Malik
(11/7/11)
Wow...it was a weak
weekend for Seattle sports. The Seahawks, as expected, lost in an
epic style. They really put in no effort and had no sense of
urgency. In particular, the lack of feeling urgency was evident when
the clock was ticking down to another loss and Seattle proceeded to
have not many ways to control the clock and a need to score three
times to tie or win. It only became worse when Seattle went with a
variation of the hurry-up offense. A variation I call the hurry-down
offense. That is when you don't stop the clock and then take a good
thirty seconds off the clock in a huddle before watching another
running play go to keep the clock alive despite there being a
smaller and smaller chance with each play to get three scoring
drives put together.
The only bright side of
the entire Seahawks game plan was Beast Mode. Lynch managed to pull
off one of his best looking performances as a Seahawk with more than
100 yards on the ground. No only that, but nearly every rush by
Lynch was one that should have stopped short, but Beast Mode
propelled the ball another three or more yards per attempts after
the first broken tackle.
UW also showed the same
lack of focus that Seattle had. When the first half ended, I figured
it was time for UW to play some serious football. However, the
second half started with complete failure on effort and showed way
too many dropped passes. As with the Seahawks, the only bright part
of UW's game plan was an amazing ground plan with Polk. Of course,
Polk is one of those underrated players (in terms of the national
media attention) who is not given the credit he deserves for being
the best rusher in UW history (most 100+ yard games, the only UW
rusher to have 100+ on both the ground and in the air in a single
game, the most touchdowns in UW history for a single game, and the
list goes on...). Sadly, when UW plays a ranked team (Nebraska,
Stanford, and Oregon), the team just cannot play like they are in
the game for anything more than some practice or a friendly match.
On another entirely
different note, I got my second experience with multiplayer
Rocksmith yesterday. One of my friends showed up and we played a
couple hours of Rocksmith co-op. Damn...that game is more fun every
time I turn on the 360. If you are wanting to refine some guitar
skills, or if you want to learn some fun guitar parts in some great
songs, this is a game to not ignore. Best of all, if you have a
friend around, the game only gets better.
I'm now at skill level 3
out of (I think) 11. This means I'm getting a fair bit into the game
and have played about half of the songs at least once. I have yet to
find a song that is not fun on guitar, even if I may not be a fan of
the artist or song being played. That is one of the greatest parts
of Rocksmith; Ubisoft picked songs that you will actually want to
learn on guitar, and not just songs meant to be a challenge or some
sort of fan service. It is all about the songs that let you
experience a wide variety of guitar styles while learning to take
the music to a new level outside the game if you so chose.
With Skyrim coming this
week, I was originally afraid of losing interest in Rocksmith after
the new epic story of The Elder Scrolls arrivs. I'm no longer
worried. I think I'll still get a good hour of Rocksmith at least
every other day. Skyrim will offer a chance to escape reality...but
Rocksmith gives a chance to improve your own reality with some real
increase in skill and talent in the real world.
Malik |