Malik
(11/28/05)
First off, and
after long last, I have a GTA:LCS review
that is now up. It did take awhile longer than I'd like to get this
thing finished, but that's how it goes when a game is just not fun
enough to play through without much hesitation and frustration.
Also, I was hoping to find a good way to obtain some screen shots
(that did not come to fruition). Sadly, it looks like all PSP
reviews, for now at least, will be sans images. However, the final
review is there, and that's what really matters.
Speaking of
reviews, I bought a new game this long weekend. I got Dragon Quest
VIII at long last. I kept skipping this game since many reviews
seemed to imply a strong removal of this game from the classic DQ
franchise. Well, I only got this game since I felt the familiar
pangs of needing a RPG fix. Since there were few to chose from, and
since most of them made up Christmas wish lists, I was left with DQ8
as a game of last resort.
I'll just start by
saying that those who implied that it's not a normal DQ game are
full of shit. This game is true DQ in every way except for the
visuals, which are pretty. The music and the visuals are a little
more polished than any past DQ game had, but this is still, at the
end of the day, the same old DQ franchise that I have come to love
since the days of DW1.
The only real
exception to the current DQ style was the change of the job system.
Instead of each character being able to pick up new jobs at the
player's discretion, you have, in essence, 5 jobs per character from
the start. These "jobs" basically come down to three
weapon related skills, bare fisted fighting, and a character
dependant ability/personality trait. For example, the unnamed hero
(well, you name him...) has the skills of using swords, spears,
boomerangs, fists, and courage. As you level, you get skill points
that you assign in whatever skills you want, and once you hit
certain skill point levels, you will unlock new abilities or
increase your basic talent with a given weapon. In other words, it's
like the jobs of the past DQ games, but you chose which of the five
to level, and how dedicated to be. However, you also have to keep in
mind that a sword skill will only work while using a sword, etc. So,
it gives a bit more strategy to the old job system.
Beyond that, the
game play is classic DQ in every respect. This helps to show me that
my other reason for hesitating on purchasing this game was
unfounded; that it was a new RPG from Square Enix. I had started to
feel sick of Square Enix games ever since FF became a joke, but DQ8
shows that they can make a good game when they want...they just seem
to rarely have this desire.
I'm also still
playing my 360. This means I did not get one of the broken 360s. As
for those who are trying to sound pissed off and bitter by saying
Microsoft didn't
make enough 360s or that Microsoft made a worthless
piece of crap, I just have to say that this is a new system and
all launches are buggy. However, this is still my favorite console
(not console with games...just console) I've seen yet. Microsoft has
made some nice steps with the 360, and I think there is enough out
there to make this thing worth it's $400 price tag. Between Kameo
and PDZ, I've had enough fun already to know that I'll be happy with
this box through it's lifespan. True, I could use some more games
about now...but then again it doesn't, at least, have the lack of a
lineup that PS2 had at launch. Plus, now that some actual game demos
are available on XBox Live, there is more to justify it's
purchase.
I played a good
deal of Kameo this weekend, and I can see that this is probably
going to be my favorite 360 game until Oblivion comes out. While it
starts off by looking like a sick and twisted version of a
platformer (and most commercial sites have reviewed it as one), it
is actually a good impression of a Zelda-style game. The only real
difference is that the weapons and items in this game are actually
monster forms, and that each "item" has multiple uses.
It's like having the bow in a Zelda game having three or more uses
instead of just being used to shoot arrows.
I haven't played
enough to formulate any solid impressions, yet. However, the game is
feeling a lot like I had always wished a Zelda-clone on another
system (besides a Nintendo one) should feel. The visuals are HD
paradise, the audio is sharp and full of that Zelda fantasy feeling,
the monster forms are unique and fun to play around with, and there
are all the classic Zelda elements (like the elixir that acts like a
heart container, money to use to buy items, talking and moving
plants and faeries, blah, blah). I'm really surprised that this game
is not getting the adventure genre love it deserves and is instead
being considered another platformer.
As for PDZ...the
other time killer this weekend. Well, it's not that I don't like
this game, but it's just not up to par with DQ8 and Zelda...I mean
Kameo. The levels feel a bit uninspired, and weapons are kinda
unusual in their multiple uses (why does a shotgun have a radar? Why
is the second use from an uzi the ability to use it as a proximity
mine?). So far, I've gone through 4 missions, and I feel like,
besides progressing and interesting plot, that I have no had
anything worthwhile enough for me to be impressed. The game is not
bad, but it has yet to wow me. True, I've kept to offline playing,
but I still would like something to really amaze me with this
feature before I go online. I figure, and this is where I'm usually
in the minority, that the offline modes of a game should outweigh
it's online.
Anyway, I need to
get in some more DQ8 time. I don't mean I should...I mean that my
RPG deprivation says I must.
Malik
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Malik
(11/29/05)
If you're not too
caught up in the insanity that is the 360, there is some
news...well, there is news
of news on the little-known Revolution. Basically, the system
will be "revealed" at Nintendo's pre-E3 deal in May. This,
in a nut shell, is as much news as saying that eventually Final
Fantasy 13 will be revealed. In other words, it's inevitable, and
it's going to happen. However, if that wasn't enough, you now know
that around May 9th, the Revolution will be announced...or
displayed...or...ummm. Anyway, it's now safe to say that Nintendo is
probably aiming for a release around a year from now.
I've still been
giving most of my love to Dragon Quest 8. I know that I have the
pretty 360 and it's goodness sitting above my TV, but I can't give
up quality time for eye-candy. It's not that the 360 is a bad
console, but I still have more love for RPGs than for a Zelda-style
adventure game and a FPS. It's how I roll.
I did try to give
some time to the 360, and it had some lackluster returns. I
downloaded the demo (on of the great features of XBox Live that will
definitely give a leg up in the new generation for Microsoft) of NFS:
Most Wanted. It took about 45 minutes to download this almost 1GB
file. I'll just say that I want that 45 minutes back. True, I
watched TV while it was downloading, but still...the game is crap. I
can't believe it's getting so much love from the media. Basically,
the game comes down to being a pretty looking racer with no control.
It's like playing the NFS version of the GTA:LCS control scheme. If
you try to drive straight, you will need a mile or two to get your
car facing a single direction. The cars have no control (or at least
the half dozen offered in the demo), the computer drivers control
perfectly, and you are left with nothing you can do besides go into
some lame driving-bullet-time as you're left in the dust.
Which brings up a
perfect point; bullet-time. I have had enough of this gimmick. Ever
since The Matrix made bullet time look so cool and since Max Payne
introduced it to the gaming market, this has become the single most
abused game feature on the market. It does have some places (like
Max Payne showed us so well). However, it doesn't belong in others.
Especially, there is no reason for bullet-time in a racing game.
Races are about speed (hence you win a race by being the fastest).
When you introduce bullet-time in a racing game, all you do is slow
down the game and offer a feature that just serves no purpose. If
you really need to fine tune your driving so much in a race, then
maybe you should consider a different genre.
All of that aside,
I'm still happy to say that DQ8 can leave me feeling a lot better
after I play a really lame game (like the NFS:MW demo). This game is
the ideal game for two major sets of RPG fans. For those who miss
the old-school style of RPGs, that include not having a plague of
"innovation", then DQ8 is perfect since it's as old-school
as one could get, while still bringing out the new technology and
visuals to give the game a nice polish. Also, for those who thought
that the glory days of Enix were gone when they joined
Square...well, this game shows you that Star Ocean 3 was just a
fluke. Enix's old properties are still alive, and they are still
able to hold their own.
Sadly, this game
is being horribly misrepresented by the inclusion of the FF12 demo
with the game. This will just bring the wrong type of gamer to this
game. It's pretty safe to say that FF12 fans are not going to be the
same fans as a DQ game will have. To include the FF12 demo, all this
will do is make some fanboys pissed off about the "free"
game included when they buy the "$50" FF12 demo. Also, if
you're wondering what my impressions of FF12 are...f#@$ off. I may
try that demo when I'm really bored and in need for an RPG fix.
Then, when I try it, I imagine that I'll have to throw Xenogears on
to clean my palate of that crap.
Malik
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Malik
(11/30/05)
The 360 insanity
(and greed) have stepped to new levels at JC
Penny. Instead of charging a ridiculous amount for a bundle with
a bunch of games, it looks like JC Penny is charging an even more ridiculous
amount for what looks like the
Premium 360, a charge and play kit, and maybe a remote. This
takes the greed of the season to new levels. In fact, I wouldn't be
surprised, unless this bundle turns into something more worth the
price, for Microsoft to cut off future shipments to this retailer.
It's one thing to force a bundle on a shopper, but it's another
thing completely to charge a higher than normal price for a lower
priced set of products. I just hope (and that hope is unfounded and
will soon die) that people will not be this stupid. In other words,
people, if you want a 360 and you need it now, just keep one thing
in mind; you will pay hundreds extra on eBay or at JC Penny for a
system now, but then again, you can find the system in a month for
regular prices...patience is the key to this. Just ask yourself
before you click to buy something this overpriced, "is the
extra month of gaming worth $400 or more?"
Anyway, with other
news, Hironobu Sakaguchi, the mind behind the Mistwalker game studio
(not to mention some classic FF games) had an interview
with Famitsu. In it, there was some good news for people who
want some Japanese-style RPGs on the 360. He plans to have both Blue
Dragon and Lost Odyssey out sometime next year (or at least Blue
Dragon, with a short time span before Lost Odyssey follows). I don't
know if this means that the US will also get the games next year,
but here's to hoping. Also, a playable demo of Lost Odyssey should
be available sometime after E3. It always nice to see more
competition between the consoles, and this ensures the 360 will be
able to fight on the Japanese RPG front.
This is the point
in which I would normally go off about what I've been playing (DQ8),
but I feel like doing something a little different today. It's time
for a much needed history lesson...
Several years
back, Game Park, a Korean company, made a nifty little gadget called
the GP32 http://www.gp32x.com/. This was a game system, like the
Wonder Swan, that never saw much international attention. Basically,
this handheld had almost nothing for the casual gamer. It was a
handheld with only a handful of games. However, what got some of the
hardcore geeks to pay attention was what else it could do. It could
run emulators like no one's business. It could handle everything up
to the Genesis with perfection, and it could handle SNES emulation
at about 80% normal speed. Why do I mention this? Because it's a
cool device, and because it didn't end there...
In the last month,
the follow-up to the GP32 came out; the GP2X. On top of that, when
the first system was launched, some internal strife eventually
caused the company to split. Along came an offshoot called Game Park
Holdings (as opposed to Game Park). Well, the new company just
released the GP2X,
while the original Game Park is releasing the XGP.
Basically, the XGP is elusive and mysterious (there's very little
solid info out there), but the GP2X is out and available (if you
know where to look) for a mere $180.
I mention this for
two main reasons; the first being for those who, like myself, feel
that the PSP is a giant waste of $250 and the best fun the PSP can
offer is from emulation and homebrew apps. I also mention it because
this is one hell of a nice little system. It basically boils down to
being able to handle SNES, MAME, Neo Geo CD, and just about anything
older and more primitive than these systems with flair. On top of
that, it's a Linux operated system with easily found development
tools, it's easy to add games (none of Sony's policy of total
lock-down of homebrew), it plays more types of video and audio files
(it handles Sony's precious MP4 files as well as DIVX, WMV, and Xvid),
it has an upgradeable firmware, it was a USB 2.0 port, and it has TV
out. Plus, it handles the far more easily found, and far more affordable,
SD memory cards. So, while it will cost almost the price of the
system to find the largest (2GB) Memory Duo for your PSP, you can
get twice the size of memory for the same (or lower) cost for the
GP2X.
In a nut shell, if
you are looking for the openness of the cracked PSP 1.5 and for a
lower price, this is the only way to go. Considering that the PSP
has no good games (unless you want to count GTA...which you
shouldn't) and it's best feature is constantly being eliminated (or
delayed) by Sony and their firmware upgrades, this may be the ideal
system for any hardcore geeks out there. Plus, when you have the
ability to hook it up to a TV, you may enjoy the video player far
more (since I know watching an extended video on the PSP can cause
some serious discomfort).
Anyway, I went off
about this today for one important reason; I'm sick of the PSP. I
have never regretted a big technology purchase as much as I regret
the PSP. To be honest, I've played PSP games for about 30 hours
since I got the system around launch, but I've played about 200
hours of homebrew on the PSP since launch. If you feel the same (and
I know many of you do), then take a moment and look at the
GP2X...and if you're aiming to buy a PSP (either as a Christmas
gift, or just for yourself), ask yourself if this (or even a DS)
might be better. I don't want to see Sony get more money for one
hell of a half-assed system anymore. I've given then about $1000 for
Playstations (as in PSX...Playstation 1...the white box), about $600
for PS2, $250 for the PSP, and I feel ripped-the-f#@$-off. While
they may offer the best game libraries (normally...the PSP is an
exception), they don't offer the best hardware and they offer too
high of prices for faulty and poorly designed systems.
So, if you're
wondering, there is a good reason I'm so pissed off today towards
Sony. It comes down to two facts; PSP Firmware version 2.6 and 100
million PS2s have been shipped. The 2.6 pisses me off since it's undoubtedly
filled with more "protective measures" that will keep
homebrew off of this system, but there are still not enough good
games to justify limiting your game playing selections by installing
new lock-outs. As for the 100 million PS2s...this number does NOT
take into account how many systems were actually replacements for
people who threw out old PS2s after they suffered one too many DREs.
Hell, I know I was forced to supply one extra to that number when my
original PS2 went to DRE hell. While the XBox and GCN are not
flawless, they have suffered far fewer system deaths, so I would not
take this number as an indication of success or failure.
Ahhhh...I feel a
little better getting that off my chest.
Malik
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Malik
(12/1/05)
In several major
cities around the US, there is some lame "artwork" (you
can read that as "graffiti") that seems to be endorsing or
advertising
the PSP that is appearing. Sony is claiming to know nothing of
the nature of this vandalism...of course. I just have to think a
couple of things. For one, like I said quite clearly yesterday, the
PSP is a half-assed handheld and needs some help, and maybe
advertising in more unique of ways might be one way for it to be
helped. Secondly, while Sony claims to know nothing of it, they were
also the same people who introduced one of the largest PC threats of
the year, and they didn't take any real responsibility until faced
with both class action lawsuits and being called a virus maker by
Microsoft, etc.
So, when something
like graffiti, which is not something that's found to be identical
in several corners of the US at the same time, starts to appear in
identical ways and with high quality in several major US cities
simultaneously, I just have to look at Sony and wonder...well, I
don't really wonder, since I'm free to make my own opinions and my
opinion (not fact) is that they probably know quite a bit about this
vandalism. There's a chance they don't know anything, but then again
there's a chance that the PSP was a giant joke and soon Sony will
introduce a handheld with a working analogue nub and a bunch of good
games and free access for homebrew titles...and this system will be
given for free to anyone who was dumb enough to buy a PSP. There's a
chance...it isn't a good chance, but...
On a different
note, I think the whole idea of Microsoft's micro-economy or
whatever they want to call it is starting to become obvious. I'm
talking about the "microtransactions" on XBox
Live with the 360. So, now we have our first real downloadable
content for a 360 game and it looks like the price may be quite
steep. For $2.50, you can download a couple of costumes for Kameo. I
just feel like I need to comment on this thing.
For one thing,
asking for money for something as minor as costumes seems like a new
low in Live greed. It's lame enough that you have to buy the avatar
images for your gamer card (assuming you care enough to not want the
couple dozen free images), but now we have to pay for content that
does nothing for the game. I can understand the fact that it costs
time and money for a developer to make extra content, but costumes
should not be this pricey (I know that $2.50 is not much...but then
again it's 5% of the price of Kameo). If it was a bonus area, or
maybe some new monster forms then I'd understand.
The main incentive
behind a developer making new downloadable content should be
obvious; even as a game ages and is no longer as marketable, you can
still boost sales by offering new free content. In other words, it's
about timing. You wait for a game to feel dated, and then you offer
the new content as a way to entice more people into purchasing your
obsolete game.
I do, however,
give props to Microsoft for knowing a good way to make money. I have
seen plenty of comments of how it's "only $2.50", and I
think this is what makes Microsoft smart about this. They picked a
price that's low enough that most people would view it as small, but
it's big enough that when some gamers get caught up in these "microtransaction",
then Microsoft can count on then for some cheap instant financial
gratification. It's a lot like gambling; a lotto ticket
"only" costs $1 to play...and if I play every week, I will
pay $52 a year and statistically not win anything. Multiply this by
the millions of people playing the same lotto game, and then the measly
$1 becomes a nice chunk of change for the state. The same applies to
these Live microtransactions. It probably cost very little to make
these costumes, and yet since people are actually getting a return
for these transactions (the cheap costumes), then these people are
more likely to buy again...thus setting up a nice set of loyal
customers who won't even realize that by this time next year, they
could have bought an extra couple of 360 games or controllers for
the money they spent on microtransactions.
If I sound
bitter...I'm sorry. In reality, I think Microsoft is showing us all
that they are not only the masters of economics, but they will be
able to have staying power in the game industry. At least that is
true if the common assumption holds out; that people will buy this
stuff and not even think of "only $2.50" as a real
purchase.
Malik
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Malik
(12/2/05)
Only with Square
Enix can you have a highly anticipated game, change the mechanics
enough that a majority of non-fanboy voices are outraged, and then
charge a ridiculous
price for it. So, while FF12 will probably only cost about $50
in the US when it's launched, it will cost more than most Japanese
games when it's launched in Japan.
So, basically,
while the game demo and preview content are being ripped on by a
good number of people, Square is still obsessed with milking this
series for all it's worth. It's not like the game looks like it will
be one of the lower quality FF games (like FF8 and FFX-2 are...I
won't even mention FFX since many a fanboy may get angry at me
bashing their precious steaming pile of...I almost said it). It is
looking to be the single worst FF game and a game with almost no tie
in to the classic series. For example, when you used to have the
common themes of a good semi-turn based combat, you now have an
MMORPG style with the combat engine never stopping as long as there
is a possibility of enemies appearing. When you used to have strong
control of a party of 3-5 characters, you now have strong control of
one person while the remaining characters fall more into a weird
limbo situation (sounds a lot like the raping that you could watch
your party take in Star Ocean 3...yeah, I still haven't played the
FF12 demo, so I'm not 100% on this yet). When you used to have a fun
set of standard races, you now have ridiculous looking bunny-women
(who designed this race, and how much of what did he smoke while
thinking of it?).
In the end, I can
easily still see why I gave up on the FF series. Actually, I should
say that I can see why I gave up on most of Square Enix. It's just
not worth it anymore. When a company is so obsessed with two
elements (money and innovation), it just isn't worth it for the
gamer anymore. Then again, it's definitely not worth it for the
general audience when they make all of their games into
fan-service.
Anyway, I really
have nothing much to say today. I've been playing a lot of DQ8.
That's it. My 360, which is a nice piece of hardware (and Kameo is
one fun game), just can't keep up with a truly amazing RPG. Maybe if
Oblivion launched with the 360, like it should have before all the
promises fell apart, then the 360 would get more of my love.
However, until DQ8 is laid to rest (which will probably be awhile
since I know DQ7 took me about 80 hours to finish, and DQ8 is
supposed to boast a similar time to completion), I think the other
games and systems will just sit on the shelf trying to look
pretty.
Malik
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