't say much more than that since
it's something you have to see to truly appreciate.
Sound
There is no voice
acting, so while most of you would be sad, I'm once again happy
since voice acting in most RPGs (well most games of any type)
sucks...FFX I'm looking at you. However, instead you're treated to a
bunch of mediocre sound effects. I know, this is not a good thing,
but you'll learn to ignore most sound effects. At least the ARMs
sound like guns instead of beeps like some games have started to do
lately.
On the other hand,
you have the games music. This is where (besides the game play) Wild
ARMs truly shines. The music is something I feel all true RPG fans
have to hear at least once. It is a classic mixing of western themed
music with some fantasy tones as found in the Final Fantasy series.
I, as a general rule, tend to put on some sort of background music
when I play any RPG without voice acting (usually a little Less Than
Jake or The Mighty Mighty Bosstones tends to pickup a games mood),
but this was one game I could not bring myself to drown out
(audio-wise).
Game Play
Here is another
great point of WA. The game play is a rather unique blend of Lufia
meets Zelda. You have the battle scenes, which use a menu system
that reminds me of Lufia (for the SNES...not the crappy Gameboy
Color version...that was a crappy game...even if it had the same
menu-style, I refuse to acknowledge anything as good in that
crap-fest). You have a small cross made of 4 or 5 combat icons.
These cover your basic abilities such as running away, fighting,
equipment/status, magic, fire your ARM, and so on. Anyways, once you
select what you want to use, you go about doing it (like any
traditional console RPG). Thus, the combat system is simple and
easy, yet not boring.
When you are in
town or a dungeon, you have your tools to use. A tool is a unique
item you find along the adventure that can interact with different
things in towns/dungeons. If a wall is cracked, you can lay a bomb
and blow it open. If you find a torch, light it with your lighter.
One of my favorites is Hanpan. Hanpan is a wind mouse (or a talking
magical mouse that is super fast). He's also Jack's only
longstanding traveling companion. He also serves as Jack's
conscience. However, I'm talking about tools, so how does Hanpan tie
in? Simple, you can point yourself in a direction and he will shoot
out from you, move in a straight line and then return, but while he
does that, if he encounters anything you can normally interact with,
so will he. If you need to press two switches at once, stand on one
and shoot Hanpan at the second one. Treasure you can't reach? Send
out Hanpan to collect. Anyways, I think you all get the gist of
tools...they simply interact with the world much like items in Zelda
or Lufia 2 (SNES).
The rest of the
game play is pretty standard fare. If you're in a town, then you
talk with people and buy stuff. If you're in a dungeon, you try to
find treasure and the boss/exit. If you're on the world map, you
walk around and find towns/dungeons. For those who played WA2 or
WA3, there is none of that retarded radar system as first seen in
WA2 (for those who haven't played WA2 or WA3...you suck...but also
you could only find places to enter on the world map by using your
radar, which is done by walking around and constantly hitting a
button until something is found and then shows up on your
map...sounds stupid? It is). In a sentence; good old school RPG game
play with all the classic elements that made the SNES Final Fantasy
games and that made Zelda games so great.
My only real
complaint about the game play is that you have just 3 playable
characters and thus a party of 3 at the most. I, personally,
miss the old days when you would have a party of 4 in a RPG battle,
and especially miss the 5 person party days of Final Fantasy 4 and
Destiny of an Emperor.
Conclusion
Well, I think my
review speaks for itself, but if you missed what my points were,
then here it is again. Good graphics aside from the lame
special effects of flying polygons, outstanding music with horrid
sound effects, a deep intriguing storyline, and awesome game play.
Also, the replay value is great; I've beaten this game a half dozen
times and am thinking of going back for another romp. For
this, I'd have to say, I give
Wild ARMs a 9/10.
Malik
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