Malik
(10/20/08)
The one nice thing about feeling sick on a Sunday in the fall is
that you get a free "get-out-of-watching" card for a day. That day
would be particularly good if your options are to watch House, cable
movies, and FOX cartoons or to watch the Seahawks butcher their
season. In other words, I skipped watching the game...for the most
part. Like any horrible train wreck, I did watch a little during
commercials on other shows.
Once the score was 3-17 (Tampa Bay winning, of course) at half time,
I had no more desire to keep NBC on my previous channel button. That
was it. A final score of something like 10-20 isn't too bad, but it
still is yet another loss. This is worse when even St. Louis
won...putting the Seahawks in last place for the NFC West. Yes, I
think with a 1-5 record, the season is done. The only two things to
look forward to now is what the solution to Hasselbeck will be
(draft a new QB and start him on training the new guy for the next
few seasons) and what will happen when Holmgren is gone and some new
energy is injected via Mora.
On a different note, despite it being somewhat short, I am happy to
say I purchased Braid for the 360 Arcade. This game is the
definition of a mind f$#@. If everything makes perfect sense to you
as you play this game, then you are a special person. If not, then
this is still a great game for you. Nothing like a game that really
makes you think outside the usual parameters. Plus, with being
short, it's still not too late to use Braid as a perfect time killer
before Fable 2 hits at midnight.
Speaking of which, I must be getting old. I say this since the idea
of a midnight release for Fable 2 just doesn't appeal to me. On one
hand, this doesn't seem like an ideal midnight release game (not
overly anticipated, not considered a be-all-end-all killer app and
without a massive leader board controlled online segment). On the
other hand, if you live in the real world filled with careers and
all that, then getting the game at midnight to run home, put it
away, and sleep until it's time for work the next morning just
doesn't seem to matter.
Anyway, I'll be picking up my copy during my lunch break tomorrow
(since EB is only three blocks from my place of employment) and
playing as soon as I get home...as opposed to the midnight pickup
option and then not playing until I get home from work tomorrow. The
only difference being that I get more sleep with my currently
planned method.
Anyway, I have more stuff I could write about, but I'm in a special
level of denial about the Seahawks that requires me to not think
much...sigh...or else it may hurt me even more from a mental
standpoint.
Malik |
Malik
(10/21/08)
Quick post today.
I've been stuck in a land of too much to do and not a single minute
to spare to do any of it.
I should have
thoughts on new Nirvana DLC (Rock Band) and Fable 2 tomorrow. For
today, I just want to say that I've beaten Braid and Tales of
Vesperia lately.
ToV has a weak
ending. It feels like things were left in too tidy of a package
without enough resolution or explanation. It's typical for Tales
games to lack substantial endings, but I would have liked something
a bit more complex than the standard "drawings/sketches of
post-ending events that don't matter". At least the game was well
worth the time to play it. Too bad the ending failed to make ToV a
solid perfect package. It's like a damned good cupcake...with no
frosting on top. Good, and should be experienced, but you just feel
like something is missing when it's all said and done.
As for
Braid...wow! This game is an awesome example of why 2D should not be
considered dead. It's a platformer and puzzle game in the same line
of thinking as Krusty's Funhouse (SNES) or any other side scroller
puzzle game. However, there's a subtle twist with the innovative
time manipulation puzzle solving mechanic. Most of all, there's a
two-layered plot (the simple and obvious as well as a far more
hidden plot that will require spoilers to explain). Most
importantly, there's a plot twist to this seemingly simple plot that
blows almost anything I've ever experienced (movie, book, TV show,
game, or anything else) well out of the water. It would be like
learning that Link is the bad guy and Gannon is the real hero in a
Zelda game. It would be like learning that...well...it's blew me
away and I think that's the best I can say without throwing in the
spoiler action (which I don't feel like doing).
Malik |
Malik
(10/22/08)
So, the free
20 DLC songs have been announced for RB2...and it's crap. Well,
there may be some hidden unknown gems, but there is nothing that
stands out to make the hype feel warranted. In fact, we get more of
the same crap (Between the Buried and Me) that makes me feel like I
must be getting old since this metal-head cannot accept this poor
excuse for shit as real metal...or even music. We also get some
obvious MTV crap in The Cab. Between these 20 songs feeling like a
letdown, the fiasco with the AC/DC "pack", and then Nevermind being
release minus the three most awesome songs on the album (Come As You
Are, Smells Like Teen Spirit, and Lithium), and now this 20 free
songs being so weak, I really feel like something is goofy at
Harmonix. There's even rumors of country coming to DLC before the
year ends.
I just hope, above
all else, that we have the power to erase individual tracks from
these 20...or else I may have to skip just to avoid BtBaM and The
Cab.
At least rumors
(can't find a real link...check message boards all over the web for
RB2 and you may find this mentioned) says Presidents of the United
States of America three pack on November 4th (fits with election
day). It includes one of my personal favorites (Feather
Pluckin' Insane), so I'll be good with that on the day of the
dreaded 20 DLC mess.
At least the new
Nirvana pack is awesome...even minus three important tracks. In
fact, there's even some surprises on the new Nirvana stuff. In
particular, I actually failed a Nirvana song (expert guitar) on the
first try. Breed is unexpectedly bitchy, but awesome. The first run
on that song is like meeting an old friend for the first time in
many years and learning that he was not quite who you thought he
was. In this case, the old friend is a lot more refined than you
ever assumed.
Still, the new
tracks are all great fun and I hope Harmonix finishes the obvious
full album soon. Just three more songs that have been licensed out
so many times that there would be no excuse for them not being
available unless the masters have been lost.
As for my other
endeavor last night, bottling beer is a lot more stressful than I
ever expected. Oh...wait...I was probably expected to discuss Fable
2, so I'll leave the nightmare of a beer flooded kitchen to my own
mind.
I didn't get
enough time to make many decisions about Fable 2...yet. I passed the
first quest outside of childhood and entered Bowerstone. I've also
enchanted the people of Bowerstone with my awesomeness. Beyond that,
I'm still not too far into anything.
I can say the
controls do feel awkward. I could swear that Little Sparrow (the
nickname you start with) is drunk. He walks like he's constantly
saying "I'm not drunk...I'll gooo on my adven-shur". In other words,
you feel like you're fighting a cross between the camera and the
controls at every step. I'll probably get used to it with
time...unlike the loading. There is a lot of loading, even with
entering and exiting menus. It almost makes you want to avoid using
a menu screen as long as humanly possible. Drunken stumbling is far
more preferable than loading screens and frozen action.
Also, the great
mini-map of the previous Fable is now a long lost, and desired,
memory. The only "mini-map" you have is in the first menu screen you
get to hit the start button. This means you should obviously try to
learn the layout of towns and such as soon as humanly possible.
Otherwise, you might as well add another ten hours to the time
needed to play the main quest of this game (which is, supposedly,
only ten hours long). In fact, the menu seems to have
some other weird issues (like status of character is in "logbook"
and the "amp" menu has no maps...huh?).
While I definitely
feel like I want to continue, two things became obvious to me early
on. For one, I definitely wish I could have played the new game with
the Fable 1 engine. The visuals are great in F2, but the rest of the
game is a bit lacking compared to the first. In fact, you have
several menus to navigate in order to just find how good or evil you
are. I don't even know what all the character reactions are (there's
love/hate, and two others that seem to be fear/enjoy and one
completely unknown to my guesses...maybe if your appealing/dirty).
The second part I
can't help but feel is that this game will be a lot better next
month. That's when game installations can be done with the next XBox
360 Update. Until then, the load screens are not helping the game or
the console look all that impressive compared to a PS2 era game.
On that note of
character reactions and the unknown ways they could feel, the most
frustrating part of this game, to me so far, seems to be how the
game expects you to understand everything without proper
instructions. The manual covers some basics, but doesn't go all that
deep. The game tutorials are the same. You're left with many
questions of what different things mean or do. I didn't understand
how to get my dog (named Ein, after my own...which was named after
the Cowboy Bebop dog) to perform a trick. I eventual learned it
seems to come from you performing a social-interaction styled action
and the dog helping to bring the point home. However, that doesn't
explain how to select a trick when you have taught you pup more than
one. With a real dog, that's not considered a "trained trick" as
much as an untrained dog that needs some discipline.
I'm hoping the
game offers some more explanations soon...and a mini-map that is not
locked within my menu. I guess time will tell. I will get accustomed
to the awkward controls and camera, but that is not the same as
feeling really comfortable with a game.
Malik |
Malik
(10/23/08)
Who was the idiot
at Lionhead that decided to make the menus work how they do for
Fable 2? I would love to find this person and hurt them...a lot.
Actually, I'd just love to yell at these people involved in the
programming of the menu system and explain that they are asses.
My big complaint
on Fable 2 is that the menu is not there to help you. It will not
ruin the game, but it doesn't make the game feel polished. In
particular, it's really bad when you buy several new books of
expressions or dog tricks. You have to go into the menu, select your
inventory, then select the books sub-menu. Then you select the book
to read...you may have to take some time to find the book(s) you
want. Then you are kicked out of the menu. Now, rinse and repeat. If
you have a dozen new books you've bought, like I had last night when
I raided the bookstore with my blacksmithing gold, this process is a
huge time waste.
Anyway, Fable 2 is
a good game, beyond the menu. However, without being able to hotkey
items to the d-pad (which you could do in Fable), it only becomes
exaggerated in scope.
So, I started last
night with making a new character. I felt like I was forcing too
many "good" actions on a character that I'd prefer to be evil. Also,
after being in Albion (world of Fable) many times as a male hero,
thanks to playing Fable a good half dozen times, I wanted to see how
the other end of the spectrum could be. So, I now have my new female
character. I got all the way to Bowerstone (very early in the game),
and found about three or four hours passed as I took it all in. I
played the blacksmith job/mini-game (I'm level five of five in
blacksmithing skill), impressed people with my trophy and lute
playing skills, and bought a business. I even found someone who's
good with premarital relations (wink, wink) and did the deed. All
good fun...and all a huge time devourer.
While the game
could, in theory, be beaten in ten hours, I already have about 5
hours and have barely started. I think I will definitely not feel
short changed on my playing time for a $60 game when it's all said
and done.
I have come across
one other complaint with the game. Good and evil points seem a bit
forced. You can be evil by killing people...but that doesn't seem
right as the main evil factor. You get good points very easily (play
your lute to get some by entertaining the people around you for
free). Evil, however, comes down to stealing (hard to do with so
many adoring fans), killing (evil should not just be confined to
murder and I have no reason to kill my loyal followers...yet), and
making forced choices. For example, there's an early mission (when
you're still a child) of clearing a warehouse of beetles for a gold
coin. After accepting this quick job, you also have a choice to
instead destroy the items in this warehouse for the same exact pay
and one evil ding. Since I already said I'd do the job, it requires
killing monsters (which my character enjoys), and is actually
quicker, I took the good option. Maybe if evil had a higher reward,
I'd have taken the evil job, but it seems worthless from a RP
perspective. If this was D&D, I'd be lawful evil...not just some
entropy enforcing master of chaotic death and destruction.
Since it was said
being evil is easier (simpler choices), I'd have expected some major
evil points by now...however, I am actually more good than evil and
I hope this changes. I want to play evil my first game, but
neutrality with a touch of good keeps being the RP friendly route.
I hope this
changes soon so I can do the correct thing with my plan for this
character. Known and maybe even loved by all, but also known to be a
cold blooded master of evil.
At least I will
always have my second character (technically my first character) in
the back ready to be a force of entropy and destruction if this
first playing of Fable 2 turns out too nice and friendly.
Malik |
Malik
(10/24/08)
The
Rock Band DLC for next week is looking a bit weak. Pretty in
Pink may be fun for 80's child type people (like myself) for the
nostalgia factor. Beyond that, it's a bunch of weak sounding
songs...
...with the
obvious exception being Dammit from Blink 182. Now this is one song
I've been waiting for since RB was first announced. Great guitar
lines and powerfully fun vocals are sure to make this a win in my
books. If you add in what should be a good drum line (I don't recall
noticing the bass line whenever this song comes on the radio or my
iPod), it's sure to be a blast.
I'm still in my
obsessive land of having to play more Fable 2 than my free time
allows. Still, I have not made much progress beyond getting past the
main known game ending glitch (if you do things out of order, the
Abbott will become a normal purple NPC, instead of a green quest
giver). If you want to avoid this glitch, the best advice I've seen
online, and what I did, was to just do everything the Abbott asks
without stopping for anything. Do the quest without saving and
quitting, and do not take alternative quests or jobs in the middle
of his stuff. If you do this, you should be fine...
...well, assuming
you don't get other glitches. My big one is being unable to move or
change my target is I'm in melee distance with a foe who's been
knocked to the ground. This means that if I'm facing a group of
bandits and I knock one down, I'm stuck kicking him, hoping he'll
die or get up soon. Until that happens, I'm paralyzed using either
AoE spells or just kicking one dude while his team pummels my
backside. Not a game ending glitch, but it forces me to keep a lot
of healing items on hand for damage I just cannot avoid (but know
damned well how to avoid).
I really hope a
new patch comes soon to fix many of the obvious bugs (especially the
Abbott glitch) before too much more time passes. If it also fixed my
lock-on-to-the-grounded-dude glitch, it would only make me more
happy with Fable 2.
Anyway, with my
current pace, I don't see myself beating Fable 2 any time soon. I
would find that to be a potential problem, but I've lost all
interest in playing Fallout 3 for now. I was once excited and wanted
it day one, but the more game play videos I see, the more I see this
as something that just isn't Fallout. It may have the same general
atmosphere (post-nuclear attack), but the game play makes it look
too much like a cross between Oblivion-With-Guns and Mass Effect. In
other words, it has lost the RPG-ness that once made the series
something I would droll over the thought of getting more of.
Malik |
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