Malik
(9/03/04)
Last week I was in
a bit of a funk as I felt that maybe, just maybe, my opinions were
too far removed from the views of the common geek. That all
changed in an instant when I saw what I had just finished writing up
on Gamespot.com (check the news from
yesterday). This helped me to see that maybe it's not the
world that's blind, as much as the world is just a lot slower than
me. Anyway, that's a smaller and less important bitching, so
let's get to what matters. I'm Malik, and you should know the
rest by now;
The Hate, CoH-Style
As I play City of
Heroes, and as I try to gain more of a first hand understanding of
the different power pools, I can't help but notice a couple of
trends.
The first, and
most obvious, being how certain power pools are taken far more
readily than other by the average play...I mean when it comes to a
blaster you can expect to see them throw out a fireball, and with a
defender you can expect then to pull out a fire sword, and with a controller
you can expect some fire imps to be in their distant future...see a
trend? At first, when I first started my CoH obsession, I thought
that this was the case only because fire always seems like a cooler
and more dramatic ability to tap into. I mean if you look at the
visuals and the whole fantasy element of the game, an assault rifle,
a gust of wind, a beam of straight up energy, or a shell of stone
just never seem as cool as shooting out pillars of flame from your
finger tips.
However, as I
played more and more of CoH, I saw that the dramatic effects of
shooting out flames was not the actual deciding factor. Deep down,
when all the powers are compared with each other, it's the fire ones
that will always win. For example; fire blasters have AoE abilities
coming out of their arses, lots of damage potential, quick abilities,
and at the same time, these powers are definitely more dramatic (for
those few people actually playing in character or to fulfill their
long running geekish desire to be a superhero). The other powers for
a blaster, besides the assault rifle specialty, are lacking in
power, speed, range, or area of effect...and the assault rifle ends
up being the most strongly affected, at higher levels, by
resistances (resistance to lethal damage...in other words, bullets,
is far more common than a fire resistance). This, in almost every
case, can be applied when a fire power pool is present (fire controllers
get the best summons/pets and fire tankers, or tankers with fire for
their secondary, get the best damage abilities).
That shows a good
bias towards picking fire and how the CoH gurus decided to overblow
the power of fire, but this problem runs both ways...a lot of the
other dramatic abilities are just sad and pathetic, even without
using fire as a comparison. When I first picked up CoH, I though an
ice or electricity blaster would be cool. However, in the end, a
blaster is designed for dealing damage, and these two power pools
are designed for lower damage as they deal secondary effects
(electricity damages endurance along with health, and ice slows or
immobilizes villains). So, my two short journeys into these power
sets only resulted in my disappointment as parties refused to pick
me up (since they will usually want a damage dealer and leave the
slowing or other random effects to the controllers and
defenders)...yet my fire blaster had no problem picking up a team.
In a nutshell, some of the coolest sounding power pools only come
out as mediocre, or worse, when put into practice in Paragon
City.
So, when things
are looked at, deep down, there is some obvious design flaws with
the power pools. In particular, too many of the powers that should
be pretty fun and dramatic end up being related to something that
the archetype is not related to...like the blasters that are
designed for slowing or endurance draining, or the tankers that are
not designed to take the hits. It's a simple matter of the designers
of CoH messing up the roles of certain archetype power pools, and in
turn, this makes it where a lack of variety is seen in the
players.
Sometimes these
issues are discussed or handled in the form of patches. However,
these patches usually just nerf the overly powerful abilities (like
how super speed lost it's defensive edge in one of the
patches...super speed + tanker + provoke = ultimate meat shield...at
least before this patch). There are occasional rumors about a future
patch fixing the uselessness of certain powers (like how fear is due
to be adjusted in the next patch to not suck ass). However, this is
only the case for the powers that are 100% useless as they currently
stand; the powers that are just mediocre are left to rot. It seems
that the patches are designed with the thought that unless it's
completely broken (as in either way too useful or just crap), it
shouldn't be addressed. This, in turn makes anyone who wants to
design a hero that is not cookie-cutter (or the same as everyone
else), is stuck with the endless problem...make a character that is
there to have fun with and yet will never make high level (without
obsessive levels of dedication) and rarely will find a team, or make
the same crap that everyone else is making.
Solution
While it has not
done too much yet, a new patch is the correct solution...or I should
say, more than a patch, but a complete update. The current power
pools need to all be readjusted to balance out in the end. As one of
my friends keeps saying, you need to know your role when you make a
character; a tanker who fights is pointless and a blaster that tanks
is worthless and a scrapper just has no role to begin with. This is
also true to the CoH patch designers. They need to know the roles of
the archetypes and thus they need to balance out the powers so that,
in the end, all of the archetypes can do it correct job no matter
what primary and secondary power pools are picked.
When It Rains It
Pours
So, about 5 months
ago, I ended up buying Disgaea. I thought I'd never want to buy it
(all because of the bad taste FFTA left in my mouth), but I had very
little choice...you see, at that time, there were no new games of
interest coming out for any of the major consoles, and I was still
running too bad of a PC to handle most games (of which there weren't
any at the time, anyway). Then, a short time later, I bought La
Pucelle Tactics because of this newfound love for Disgaea. That all
got me through a good month or so of geekdom. Then, another dry
spell occurred and I had to break down and get Thief: Deadly
Shadows. Once again, this proved to be for the best, but it only
satisfied me for a couple of weeks. Then, I once again had nothing
to do for several months...I'd find an occasional game every once in
a while, but then I'd go through another drought. This continued
until ToS. Then, after ToS, I hit another dry spell until CoH
entered my life.
My point is this;
for the first 9 months of this year (I didn't touch earlier than
Disgaea since Geek-Asylum.com was only a twinkle in my eye at the
time), and even a little before that, there were no freakin' games
for any system. The only good games for the last year that I can
think of would be; ToS, CoH, La Pucelle Tactics, Thief: DS, Disgaea,
and Deus Ex: IW. So, while we all struggled through 12 months of
mediocre selection (the games I mentioned were awesome, but the
selection and timing was pretty lame) and a lot of bad titles with
only a rare good one, game developers constantly pushed back titles
and delayed the few games that could have made things more
bearable...and at the same time they could have made a nice profit
since anyone would buy a good RPG when there are no other RPGs
available.
However, now the
developers are waking up, deciding they want our love and (more
importantly) money, and dusting off those forgotten titles to
finally introduce them. Sadly, they are all pulling this move at the
same freakin' time and in turn they can kiss their profits goodbye
(no one will buy every game coming between now and December)...plus,
more importantly, the good titles will possibly be viewed as under appreciated
in the US and any future offerings from these franchises may have no
chance of hitting our shores. If you don't believe me, take a look
at some of the offerings for the next 3-4 months;
Phantom Brave
(RPG) Pikmin 2 (Hella Fun) Star Ocean 3 (RPG that should've come out
2/04) X-Men Legends (RPG) LotR: Third Age (RPG) Half-Life 2 (FPS
should've been out around 10/03) Halo 2 (FPS...11/03) Shadow Hearts
Covenant (RPG sequel of one of the best RPGs ever made) GTA:SA (Need
I say anymore) Burnout 3 (Arcade Driving) Fable (RPG...11/03) Paper
Mario 2 (RPG) Need For Speed Underground 2 (Arcade Racing) Gran
Tourismo 4 (Sim Racing) Wild Arms Alter Code: F (RPG) Metroid Prime
2: Echos (FP Adventure) Baten Kaitos (RPG for GCN) Prince of Pursia
2 (You know the deal) Midnight Club 3 DUB Edition (Arcade
Racing)
Those are just
naming some of the games that are facing direct competition from
each other. True, not all of these games compete with all of the
other games, but you can easily see where the lines of competition
will cross. I, for one, am interested in all these titles, so I will
have only one option...assuming we don't have another year-long
drought of games...and that option is to selectively blow off some
games that I have been waiting for for the better part of a decade.
In other words, while the game makers are so desperate for my hard
earned money, they have forgotten that the average gamer has;
limited income, limited time to play games (even if you have no
job...bastards...then you still only have 24 hours in a day to get
in a moderate amount of sleep and a good amount of geeking), and a
very short attention span (of those games you don't get when they
are first released that you want, how many will you remember when
the next drought hits?). Throw in the final factor of games becoming
harder to find the longer they have been out (especially true for
RPGs...if it wasn't for La Pucelle Tactics doing so well and
creating an bigger interest in Disgaea and thus a re-release, would
you ever see it on a store shelf again? I say no...now imagine if
LPT came out in the next month; no one would buy it since we have so
many RPGs, and thus Disgaea would've been lost forever to most).,
and you can see where this is all heading.
So, in the end,
because of some people constantly pushing back their release dates,
everyone shall be screwed. I cannot hold any blame for the companies
like Rockstar that are actually meeting their first release dates,
and there's no blame for them to feel. However, these honest
companies will face the same pain as those who are to blame for the down pouring
of games to the market, since they will be stuck in the same over
crowded marketplace. This type of crap is why you rarely see two big
movies come out to theaters on the same day. However, a movie only
has to hold you for a weekend, while a game has to do the same for
at least a couple of weeks (for a good game, at least). This
overcrowding, which is the blame of companies like Lionhead, who
keep pushing back release dates, and thus, they should have been the
smart companies to do the right thing...the right thing being
pushing back their games a little longer. I know that I don't want
to see a game like Fable pushed back, yet again, but in this case,
there is little chance without doing so.
Also, at the same
time, the other companies should do the right thing (the right thing
for their profits) and push back what titles can be pushed back. For
example, GTA titles always hit a Fall release, so it would be
pointless to push it back...plus, it will sell well no matter how
crowded the market is. However, games like Phantom Brave should be
pushed back...the games that only have cult followings. These titles
will be the hardest hit by this situation (in terms of not being
purchased), and thus the companies involved (NIS in this case)
should do what's right for both their intended audience and for
their profits...once again, the right thing would be to push back
the release until a better date (like, if next year is anything like
this year was, wait until January or February for a proper release).
Hell, even some movies have pulled this tactic when one of their
competition comes out of no where with a identical release
date.
Solution
Well, those last
two paragraphs pretty much summed up the majority of the solution to
this issue. However, there is another part to it. This part comes
down to us geeks.
We need to be
selective in our purchases. In fact, we need to look at this as one
should look at an election; even if you like every candidate, you
can still only vote for one for each office...that being said, we
geeks will be to pick and choose. Also, for once, our choice goes
deeper than what games we like...it comes down to "voting"
for what games we would like to see a future sequel for. If I buy
Phantom Brave 6 months after it's released (like I did with Disgaea),
it will not show up on NIS's radar as well as if I buy it today.
Also, a lack of support for some games can even affect the future of
the company's actions in the US market (like with how NIS is a young
and unstable entry to the American shores)...but in the case of NIS,
they should have thought twice before releasing a cult followed RPG
when SO3, Fable, Baiten Kratos, GTA:SA (which is not an RPG, but is
competition to every game on the market in the US) are all coming
out at the same general time frame.
So, I guess in the
end, there is no real solution to this crap. The companies did what
they shouldn't do, and while the bigger and stronger games will
thrive no matter what (GTA:SA will never suffer from market loss in
the US), the smaller ones will only suffer. This even goes for a
titan like SquareEnix with SO3, since SO is an obscure franchise in
the US and it has already been pushed back and delayed for over a
year. While some may say this whole situation is a good thing since
we will all have plenty of choice in what to buy, in reality...well,
it will only become ugly and pointless...this is a crappy war the
game publishers are wageing.
The Lonely Disk
At the Game
Developer Conference Europe, it was announced some
more details on the PSP and the technology that will go into
it...well, actually, for the most part, the Sony PSP rep only
restated the same crap that has been said for the last year.
However, one subject he discussed that had some new information was
the state of the UMD (Universal Mini Disk or Media Disk or some crap
like that) and the access of this technology.
For those who have
not been paying attention lately, the PSP will use the UMD disks as
their software input. These disks are about 1.7 gig in size, and in
physical size they are about 1/3 the size of a DVD (or smaller).
These disks will be able to hold somewhere around 2 hours of DVD
quality video or about 4 hours of digital-TV quality video. Sony is
planning on using these disks as more than just a strange game
media. They plan to release movies and music on UMD format so that
people could use the PSP as a mobile multimedia outlet...good
idea...in theory.
So, the
announcements at the GDCE in regard to the UMD involves two key
elements...besides another restatement of the same stuff Sony has
been saying for a year now. The first element is that the public
will not receive UMD writers (as in, these will never hit the
market, so you cannot ever record your own UMD to watch on your
PSP...NEVER!) in any way. Secondly, the game development and
publishing world will...say it with me...not receive UMD writers in
any way.
The first aspect
of this says that when a movie comes out on UMD format, you will
have to be a complete idiot to buy it. While it may be nice to use
your PSP as a mobile video playback device, there are some flaws
with this plan. If you cannot record your own UMD videos, then this
device will be limited in it uses. If the uses are limited, then the
lifespan of the UMD will be quite limited, as well. If the life is
limited, then all of those UMD movies you buy because you think
they're cooler than the equally or cheaper priced DVD versions will
be useless far in advance of the DVD lifespan ending. In other
words, without a reason for the market to push for UMDs (which would
include having more access to them technologically), these little
buggers will only be good as long as the PSP is active...and they
will only be useful in a PSP.
At the same time,
there is another key aspect that I've been saving on the general
populace not having UMD burners. It would be this; we do have access
to DVD burners...but that's only the first part. The second part is
that portable DVD players which could give about equal video quality
as the PSP does can cost as little as $100 (regular price...checking
eBay or finding a sale can put four of these babies in your hands
for less than the price of 1 PSP...estimated to be about $300 at
launch). Put those facts together, and the fact that portable DVD
players are becoming about the same size as about 1.5 PSPs, and you
can see that if you want portable video, there's a more stable way
to go (and you wont have to replace all your DVDs with short lived
UMDs to do so).
At the same time,
there's that whole aspect of the developers and publishers having to
send their gold DVD-R of the finished product to Sony for
manufacture. In the 1980's, Nintendo got into a lot of trouble to
squeezing extra money out of game developers. A game would not be
supported by Nintendo unless it had the Official Nintendo Seal of
Quality on the box...which cost something like $5-$10, per
cartridge. They also restricted prices of their technology, and had
other features of their business plan that basically gave them
unlimited access to the influx of money and unlimited control over
all things remotely related to Nintendo. Nintendo thus was able to
make extra money off of each any every game beyond the normal
licensing fees, technology fees, costs associated with a change in
technology, and so forth. Sounds to me like Sony is taking a page
from the book of Nintendo.
Once a developer
decides to make a game for the PSP, they will have to pay Sony to
manufacture the product. They will also have to play according to
Sony's rules and according to Sony's schedule (if a good number of
new games come out at once, like what is happening right now with
the major consoles, limited numbers will be available of each
titles, or several will have to be delayed as the only UMD writing
software is localize at one general complex). This is a brilliant
move by Sony, assuming no developers catch on and pull out from PSP
development, to establish a great level of control over the
supposedly free (as in "under their own authority")
developers.
Also, this will be
a great chance for Sony to completely mess up the PSP market in a
hurry. If the UMD writing is localized in one area, we are going to
have some ugly problems ("we" being anyone who buys a PSP)
if anything goes wrong. In the early 1990's, all memory SIMM chip
(PC memory) manufacturing as localized at one area of Japan...an
area that had a severe earthquake that destroyed the SIMM factory.
This resulted in a loss of new SIMM chips to the market for about 4
months as the plant was rebuilt. Also, the cost of SIMM chips rose
to insane levels as people fought for the last remaining sticks of
memory...I remember an average price increase of about 400% in most
retailers. Now, if the UMD plants face a similar problem, then the
PSP will become as dead as the N64 in no time (the N64 was plagued
with a lack of software...one game ever 1-4 months...if the UMD
recorders are knocked down by, say, an earthquake, then the PSP
could be without software for a good extended time).
Solution
Considering Sony
stands to lose a lot of money in the PSP if it fails, and they stand
to make a lot of money by selling UMD recorders to the market, I
think the solution should be obvious. Their technology could be more
stable, their profits are more insured of growth, and they can stop
sounding like stuck-up asses. So, to put it plain and simple; Sony
needs to get UMD writing to the masses. They claim this will stifle
piracy, when the best solution for that problem is never to
destabilize your products; it's to make it harder for a mod chip to
be installed in the system (like how the PS2 was vs. the PS). 'Nuff
said.
Conclusion
So, like with
other weeks, I like to say we all laughed, we learned, and I got a
lot of shit off my chest. As long as the game industry keeps
messing around and not learning from past mistakes, I will continue
to be here as the avatar of virtue in the land of geek moral
decay. So, as I also always say, if you have a problem with
the truth I am saying you can feel free to write
me you little opinion or put it on the forums.
Malik
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