Super Mario Ball (GBA)
From Nintendo
This
bitchfest of a review is especially for the Mario 64 fanboys
and the Shigeru fanboys. Basically, I've put about 10 hours
more into this pile of crap than I ever should have, and I
have to say that this is the most beautiful piece of crap I've
seen on the GBA. I wanted to love this game, but Mario
returned my love with stupidity that can only be found from a
regular diet of lead paint chips as a kid.
For those
who don't know, this is currently a Japanese only game that
will be coming to the US in the next few months (so many
release dates are floating for different games right now, so
I've just lost track of it all). Also, for those who don't
know, you can play Japanese GBA games on an American GBA
without any form of mod (there was something to help educate
you before I start schooling Nintendo in this review). So,
let's get rolling...hahaha, a pinball pun that is about as
good of a joke as this game is a good game.
Plot
It's
pinball, so the plot doesn't really matter. Also, it's
Japanese, so I could understand shit in terms of the plot
beyond this; Mario has been turned into a pinball by some
crazy and wacky machine. Now he's out to stop Bowser with his
new found...ummm...pinball powers?
Visuals
The graphics
are gorgeous...almost identical to what you'd see on Mario 64
for the N64. The penguins, the pokeys, the goombas, the
troopers...they are all how we saw them in Mario 64. On top of
that, the bosses are from other previous Mario titles (like
the giant phirannha from the first world of Mario Sunshine).
All the enemies, worlds, and finer details are straight out of
Mario 64 or Sunshine, and they look just like you would expect
from those games. These are about the most impressive graphics
I've ever seen on a portable.
Game Play
In fact, the
theme of the game is completely out of Mario 64...including
the lame as hell assignments of finding a shitload of stars in
each level by constantly replaying the same tiny areas...over
and over and over...I mean there are only 4 main worlds and a
boss world. Each world consists of about 5-8 playing fields
and each playing field is the size of the screen. On top of
that, Mario (your pinball) is pretty damned big to begin with.
So, to sum it up, there is no playing space.
As if that
wasn't bad enough, there's the worst feature of all; the
controls...or maybe I should say, the ball physics. In a real
Pinball game, how hard you hit the ball, where the ball is on
the flipper when you hit it, and the current velocity of the
ball all are factors in the trajectory and speed after you
smack it with a flipper...not the case when your pinball is a
certain overused Italian stereotype. In SMB, you will keep
losing lives and getting pissed off as you constantly see
Mario defy the laws of physics. There is no reason at all to
the direction Mario goes after you hit him, and with the
constantly re-spawning enemies on each board, you will have no
chance in hell of getting through this game without a nice
selection of words that Mario would probably cry over if he
heard you say them. I don't know about anyone else (actually,
I do, from the message boards at gamefaqs.com, and a good deal
of these geeks agree), but the controls are so bad that the
game is definitely not for pinball fans. If you're a pinball
freak, then you're only going to hate this game even more
after you see your beloved game tarnished in a way that you
can't help but think, "Shigeru and Mario did this to
me?!?".
Audio
Before I
wrap this crapfest up, I have to touch this subject. To tell
the truth, I hardly noticed the music...or sound effects for
that matter. The music was pretty standard for a Mario game.
The same can be said of the sound effects. While they don't,
by any means, break new ground, they are not all that bad
either. While the visuals did quite well with breaking new
ground for a handheld title, the sounds only show that you can
stick with what's be tested and accepted before and still do
quite well.
Conclusion
Deep down,
the only people who could love this game, besides those who
live for their eye-candy (those of you who belong to this
group won't play this game anyways since it's a GBA title, and
GBA is not here to impress up visually) are the standard brain
dead Mario fanatic who has nothing better to do than throw
their lives away as they strive for those 8 red coins in a
world that they have already beaten 7 times before. So,
actually, if you're idea of fun is throwing away your time on
repeating each world of Mario 54 or Sunshine 8-10 times (or
more), then this is the perfect diversion for your brain dead
Shigeru worshipping world. So, deep down, I
have no choice but to give Super Mario Ball a pathetic 3/10
(it gets that many only because the concept and the visuals
are really refreshing...but the game play kills the rest of
the score).
Malik
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