Malik
(10/1/04)I
don't think I could start this off by saying anything beyond
(remember, this is the area where my bitchiness is most evident)
saying...I HATE SQUARE ENIX! Yup. That sums up most of
my emotions right now...that, and I would really like to finish Star
Ocean 3, just out of principle...but, that is seeming doubtful about
now. At least there are a lot of other good games (there's my
other main bitch...this game season...) to play...but I will never
get those 18.5 hours, and counting, back from Square. So,
anyway, before I get too far off topic, let's get this thing
started.
Walking The
Straight Line-ar
So, with the
"requirement" that RPGs need to be innovative in order to
succeed (which is a total load of bull shit), one of the big
"innovations" is the use of linear and non-linear game
play. Just like with random and pre-set battles, linear game play
has been a long time complaint of RPG fanboys. When a game has a set
path for you to walk, the fanboys feel cheated...after all, it's not
like the linear games are trying to tell a story and it's not like
stories tend to follow a definite progression that can only be
detailed in a linear game. It's like with a book; a book exists for
the plot (well, a novel, I should say), and a book is read in order,
front to back (except in certain cases), top to bottom, left to
right, because the words need a specific order to tell a story
correctly. This applies for linear RPGs. They are linear so you
experience the entire story in the proper and intended manner.
So, when fanboys
started to bitch about linear game play ruining RPGs (it was the
original bases of console RPGs, so how it can ruin the genre is
beyond me), some companies took notice and started to make
non-linear RPGs. Many of these consisted of a confusing world in
which you could do anything you wanted (within a certain set of
rules), but in which you never had an idea of if you were doing the
right thing and at the right time. So, most of the non-linear games
tended to flop, especially on consoles (which tend to be more linear
than PC RPGs in nature). Only a few non-linear games have ever truly
succeeded on a console with more than just the fanboys; the best
example of these few games would be either Legend of Mana or Fable
(which is actually one of the first hybrids that is a linear main
game surrounded on all sides by non-linear quests and
possibilities). Fable, however, would be where the problem I'm think
of first starts to become clear; If people are given a choice, they
usually will claim that they want non-linear (of which Fable is a
never ending open-ended game, like The Sims) over linear (of which,
Fable has a 10-15 hours linear main quest)...however, the complaints
being aired the most on Fable is that it's too short, so obviously
the linear segment is winning over people more than the non-linear.
So, I'm left with
the question of why. I mean when there are so many games that cannot
seem to handle non-linear correctly, and then for a title to handle
it like a pro, why would the people who so desired non-linear games
ignore this main feature? It doesn't make any sense what-so-ever.
Considering the numerous demands made by RPG fanboys, such as those
for non-linear games, those with non-random battles, those for Final
Fantasy sequels and spin-offs, those for more realistic game, those
for more new and innovative features, those for less turn-based and
more action-packed battles, and other features that almost always
leave a great gaming concept in a state of ruin and decay, and how
one of the biggest desires (vocally, at least) is for non-linear
game play, why the hell is this feature being ignored?
In particular,
with Fable, we not only have a good outlet for fans of linear game
play, with the main quest, but an ideal platform for non-linear with
the character development and side quests. This should be seen as
the perfect ideal for all geeks. This is especially true since the
non-linear aspects are handled in such a fresh and well planned
method that allows one to decided, for some quests, what side to
fight for, your character is entirely up to you to decide from the
starting mold, and interactions with the NPCs are not only
remembered, but they are well defined. I won't even mention how the
linear aspects are so well defined and treated with complete
professionalism by Big Blue Box (I would go into it, but it's
usually harder to mess up a linear game than a non-linear one). This
should be the ideal game for all RPG enthusiasts, with the sole
exception being those who hate action based combat engines or
strategy nuts.
Solution
I think the
solution should be completely obvious, and if it is heeded by game
developers, it could be great news for people like me (who don't
understand the need for innovation in a great genre like RPGs). The
solution comes down to the fact that people like to bitch...hell,
what you're reading right now is my own bitching. However, unlike
with my structured and thought out Malik's Bitchings, most RPG
fanboys like to bitch without a reason...almost like they feel that
they have to bitch about something at all times (don't believe me?
Go to a message board that deals with RPGs and you'll see what I
mean...that's why message board trolls exist...and they exist in
masses of bitchy losers who cannot find anything better to do than
try to complain without provocation).
However, the one
important issue with this is that game developers will only listen
to so much bitching before they quit listening and start
programming. Usually, with the most vocal people being those that
fit in the pointlessly bitchy group, the developers are most likely
to listen to them. Thus, we are shown innovations and pointless
changes being made to brilliant games and any long standing series
is practically doomed to fall to the bitching of the trolls.
So, what I
propose, and no developers will ever have enough free will to do
such a thing, is for developers to make games according to what
works and not according to what the vocal minority claims, for now,
to desire. Fable is the best example of what happens to the
fulfilled desires of bitchy trolls; they got the best of both
worlds, and yet they completely ignore the part that is so often
called for. So, in the end, the true RPG geeks, like myself, are
stuck with shotty and poorly conceived "innovations" in a
sequel that will sell no matter what as the fanboys of said series
flock to it without a thought of their own in their brains, and we
hardcore fans must try to sort out the good games from the
"innovated to death" games that usually flood the
market...which is hard to do...ask any RPG geek who was dumb enough
to buy Star Ocean 3.
Oh Shit!
It's-A-Him!
According to an
article at Gamespot.com, former Nintendo president Hiroshi
Yamauchi wants Nintendo to release anime versions of their popular
games along side the release of the actual games...ironic enough,
this is the same Nintendo former-president who turned a Japanese
card company into the massive electronic giant we now know and love
as Nintendo. Also, Yamauchi would like to see some games be made
from popular anime franchises along side the animes made from
popular Nintendo games. In short, he would like for Nintendo to
expand into, yet another, new realm of entertainment...but this time
with a lot less vision and creativity than he did with the
introduction of Nintendo as an electronics company.
So, what have I to
bitch about with this news? I mean Nintendo can do no wrong, for the
most part...ok, let's forget about some of their other creative
ideas like the Virtual Boy, the N-64 (with it's amazing lack of new
games), the 64-DD (the often forgotten N-64 disk drive...made in the
CD/DVD age to play floppy disks...), and the failed and never
finished attempt at a SNES CD-ROM drive. All of that ugliness aside,
we can see some potential in this idea right? I mean some fresh new
anime from popular Nintendo franchises...ok, we'll forget about
Pokemon, since it's already been done...so, taking away Pokemon and
considering Yamauchi would like to make the animes as something that
would be received overseas as well as in Japan, we'll have to limit
it to the franchises that have actually made it overseas. This will
leave us with such animes as Donkey Kong, Mario, Pikmin, maybe Smash
Brothers, Animal Crossing, Metroid, and Zelda.
Ok, so here's my
problem with all of this; Of the games that Nintendo has released on
more than one continent, there is a huge gaping hole that I like to
call "plot". Mario as an anime movie? Would there be
enough plot for Mario to even handle a video game beyond a
platformer? Nope! So, there's always Pikmin...with it's complete
lack of plot (one or two dudes from space who find little flowery
tubers that can work for them to collect junk...). There's barely
enough plot there for the game to not cause one's head to implode as
their intelligence collapses (don't get me wrong; I love Pikmin
games, but if you try to invoke any thoughts about plot, you will
get a serious headache when your brain collapses upon itself). Then
there's Metroid...I don't care what Metroid Prime tried to teach us
(rather unsuccessfully); there is no plot for Samus, and a movie
(even as an amine) needs a freakin' plot...I mean the premise of a
cool set of characters and a lot of action, but no story, is what
leads to crappy films like Alien Vs. Predator. The only thing that
could stand a chance in a form beyond video games would be good old
Link. Except Yamauchi said,
“I'm thinking of
suggesting that [Nintendo] make movies, and to have them run in
conjunction with game releases,".
So, considering
Zelda games...ok, new Zelda games, that aren't just multiplayer
party games, only come out once ever 5 or so years! Yeah! Nintendo
can go into the anime realm based off of the concept of two animes
to be released every decade...wait a minute...can Nintendo handle
that large of a work load?
Seriously,
Nintendo has a severe issue in their games. Beyond Pokemon, and
maybe Fire Emblem (which, despite the GBA title, is not a familiar
enough franchise in the US or Europe to fit Yamauchi's purpose),
Nintendo doesn't make games with a strong enough plot element to
become an anime unless the anime is no longer true to the source
material...which is what caused such things as the lame Super Mario
cartoon of the 80's and the really lame motion picture of Super
Mario. In other words, the solution will definitely not include
making a product that's not true to the source material, since
that's the quickest way to isolate and disappoint fans of the
original (and Nintendo fans put the "fan" in
"fanboy"), which would be a disastrous turn of event for
Nintendo...which has only recently started to pull it's act together
after 5 or more years of idiocy.
Solution
As I said,
Nintendo has only recently pulled it's act together in regards to
it's financial situation and it's appeal to the general geek market.
Now is not the time to take any unnecessary risks; it is the time to
hold true to their current approach and attempt to recover their
loses from a better part of a decade in decline before they risk any
of their currently returning revenue. In fact, if Nintendo would
ever make this move (one must remember that Yamauchi is the former
president and not currently in charge of anything beyond trying to
preserve classical Japanese poetry) to anime, they would need to
immediately change their game plan for game plans. They would need
to start to develop some new titles that would introduce plot to the
Nintendo world...well, some more games, that is, since Pokemon, no
matter how lame it is, has a deep enough plot for movie
usage...however, that's been played out. So, if Nintendo wants
something animated and deep enough to keep an audience happy, then
plot development of games should be first. Once they have a big
enough supply of titles which have a plot, then would be the time to
consider making animes or whatever from those games.
However, even if
Nintendo pulls out some games with decent plot, they will also need
to remember their history lessons...namely, they will need to think
about how video game animes have done in the past. If they were to
limit the movies to Japan, that would be one thing (mainly since I'm
not too familiar with how video game animes do in Japan), but if
Yamauchi wants this to come the America, then they should look at
how video game animes/animated films have done in the US. Let's see,
there were hundreds of these things that failed in the past when
they went straight to video (like Samurai Showdown, Tekken, Sonic,
Final Fantasy animes, etc) or even worse when they had a theatrical
release (how many people got fired/resigned/laid off due to Final
Fantasy: The Spirits Within?).
So, if Nintendo
wants to go forward with Yamauchi's idea, then, unless things change
drastically, Nintendo can kiss is revival good-bye. They are just
now starting to recover from financial doom, and any uncalled for
risks now could be the end of Nintendo as the giant it is now, and a
new version of Nintendo that is more reminiscent of today's Sega
(Sega's big right now...but not anything close to how it was in the
days of the Genesis) could be just around the corner. I like
Nintendo, so I'll just say that I hope Nintendo realizes that
Yamauchi is a "former-president" and therefore should be
listened to, but not always obeyed.
Conclusion
Well, you might
have noticed this was a bit shorter than usual this week. I do
have a couple of good excuses, but no real reasons. My excuses
would be the combination of how I spent far too long playing Burnout
3, spent too long writing the review of
Burnout 3, and the fact that after playing so much Star Ocean 3
last night, I can think of nothing more than my never ending rage
for Square Enix and how they always have to f%$& up a good
thing. So, I know there are a ton of people who loved
SO3...I've read so many bad reviews for this game that detailed so
many flaws, but they all included a final score in the top
80%. Any other title with these flaws that are always
mentioned in the reviews would have gotten something around a 3 or a
4, but since it's a damned Square game, people have to give it more
than it deserves. Square is like a damned stuck-up rich boy
who gets everything he wants because it would just be improper to
insult him...like we all live in fear of his daddy. Well, I'm
one of the few people not afraid to say, "F&*$ YOU, YOU
STUCK-UP, SOLD-OUT, PIECE OF SHIT!". Yeah, so now you
Square fanboys can just follow these simple directions; If you've
got a little bitching about my hatred of the rich boy, write
me you little opinion or put it on the forums,
and I'll take the time to tell you how wrong you are (there is no
right or wrong answer, unless it's fan-boy-ism).
Malik
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