Malik
(7/21/04)
Tales of Symphonia
(GCN)
From Namco
When Namco first
brought some of their long running Tales series to the US, no one paid
attention (well a few die hard geeks stopped and took notice, but
not too many people in the big picture of things). However,
considering Tales of Symphonia is one of the only original RPGs for
the GCN, people took a lot more notice with this incarnation...in
fact I believe this game is selling a few times better in the first
day than Namco expected for it's entire run.
Plot
There have been
some reports in reviews (from supposedly more credible sources) that
have said that the plot for this game is 100% cookie-cutter...well,
to put your fears aside, I will simply say that the plot is a breath
of fresh air on the normally stale environment of console
RPGs.
When you start the
game, you get introduced to Lloyd, our protagonist. He's a student
at a school in a small rural village along with his friends Genis
(an Elvin mage) and Colette. It seems that Colette is the
"Chosen of Regeneration" and is about to begin he journey
of bringing balance back to the world. For the world you live in is
split into two main factions; one one hand you have those who desire
a normal medieval life (Lloyd would be part of this group) who
simply want to live in peace and develop naturally. The other side
are the Desians; a group of mainly half-elfs who, for some unknown
reason, desire to enslave and terrorize the world as you know it.
The Chose fits into this by having a quest to seal away the
Desians.
The village you
live in is located by a Desian Human Ranch. These ranches are
basically interment caps for the Desians to enslave humans for some
unknown reason. You village has a non-aggression treaty with the
Desians, so unlike the other towns and villages of the world, you
are guaranteed a peaceful existence next to the Desians as long as
your fellow townsfolk leave the human ranch alone.
On the day that
ToS begins, Colette is about to begin her journey of regeneration
when a strange Desian attack commences. As you, along with Genis and
Colette, sit in class, your teach Raine (who is also Genis's older
sister) goes off to investigate the invasion. At this point, you
decide to do something more functional than just sitting in study
hall. You grab Genis and Colette and decide to help Colette get to
the church where her mission is set to begin from.
Long story short,
you come across some Desians, who your promptly whomp upon, and
along the way you meet a mysterious mercenary named Kratos. Kratos
serves as the insightful yin to Lloyd's impulsive yang. After
joining with him, you help Colette solve an initiation right and
begin her journey.
From there, you
and Genis are dumped as Colette starts her journey with Raine and
Kratos as her guardians. Well, being impulsive, Lloyd and Genis get
into some trouble and before long they get thrown into the adventure
(I'll be vague since some may see this as a spoiler). From there you
meet many people, travel to many places, and solve many problems as
you help Colette solve the puzzle of being the Chosen.
Despite how many
people have said that ToS is a cheap rip-off of FF games, it is
quite the opposite. If anything, ToS is a good mixture of older RPGs
ranging from Lufia to previous Tales games (obviously it would have
some elements of them since it's the same series) with almost no FF
influences to be seen (thankfully). While some of the characters
have traits of people seen in previous RPGs, the traits are a unique
blend forming unique characters...I mean when have you seen a game
before in which the wise teacher of the party, who is a healer, is
excited by ancient ruins to the point of almost sexual bliss? I know
I haven't.
The world is
vivid, with each town standing out as a separate kingdom with it's
own rules and customs. Also, the ways in which each area copes with
the Desian threat is unique to each area (while Isaylea, your misspelled,
by me, home town has a non-aggression treat, some towns live in
fear, while other have secret dealings, and yet other have strong
resistance forces).
In a nut-shell,
the plot is refreshing and unique with enough use of older (and I
mean classic, not FF old) concepts to bring a ideal mixture of
something new and something comforting in it's familiarity, in which
you can't help but strive to play on just to know what will happen
next.
Game Play
Tales games have
always had a unique (until recently) approach to combat. And this
approach is what you will notice the most about the overall game
play experience. Combat has always been in real time in which you
give strategies to all of your party, while you control the
character of choice in fast and furious combat. However, ToS
reinvents this by changing the battles from the previous 2D-ish
combat to an almost full on 3D experience.
In combat, you can
issue commands at will to any party member not under your control
(or the control of another player...did I mention that you have up
to four people in combat and if you have four controllers that can
be used, your friends can join in controlling the other party
members? Because you can!) or leave a preset strategy for them to
follow while you personally control your character of choice (or you
could leave it all to the computer to control using your strategies
if you feel like being a lzy whore). The controls are simple and
quite responsive.
You are given the
ability to move with the analogue stick, jumps, block, attack (which
can be linked to form a combo), use special moves, and slide away
from combat. The attacks are determined by what direction you hit on
the control stick as you press attack. If you press up and A (attack
button) you'll swing upwards, down and A will swing you sword low,
etc. On the same note, you can program up to four special attacks at
a time to be used with the B button. The attacks are determined like
how you would use specials in Smash Melee. If you press B, forward
and B, up and B, or down and B, you will get a different pre-set
special from each button. On top of that, you can set two specials
on your C stick that are specials abilities for any party member
(like if you want Genis to let lose a fireball but you're controlling
Lloyd, then you can program fireball on your C stick and still
control Lloyd flawlessly, or you can use it to set an extra one or
two specials for your character that you're controlling).
After combat, you
earn your standard experience (which goes towards gaining levels),
bonus experience (for doing really good in combat), gald
(money...like gold, but more gald-ish), and grade. Grade is a
special type of money that can be used for purchasing EX-spheres
(more on that later) or you can use it after you finish the game to
unlock new abilities for a second playing of ToS (like multiplying
your experience, carrying more items at a time, keeping your items
from one game on the second play-through, etc).
By the way, levels
are treated like a good old classic RPG. You gain a little of almost
everything (strength, defense, evasion, intelligence, TP, HP, etc)
when you level. Also, what you gain is based on your character's
class (title) and who the character is (Lloyd will always get a good
deal of strength, etc). Your title can be gained through various
means of either reaching set levels, completing story objectives, or
by doing special things in combat (like getting uber-long combos in
combat). These titles will affect your stats gained at level up in
different ways (some will boost your strength, some will boost
intelligence, etc). Usually two or three stats will be boosted by a
single title...the question is determining which stats to boost and
which ones to neglect.
Also, since
battles are real time, you may get caught up in going crazy with
special abilities, and thus you TP might run short a little quickly.
This has been addressed by how you regain about 10 TP after each
battle. You also gain a single TP for every attack you can connect
with that is not blocked by an enemy. Plus, after a battle, you can
cook some food (from ingredients you find/buy along the way) to
regain HP, TP, status, etc. You acquire new recipes along the way in
each town by finding a hidden character known as the Mysterious
Wonder Chef...or something like that.
So, what is this
Ex-Sphere thing that I mentioned before? That would be the
"innovative" requirement for this game (all RPGs need
something that sets them apart from the competition and real time
combat doesn't cut it anymore). Basically, each character has four
Ex-Sphere equipment slots. Each Ex-Sphere requires one slot and they
come in a range of level 1 through level 4 (1 being weakest and most
easy to find...in fact every character starts with a single level
1). You can equip any combination of levels (want 4 level 1? Go for
it. Find four level 4 Ex-Spheres and want them all on one character?
That's cool) on each character, but once one is equipped, it can
only be replaced with a new sphere, and the old one will be lost
forever...in other words, you must think things through if you have
a level four sphere...you don't want to waste it now, do you? Each
sphere of a given level has 4 special abilities it can grant to each
character (for the most part, each character has a unique set of
abilities unlocked by a given level of Ex-sphere), and upon equipping
a sphere, you select which one of these abilities you want in
affect. You can then switch abilities whenever you want (not in
battle, however), but you cannot switch Ex-spheres on the fly
without losing the old ones. Also, if you have a certain pairing of
Ex-sphere abilities equipped (which can be anything from 2 specific
level on abilities, a level 1 and a level 3, two level 3s and a
level 4, etc), you will unlock a special skill that will remain in
effect only as long as the required skills are still in effect. So,
the skills include things from running faster in towns/dungeons,
boosting defense, boosting strength, adding another attack to a
combo, regaining HP when you sit still in battle, etc. You can also
use your grade points to purchase an Ex-sphere from specific
vendors, but you can only buy a sphere of a level you have
previously acquired (if you take the time to gain enough grade to
buy a level 4 Ex-sphere at the beginning of the game, you still
cannot buy one until you've found, not purchased, one).
Towns and dungeons
offer the usual RPG fair. You have people to talk to, shops to buy
from, inns to get healed at, puzzles to solve (in dungeons),
mini-games to play, etc. It's been done before, but that is nothing
to complain about. Sometimes the best thought with an RPG is that if
something works, don't mess with it.
I should mention
that ToS is one of those games that allows you to see enemies before
you fight them. You can see all enemies on the map, and thus you can
try to avoid most conflicts before they occur. Also, in dungeons,
you will gain (not long after you first enter the first dungeon) a
special item that will let you stun an enemy on the map so you won't
have to fight it (only works in towns/dungeons).
Last of all, for
the game play part of things is the "skit". This is an
optional dialogue that occurs after certain events to help explain
the story more from the involved characters' perspectives. These are
rather nifty, yet frustrating, ways to get a better insight into how
the plot actually is seen from the eyes of those who matter.
However, while these are great fun to help further pull the player
into the plot, they are some of the most annoying things I've seen
in any game. The reason I say this is because of the lack of voice
acting (there is plenty of voice acting in ToS...just keep reading
down to the "Audio" portion of this thing). The skits were
programmed to have the characters involved displayed with a
simplistic portrait (1 per character involved) and some mouth
movement timed with the voice actors reading of the lines. The text,
which is sometimes a bit hard to read, automatically scrolls along
with the speed of the voice actors...however, the game was rushed to
completion (to avoid a lengthy delay), and the voice acting for the
skits was one of the omitted elements to avoid such a delay. This
means that the hard to read text just keeps coming (you cannot slow
down the dialogue in a skit...there's no way to do it) at a
break-neck speed and unless you are good at reading quick and
distorted text, you will miss a good deal of what was said. Also,
you will never see the facial expressions of the characters involved
(which help to convey the proper emotions) since you're stuck
reading the text. This is a really lame way to degrade what could
have...nay...should have been a great add on to the game.
In a nut-shell,
the game play is really well defined and the learning curve is only
about an hour. Considering all the methods you can use to develop a
character (with Ex-spheres and with new titles), there is plenty in
the game play for anyone. However, the skits, sadly, do take away
from the experience...
Visuals
The graphics of
ToS are a throwback, in some ways, to the cell-shaded visuals of 2
years ago. The graphics, if anything, are most similar to those seen
on Wild ARMs 3rd Ignition. All of the characters are strongly
contrasted with bold dark lines and bright, vivid colors. In a way
this is a step backwards, but like with the game play of ToS, this
is a welcome step backwards. Sometimes you need to look back at
previous hits in order to achieve something good (newer is not
always better).
Unfortunately, the
graphics do suffer at one specific point; the skits. During a skit,
the faces of the involved party members are displayed with really
low res graphics and very simplistic movements (as in the mouth will
move, but nothing else). Of course you can't see the faces while
you're trying to read too much text in too little time, so this
isn't too important (one mistake canceled another).
Overall, the
graphics are crisp and clear enough to easily determine what is on
screen, where all involved people are, where the exits to your
current screen are, etc. So, once again, ToS has proven that a throwback
to older conventions can be a good thing.
Most importantly
about the visuals, even in the heat of battle when countless
explosive spells, special attacks, etc, are firing off, you can
still tell where everything is and there's no loss of quality in the
visuals to keep up this frantic pace. In fact, some of the spells
have some really detailed effects (like Thunder Sword, a mid level
lightning spell, which has a giant blade of energy strike the target
as a flurry of smaller lightning strikes hit all around).
So, long story
short, the visuals do everything they need to and even throw in a
few nifty extras. Sadly, the opening cinematic (an anime inspired
video) is not something to get used to...almost all of the cut
scenes are played out with the standard ToS engine (I could've used
some more anime cut-scenes, personally).
Audio
Let's start where
I'd like to; the sound effects. These are superbly done. All effects
sound like you'd expect them to (wind howls, thunder explodes,
swords sound metallic, etc) and time nicely to the on screen
visuals. One of my favorites is the effect of wind in some of the
windier towns (like towns located by the ocean or by a cliff), as it
softly whistles through the background music.
The music is also
nicely done. The theme of the music is along the lines of the Shire
music from the LotR movies crossed with a technological remake of
the Lufia 1&2 (SNES) sound track. Instead of giving something
along the lines of J-pop or techno, the music is set for the world
of ToS (medieval world with medieval/fantasy sounding music). There
aren't too many memorable songs (there are a couple, not not too
many), but there are none of the all-too-familiar crappy annoying
songs that just keep pounding away at you until you think you're
about to lose it.
Ok, the good part
is done, so now to the mediocre; Voice acting. The voices are all of
the worst voices we know and can barely stand from current cartoons.
You have Robin (from Teen Titans) pulling duty as Lloyd, mature
sounding Yugi (from Yu-Gi-Oh!) as the brooding Kratos, and a wide selection
of other miscellaneous cartoon voice actors. Luckily the voices
start to grow on you as you play, but the voices in no way fit the
characters they are matched up to. At least it could be
worse...
So, what could be
worse than the voice acting? The technical aspect of the sound. Most
games now-a-days have the option of mono, stereo, and surround (and
some even have DTS). However, as a proud owner of a surround sound receiver
that my GCN is hooked up to, I was strongly disappointed with the
options of mono and stereo...and nothing else. At least a good
surround sound system can compensate for most of this, but it's just
not the same as popping in SSX3 and getting some full on DTS sound.
Conclusion
Well, when you
take all the parts together, ToS is a outstanding game that brings
the player in with a smooth and fast game engine and keeps the
player drawn in with the outstanding plot (that while some would
want you to believe it's recycled material from FFX and FFX-2...of
course those people are idiots...for some reason all games now look
like FFX ripoffs to the fanboys). While some aspects of the visuals
and audio could be enhanced, it is safe to say that the overall
presentation is nothing short of refreshing to us geeks who long for
our RPGs of old. So, I
would give Tales of Symphonia a 9.0/10
(it would get higher, but the combat system will wear on you after
around 20 hours into the game).
Malik
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