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Malik
(7/26/04)
I learned over the
weekend about a new feature of GTA:SA that I think I should share
with you all. So, while I was reading Gamespot, they had an
article about the new method
of eating in GTA:SA. So, it seems that Carl Johnson (the
protagonist of SA) must regularly ingest food if he wishes to remain
healthy. In other words, every once in a while, as you play,
you will get some sort of warning that Carl is hungry. If you
choose not to eat, then Carl will get weak, look wasted and thin,
and end up not being able to, literally, pack a punch.
However, at the same time, if you choose to over indulge in food,
Carl will get fat and lethargic. In the long run, this means
you will be stuck with spending a good deal of time trying to find
food to keep our friend Carl healthy and at the same time trim and
fit. I will spare you all my thoughts on this matter, for
now...however, I will have a new issue of Malik's Bitchings ready on
Friday...that should be a good hint of what I think of this teh gay
excuse for adding realism into a completely unrealistic
(which is a good thing) series...sigh, I have to kill enough time in
the real world finding food to not want to waste my virtual time of
exploring SA in the pursuit of food.
Anyway, I'm still
playing Tales of Symphonia, and am loving it. Once again, I
must say that anyone who thinks this game is a cheap imitation of
FFX or FFX2 is completely full of fanboy shit and should piss
off. There is not a damned thing in the plot of ToS that is a
clone of FFX/FFX2. The closest thing would be that they both
involve people from a given world arriving at a new and unfamiliar
world (Tidus goes to Spira, and Lloyd...well, that would be a
spoiler for the last 2/3s of ToS). I guess the collection of
summons are in both games, but there have been summons in RPGs long
before FFX, including in previous Tales games and previous FF games,
to name only a couple examples. The story of ToS is truly a
great example of why the plot in FFX is so weak, as you witness not
only character development (which is lacking in Tidus...who starts
off whiney, and ends up whiney, or Yuna who starts as feeling
uncaring and ends uncaring...or Wakka who starts off with no
personality and ends with no personality...or...I can go through all
the characters, but I'll spare you FFX fanboys the awful truth of
your beloved obsession).
Anyway, I must
keep things short tonight since there is no news to really talk of
beyond the food thing in GTA:SA...for today, at least.
Malik
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Malik
(7/27/04)
It's quite sad how
the most impressive news one can see in a day, in the geek world of
news, is either the requirements of video card needed for Doom 3
(like I give a damn anymore) or that game industry analysts expect a
big selling last quarter for 2004...like that's a surprise with
GTA:SA, Halo 2, Gran Tourismo 4, and a few other big titles coming
out starting around October...if this is news to them, then it just
shows that supposed "experts" in the field of games need
to stop calling themselves experts and start looking at the world of
games from a geek's perspective.
Anyway, I'm
keeping this short tonight since it's my anniversary, so I'm going
to spend tonight with my woman. Hopefully, there will be a
little more to say tomorrow.
Malik
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Malik
(7/28/04)
It looks like
there is a good deal of news coming from the handheld
front. Namely in the shipping of the new rehash of the pwN-Gage
and a final look and design for the Nintendo DS (which now has an
official name, and not just a project name). Some of this
matter not to me, like the release of the pwN-Gage QD, since it will
just fail like it's predecessor. However, having a final
design for the DS is a good thing, since this will let me know,
ahead of time, at least some level of whether or not this handheld
will even matter to me...but, then again, this will mainly fall onto
what games will be available; of which, about 120 are currently in
development...so, there's a good chance that there will be something
to tide me over and justify a purchase of, yet another, incarnation
of the Gameboy...how many have I bought now and how much money have
I spent on them? Damn, Nintendo will never die as long as they
can think of a new design and name for their classic powerhouse.
Like I've been
saying for the last week and a half, I'm still playing Tales of
Symphonia. This is one of those rare RPGs that can span for
well over 45 hours (I'm assuming...I'm not that far yet, but I know
I'll pass 45 before I finish this game) and hold my attention the
entire time. Usually with long RPGs, like FF7-X, Lunar, blah,
blah, I have to take a break somewhere around 35 hours as the game
starts to feel stale and a much needed vacation is in order.
However, so far so good with ToS and it's blend of an intriguing
story and addictive battle mechanics.
Anyway, I spent
too much time today reading about the DS and the QD (nothing like
the humor you get from reading about the hopelessly optimistic Nokia
PR people who just don't know what they're stepping into...here's a
hint; if it smells like shit, looks like shit, handles like
shit...well, you know the rest), and feel like I need to get in a
little R&R, ToS style.
Malik
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Malik
(7/29/04)
Well, there's more
news of interest, to me at least, in the geek world today. It
seems that Rockstar is once again being
blamed for something they did not cause...and you guessed right
if you thought the obvious; they've been unjustly blamed for causing
a stupid kid, who is obviously grossly unsupervised by his parents,
to commit an act of horrible and atrocious violence. Anyway,
I've punched up a little detail of this bullshit, and a few of my
extra thoughts (consider it an early version of Malik's Bitchings
for this week...don't worry, a full length issue is coming
tomorrow).
I'm still playing
ToS, but I think I've come to one complaint with the game (don't
worry, it doesn't affect my overall review of ToS
in any major way); the game keeps cycling your party members a
little too much. Every other dungeon you lose use of Collete,
and in the other dungeons you usually have to go without one of your
powerhouse characters, and then rely on a certain one of your weaker
characters for most major boss fights. I can work with this,
but it still annoys the crap out of me, since, while each character
levels up whether or not they fight, their skills and special
abilities can only be learned in combat (with a few
exceptions). So, before any major boss fight, you have to
waste some time learning some new skills for that certain character
who sucks but is required for the fight. At least they haven't
pulled a Chrono Trigger (yet, at least), and kicked out the
protagonist from the active battle party...yet.
Well, I am burning
up from the heat, so I'm going to relax a little with ToS and try to
get back my current missing party member.
Malik
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Malik
(7/30/04)
Time has a way of
sneaking up on me lately...I say this since it feels like the middle
of the week to me, yet it's Friday. This, of course, means
that it's time for another issue of Malik's
Bitchings...and unlike last week, I have a full issue this week
(as it should always be)...not to mention
the news I brought you all yesterday that had a nice preview
type of feel for Malik's Bitchings. This week I'm bringing
some news from all sectors of geekdom...everything from the poorly
invented feature being added to GTA:SA to the re-emergence of the
dreaded and cursed pwN-Gage (this time in a cool 2-letter form...the
QD) to the financial and bias related issues of Sony's pocketbook.
On a different
note, it's insane this Google IPO thing that's getting ready to
happen. For those who don't know; Google is offering stock in
the near future at a predicted hundred and something dollars a share
to begin with. This is crazy in itself, but even more so when
you consider the stock options of it's employees...who stand to
become overnight millionaires by simply having their jobs.
Plus, Google is letting their employees sell some of their stock
from the get-go...meaning that even if Google stocks tank, their
employees will stand to make good instantly (before a chance of the
stock plummeting)...sigh...I wish I worked there...I'd sell it off
and live the geek life without a worry or a job.
Well, I've spent a
little too long formatting Malik's Bitchings today and need to get
out of here since the sun is shining and the asphalt is, for once,
not bubbling...time for a little summer-style fun before the sun
sets.
Malik
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