City of Heroes (PC -
Online)
From NC Soft
I know this
game has been out for a while already, but I don't think that
it's by any means done selling. With an expansion (City of
Villains) due out in a few months, and with some really cool
new issues (their word for updates) coming in the next month,
City of Heroes is far from over.
I got this
game only a month ago; so I was late to the party. After
playing for about a month, I think it's safe to say that I'm
ready to give you all my review.
Plot
While CoH is
an MMORPG, there is a plot, of sorts. While the game itself
has only a few glimpses of the overall story, I'll start with
the in game plot.
As you start
off, you are just one of several thousand recently licensed
Superheroes (superheroes must be licensed to fight crime in
the world that is Paragon City). However, you will start, if
you choose, to take on missions for your contacts. These
contacts can range from those who specialize in your specific origin
(your origin is how you got your super powers...did you use
technology, are you powers natural, did you have a scientific
accident, etc), to reporters, to movie producers, to police
who feel overworked, etc. These missions will usually involve
taking care of a group of criminals and finding out why they
have increased their activities in Paragon. However, this is
only the basics of the story that is CoH.
To get the
bigger picture of what and why Paragon is, you have to look at
the web site. On the web site, there is a history of almost
every enemy subset (from the 5th Column, who are remnants of a
WW2 Nazi infiltration force, to the Rikti, who are a species
of inter-dimensional aliens who once invaded Paragon City in a
devastating war that decimated the population and killed all
but a handful of Superheroes), the major superheroes of the
past, why there are currently no capes on the superheroes (the
cape is seen as a representation of one of the greatest heroes
of all time who died fighting the Rikti...so, a lack of capes
is due to mourning for this fallen hero), and why the city is
so divided in the aspects of the the decay and destruction in
various segments of the city. This information is rather hard
to find if you just jump into the game. However, if you
explore the web site, you can find so much detailed
information that the city will change, for you, from a typical
MMO world into a thriving story that can capture your
imagination better than any typical MMO has ever done
before.
Best of all,
even though it is a bit crappy compared to the real commercial
offerings by Marvel and DC, there is a free monthly comic that
gets sent to those who own CoH accounts. The comics will show
some further detail of the game in real time (sometimes, the
more popular PCs will be featured in this monthly
publication). So, if you're really active and involved, you
could even be the next star.
Game
Play
Now this is
the meat of CoH, and there's a lot to discuss...so, I'll start
where anyone should, at the beginning.
When you
first start CoH, you must make an avatar. You first will pick
your archetype (you superhero type) and your origin (that
thing I mentioned before). The archetypes include blaster
(those who fire projectiles of some sort, but have a limited
defense), defender (some ranged attacks and a lot of stat
buffing ability), controllers (masters of the debuff, and at
high level, the summoners), scrappers (hand-to-hand solo
fighting machines), and the tankers (the meat shields...they
can deal a little melee damage, but they exist to take the
blows so the weaker blasters can dish out the destruction).
Then, you will have to pick your power sets. Each archetype
has two power sets at the start; their primary and secondary.
Each archetype has a specific group of primary and secondary
powers to pick. For example, the blasters can pick a specific
type of projectile (fire, ice, assault rifle, energy, or
electricity), or the tankers pick a defensive mode (invulnerability,
fire shielding, ice shielding, or stone skin), etc. Then, you
pick a secondary, which will usually be a utility if you're a
blaster (like "device" that includes a cloaking
device, smoke bombs, etc) or maybe an offensive means for the
tankers (like super strength), or a defensive mode for the
melee oriented scrappers, a blaster type for the defenders
(like energy blast), etc. On top of all these powers to chose
from now, you will gain access to four power pools of your
choice (out of around a dozen) that all archetypes have access
to, once you reach level 6. These additional powers include
transportation options (super speed, flights, teleporting, or
super jumping, which are not fully usable until level 14),
leadership abilities, fitness (quicker healing, etc), "presence"
(inducing fear or provoking enemies to fight), or a good
number of other powers. Each of these pools include 4 powers
that you gain more access to as you gain more levels (you
can't get the final power in any of these pools until level
20). Plus, each of the standard power pools for your archetype
(the primary and secondary) include 9 powers that you will be
able to pick from, with more available as you gain levels (not
all powers are available until your reach around level 36).
You will, for now, start with the first power of your
secondary pool, and either the first or second power (your
choice) of the primary you picked. You will gain, until you're
high level, a new power every even level.
While I'm on
leveling up, I will mention the odd levels. At every level
that you don't gain a power, you will gain 2 slots (for the
first many levels, at least). A slot is added to a single
power to allow you to add an enhancement item (think
equipment). There are a wide range of enhancements that you
can pick from. For example, if you have the provoke power (to
make enemies attack you...drawing their agro), which has a
limited range, area of effect (AoE), and duration, you can add
an enhancement that will boost the range, the duration, the
AoE, lower the endurance (think MP) cost, or allow the power
to be used more frequently (lower the time to recharge the
power). Each power begins with a single slot attached, and you
must choose wisely what powers to first pick and then what
ones to give slots...then, what enhancements to use in a slot
(and if you change your mind on an enhancement after you equip
it, you can only lose it if you replace it...no
take-backs).
Designing
you're avatar: This is probably the best and most innovative
feature of CoH (not saying that the other features are poor by
any means). Instead of going with the usual method of a MMO
that will give you about a total of 300 different possible
looks, CoH goes all out. You have the options of sex (female,
male, and big male), skin color, two color's for each costume
part, at least a dozen options for each type of costume part
after you chose the general style of each costume part...want
armored gloves, a skin tight top, a pair of cargo pants on the
bottom, and some skull kick boots, and to top it all off with
a mask? Then you need to pick from about 10,000 different
total options for the design of each part, along with picking
two colors for each part...also, did you want a symbol on your
top (like a big "S", ripping off a certain hero we
all know), or a belt, or some antennae, goggles, a mask, a
tail, a hood? So, to put it bluntly, you will, in the end,
have so many options, including the height and build of your
character, that it'll be hard to ever even duplicate one of
your character's exact looks onto another avatar. Plus, when
it comes to those color options I mentioned, you have a total
of around 160-200 color choices for costume parts and around
60-80 for skin color. Then, after you've reached a certain
level requirement, once the next patch arrives, you can buy a
cape of one of three styles (with or without broche), and then
even an aura (want to look like you're on fire, smoldering,
glowing, surrounded by a glow, gaseous? Want it on your fists,
body, head, hair, eyes? Yup, you can have all that and more).
This is on top of picking your primary and secondary power
pool (that effect your looks in combat, like when you're
swinging a giant flaming blade, or radioactive green
eye-beams). Almost anything you could want is available (as
long as you don't want wings...so, no Hawkman rip-offs). Even
with the few parts that are missing from your costume
selection options, there is so much here in comparison to
other MMOs that you could never have an honest complaint.
Plus, if you start to dislike your costume, you can buy and
change new costumes at the Paragon City clothing store (I-con)
once you hit levels 20, 30, and 40. Also, in the next patch,
you will have the same sort of option to reform your power
selection (or "respecting" as they will call it), so
you can make your unbalanced 30th level character into a lean
and efficient crime stopper.
So, once you
have your character made, named, and possibly given a
background story or a battle-cry (you can make those too for
anyone who desires to check out), it's time to play. The
controls are pretty familiar to all of us who've played either
FPS, third person action games, or other MMOs; you can strafe,
turn, run forward, jump (and jumping is cool in this game,
unlike most MMOs), chat, form teams, use powers, etc. The
controls are by default mapped to the standard "W,A,S,D"
movement plan, with your powers on the number keys, and jump
on the space bar. So, it's pretty standard, and that makes it
all that much easier to get into.
As you
progress, you can get some nifty abilities to help enhance
your movement, like super jumping (which let's you jump
buildings) or flight (no explanation is needed...seriously).
Plus, you start with the option to sprint, which will let you
escape most hostiles with ease. Speaking of which, if you find
yourself overwhelmed by agro, it's easy and simple to make a
get-away (as long as you don't wait until the very last
second). Also, to help out, you'll get inspirations, which are
you common use items (refill some health, endurance, boost
stats, etc). You'll also come across enhancements (which are
for those power slots I mentioned) and influence (money to buy
more enhancements and inspirations).
So, with all
of this, battles are quick and fluid, and especially friendly
when you first begin patrolling the streets of Paragon City.
You will easily find yourself (or your team) taking on three
to four times more enemies than your team is made of. You'll
also find those first 10 levels of CoH to be quick and
efficient (you'll hit level 10 in only a few hours of
playing...not a few days like most MMORPGs), as long as you
know your role...A blaster and a Tanker cannot trade jobs in a
team...ever.
Visuals
With all of
the emphasis on smooth and quick combat, the visuals have a
lot of work to do to keep things looking like they should.
Which is all good with the high level of effort put into the
visuals. When you use a super power for the first couple of
times, it will blow your mind. When you first see a fire
blaster launch a fire ball, you will be stricken with awe. The
first time a spine scrapper attacks and the spines shoot forth
from her body (my spine scrapper is a "her"
so...yeah) you will be amazed. In short, there is nothing
visually that could leave one disappointed. As one of my
friends kept telling me before I upgraded to my Radeon 9800,
"this game is all about eye-candy...you need a good card
for this game. You can play without one, but then you're just
wasting your time". While the game is amazing and fun (I
mean it's the perfect game for MMO fans and MMO haters,
alike), the visuals push it from a level of being a great game
to being worthy of the typical MMO obsession.
Audio
Sadly, the
audio cannot do as well as the visuals. I mean the sound
effects are nice and fulfill their requirements (electricity
sounds like a "zapping" sound, explosions sound
explosive, punches sound like punches, etc), the miscellaneous
sounds are annoying. When you gain a level, it sounds like a
techno explosions, when you finish a mission you get an
annoying tone worth of a free cell phone ring tone, and the
ambient city noises get stale and tiresome in only a couple of
hours. Also, the music is a great selection of the worst
porn-style music available. At least you do get new back
ground music with each section and neighborhood of Paragon
that you enter (which can be annoying as hell if the boundary
between two sections or neighborhoods is a jagged line that
you keep crossing...back and forth...). At least the sounds
don't take away from the game any...but they do come close at
times.
However, the
smaller touches with the audio does do a little for the game.
When you defeat a cadaver (pretty much a zombie), you can hear
the buzzing of flies as they pick apart the rotting corpse, or
if you destroy a clockwork (a mechanized thug) you will hear a
nice sizzling and explosion as the circuitry and motors goes
out on the thing.
Conclusion
So, this
game is still growing. As I mentioned, the game has already
undergone some minor tweaking with the previous patches, and
the next patch is just going to push the whole game a step
further. There will be new costume options (capes and auras),
some new areas to explore in this already giant sized city,
new villains, and some new missions...along with some repairs
to some of the more broken aspects of CoH (like buggy
missions). So, with the constantly growing game (with a full
expansion, City of Villains, due out early next year), and
with the great game play system, the almost endless character
creation options, the smooth and almost action-styled engine,
the sharp visuals, and wonderful visual effects...well, CoH is
damned impressive. This is possibly the first MMORPG I've seen
that is not only a great game for fans of the genre, but a
good introduction to both MMO nebs and MMO haters. So, all I
can do, despite my prior MMO hating status, is give
City of Heroes a 9.0/10.
I would give it a 10 if only there was a bit more in the way
of plot (so, I guess 9/10 is the best I could ever give a MMO...for
now...so, consider this perfect). Damn...there goes my MMO
hating days.
Malik
|











|