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Malik (11/7/11) was a weak weekend for Seattle sports. The Seahawks, as expected, lost in an epic style. They really put in no effort and had no sense of urgency. In particular, the lack of feeling urgency was evident when the clock was ticking down to another loss and Seattle proceeded to have not many ways to control the clock and a need to score three times to tie or win. It only became worse when Seattle went with a variation of the hurry-up offense. A variation I call the hurry-down offense. That is when you don't stop the clock and then take a good thirty seconds off the clock in a huddle before watching another running play go to keep the clock alive despite there being a smaller and smaller chance with each play to get three scoring drives put together.

The only bright side of the entire Seahawks game plan was Beast Mode. Lynch managed to pull off one of his best looking performances as a Seahawk with more than 100 yards on the ground. No only that, but nearly every rush by Lynch was one that should have stopped short, but Beast Mode propelled the ball another three or more yards per attempts after the first broken tackle.

UW also showed the same lack of focus that Seattle had. When the first half ended, I figured it was time for UW to play some serious football. However, the second half started with complete failure on effort and showed way too many dropped passes. As with the Seahawks, the only bright part of UW's game plan was an amazing ground plan with Polk. Of course, Polk is one of those underrated players (in terms of the national media attention) who is not given the credit he deserves for being the best rusher in UW history (most 100+ yard games, the only UW rusher to have 100+ on both the ground and in the air in a single game, the most touchdowns in UW history for a single game, and the list goes on...). Sadly, when UW plays a ranked team (Nebraska, Stanford, and Oregon), the team just cannot play like they are in the game for anything more than some practice or a friendly match.

On another entirely different note, I got my second experience with multiplayer Rocksmith yesterday. One of my friends showed up and we played a couple hours of Rocksmith co-op. Damn...that game is more fun every time I turn on the 360. If you are wanting to refine some guitar skills, or if you want to learn some fun guitar parts in some great songs, this is a game to not ignore. Best of all, if you have a friend around, the game only gets better.

I'm now at skill level 3 out of (I think) 11. This means I'm getting a fair bit into the game and have played about half of the songs at least once. I have yet to find a song that is not fun on guitar, even if I may not be a fan of the artist or song being played. That is one of the greatest parts of Rocksmith; Ubisoft picked songs that you will actually want to learn on guitar, and not just songs meant to be a challenge or some sort of fan service. It is all about the songs that let you experience a wide variety of guitar styles while learning to take the music to a new level outside the game if you so chose.

With Skyrim coming this week, I was originally afraid of losing interest in Rocksmith after the new epic story of The Elder Scrolls arrivs. I'm no longer worried. I think I'll still get a good hour of Rocksmith at least every other day. Skyrim will offer a chance to escape reality...but Rocksmith gives a chance to improve your own reality with some real increase in skill and talent in the real world.


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