Malik
(4/20/04)
Destiny of an Emperor (NES)
From Capcom
This review originally was
presented on lazy.GEEKS (5/31/03)
Right now there is
a big increase in the number and style of games dealing with the
Three Kingdom era of China. One good example is Dynasty
Warriors 4, which give the era a action filled approach, and
which is currently doing quite well in the game stores. There
is also the long lived Romance of the Three Kingdom series which
approached this part of history by putting you in a strategic
position. Well, one game that almost all of you probably
missed is one of the greatest to cover this era; Destiny of an
Emperor.
First off, I'll
say it now; Good luck trying to find this game. It was
pretty rare in its time, its hella old, and it never had too much of
a following, be it cult or mainstream. However, if you do find
it, you'll be treated to a unique approach to the RPG genre.
Story
Ever heard of Romance of the Three
Kingdoms (the book or games), or Dynasty Warriors series, for those
of you with no intellectual curiosity; then you get the point.
All of those games, and several more all come from the Three Kingdom
era of Chinese history. Long story short...Han Dynasty fell, a
cult-like group known as the Yellow Scarves tried to conquer, they
get kicked around, three kingdoms are formed (the Wei, the Wu, and
the Shu) and a lot of people fight, betray, die, and do some pretty
ingenious things...oh, and Lu Bu messes up everyone he gets close
to. The parts that matter are everything up until the Three
Kingdoms are formed...then just the Shu Dynasty matters (you are Liu
Bei in this game) and that Lu Bu will mess up everyone (he's in this
game and ready to kick some arse). Anyways, if you need more
story, read the book (Three Kingdoms, that is) or play Dynasty
Warriors 4 for a quick and simplified run-down. This game does
far better than DW4 though in telling the history of these times.
Game Play
The game plays a
lot like most RPGs, but with a few additions. First off, you
recruit your generals as you journey to restore the Han Dynasty.
You can hold 7 members in your main forces (party), so you
constantly have to keep pushing people out of your party and putting
new ones in to fill the gaps. I know some games have done this, by
this was one of the first to have hundreds (yes, hundreds) of unique
generals that you can freely move into and out of your party as you
play. Another unique twist to this game is that of the
generals in your party, one will stay out of battle and be the
tactician. This is the mage of your party, but not the mage at
the same time. Since a tactician is supposed to offer strategy
to the whole army, he is the one who formulates the magic like
tactics, and then the different fighting generals in your unit can
use the tactic. Pretty much this means that anyone can use
(I'll just make it simple and say) spells, and your spells pool is
formed from one persons wisdom, and thus all you must do is place
the smartest man as the tactician and you're set...well, sort
of...the enemy armies has tacticians too and a lot of intelligence
(ever play an RPG with pretty lame A.I. for the enemies?...well,
this one game makes up for all of those game that will ever be
made). The enemies will know not just use powerful spells, but
will also be smart enough to concentrate their attacks on your
weakest general (picking off your generals one by one instead of
focusing on your tank and doing nothing). Also, since we are
on a whole army style kick with this game (generals, tacticians, and
all that fun stuff), I should mention I found rather interesting.
There are no hit points (HP) in this game. This game has
soldiers instead. They pretty much work like HP, but it gives
the game a more realistic feel to say that it is hard to kill Liu
Bei simply because he has a big army, not because he as an
individual has more stamina that all people currently living in the
world. One last innovation of Destiny of an Emperor; the All
Out battle (your guys will just fight whoever the hell they feel
like in a quick free for all that will wrap up battles with pesky
bandits in no time), which is a good way to get the repetitious
battles over quickly. I mean, most fights are fun when your
battling a famous general, but the battles with mere bandits are a
little pointless. Especially when you've become the leader of
the mighty Shu Dynasty.
Ok, now to the
technology parts of this game...which should be overlooked when it
comes to classic RPGs...but people tend to complain when the eye/ear
candy is ignored...
Visuals...
...well...keep in
mind this game is really old; to be precise, it hails from 1989...a
time of yuppies, cells phones of a much larger size, more mini-vans,
fewer SUVs, credit card debt for the wealthy, not just for the poor,
and older technology. So all of you who think a game is good
only if it's pretty, get over it; this is an old game and it looked
pretty good for its time. The still pictures used for some
small cinematic moments look pretty good and you can tell who each
person is without problem. Most important about the graphics,
you could tell what was going on, and when a game is this good, that
is all that matters. Also, the portraits for each general look
pretty nice considering there were so many generals to have
portraits for.
Audio
...first I go on
about the video, and now you damned technology fanboys need audio...well,
the sound effects are a little weak, but back in the 80's, few of
you probably remember, RPGs simply did not have many sound effects.
Back then, a RPG did not need good audio (or video for that matter)
to sell well, because in Japan it only needed a good story and game
play and in the U.S....well, it wouldn't sell no matter what because
it was an RPG. Anyways, back to reality; the music in this
game is pretty well done. It definitely has a MIDI sound to
it, but that is only because 8-bit NES couldn't really do any
better. But the music sounds like it is from ancient China
which is better than Dynasty Warriors 4 did, and the choices of
songs fit the moment. Peaceful for crossing the land, a little
intense for fights, and sort of mysterious for dungeons.
Needless to say, if you don't like 8-bit music, you'll hate this and
want to turn on the radio or whatever, and if you can put up with
8-bit music, you'll find this music appropriate and well
orchestrated.
Conclusion
Well, to keep this
somewhat short, I will stop here. If you can find it, and if
you can put up with an old game with poor visuals (for today's
standards anyways), music that fits the mood of the game, although
it is MIDI style, and playing a slow, clunky system like the NES
(don't get me wrong...I love the NES...the "slow, clunky"
comment was for those who should experience a good RPG but are
afraid of low-tech), get this game and you'll be playing for a nice
looooooong time (this game is really long). My
score: 8.75/10
Malik
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