Malik
(8/21/06)
I think it's rare for me
to be glad that the weekend is over...however, this Monday I'm
feeling like things may be better off with less time to do nothing.
I say that since this was a weekend with enough drama and confusion
to last me for a good long while.
Anyway, I did in fact
see Snakes on a Plane on Friday night. I'm not sure, still, what to
say about this movie. Did it live up to the hype? Was it a good
movie? Was it a really bad movie? I honestly don't know.
I do know that SoaP was
a movie that entertained me. However, it's one of those movies that
I may not regret paying to see the first time, but I would probably
have to be paid to see it anymore times. It was a great movie to see
if completely drunk, but a horrible movie to see multiple times
while sober.
Samuel L. Jackson did an
awesome job of acting in the movie that featured so little of that
(acting). The plot, which is well known, is a silly thing about
overly active snakes being released on a passenger jet as a witness
to an organized crime revenge slaying is being transported from
Hawaii to LA on said plane. It's not a good plot, but when it's all
about Mr. Jackson killing snakes, we don't need a good plot.
What we did need, and
what was not too frequently found, was good acting skills. The actor
who played the witness (you can look this up if you want...I really
don't care) was on screen almost as much a Jackson, but offered no
visible acting skills. In fact, I wouldn't be surprised if he was
given the script only seconds before filming began. We made Keanu
Reeves look like a Shakespearean actor of the highest caliber. This
applies to almost all actors in the movie...if you can call them
actors despite not ACTING.
Anyway, if you enjoy the
prospect of a good drinking night, this movie should be included
(after the alcohol has been allowed to take effect). Better yet,
this is a perfect drinking movie/game (drink each time the witness
shows no acting skills...wait, that would involve a few trips to
either the toilet or the ER). How about drinking each time a
gratuitous scene of sex or violence arrives? Maybe drinking each
time a wound of stupid proportions to dealt (high heel stuck in the
ear, snake biting a nipple, snake chomping down on cock...and I
don't mean a rooster)? Still, too much alcohol would be required for
any of those.
If you haven't seen SaoP
and you're a Sam Jackson fan, then you owe it to yourself to see
this once. If you never caught on to any of the hype and you don't
like really bad movies, then skip this one...
There's no real news or
anything of interest today. At least for geeking. I could say a lot
about myself (like how I'm now looking at possibly being my old
intern's subordinate with how my job hunt is going), but that's not
the point of this space. So, before I dwell on anything too un-geek,
I think I'll just sign off for today.
Malik |
Malik
(8/22/06)
If the
random rumors being reported at Gamespot mean anything, the Wii
may be selling for as low as $170 when it launches in a few months.
I don't really know what to make of this, since there's a lot of
factors in this calculation. However, I do know, like we all do,
that most of the technology in the Wii is not cutting edge, so a
price this low could be plausible.
I also know that
Nintendo is in an ideal position to take advantage of their liquid
assets (they have money) and take a little hit from selling the Wii
for cheap. This would help to ensure that the Wii is more
proliferated in our geek society. However, before this price is
called in any way official, there's one key factor that should be
kept in mind...
Nintendo has not
announced any price yet, and they will not until September. When in
September remains a mystery still. However, I think, with all of the
pricing rumors, it's best to keep a positive attitude and accept
only the solid facts from Nintendo. The Wii will be cheaper than
$250...but that only means that the system can go from anything from
$249.99 and less. There is simply not enough Wii info from the
source to make any conclusions, unless you like the thought of being
potentially disappointed in a month.
There's also
some random info at Gamespot about the PS3. Namely, this is info
from analysts about their take on the PS3 and whether or not the
system will be a hit or a miss.
Like with anything
else, this is all info that time will have to be the final judge on,
but I do find some issues entertaining from these analysts. For one
thing, they don't necessarily know their facts in more ways than
just having figures in front of them. These analysts seem to have
mindsets of non-gamers, like most analysts in the game industry do,
but they really seem oblivious to the real facts, as they would be
seen by gamers.
This makes me
wonder the same exact thing that analysts have always made me wonder
about; who keeps paying them money to do this type of "deep
thinking". When so many analysts in the same field have such
divergent opinions with such non-committal terms being thrown
around, it makes analysts seem like the most useless of professions.
However, considering they still get paid at the end of the day, it
also makes me wonder another thing...why am I not paid to do this
type of half-assed thinking for a living? I could do it (and I
imagine you, dear reader, could as well).
Anyway, I haven't
been saying much about the games I've been playing since there isn't
much to say...for now. I'll be playing Saint's Row once it arrives
in about a week. However, I've been filling the downtime with some
old school nostalgia. Namely, I've been playing through the extra
material in FF4 Advance, the whole game of Chrono Trigger (SNES...of
course) from the beginning, and plenty of random as hell Virtual Boy
titles. I wish there was something to say, but all I could really
say that's worth the text I use to type it is this;
Chrono Trigger
needs a sequel...well, another sequel and one that continues the
time travel theme (not the reality shift theme of Chrono Cross).
This is an awesome game, and a sequel would allow Square Enix a
chance to prove if they are more than a one hit wonder, with their
flood of new
FF themed games that don't live up to the hype.
FF4 Advance should
serve as a warning to Square Enix that they should not do things
half-assed. When FF5 Advance arrives, it better have fully
functional controls, and not just this emulator feeling control
setup that FF4A showed off so poorly.
The Virtual Boy is
like a drunken movie. It's good for a few times, but in the end,
you'll have to face the day after. I only paid about $40 for my VB
with 8 games, and it was worth it. However, if I was given the
option of buying one again, I'd do it simply because I like to have
my own museum of gaming history. This is not a product for the
uninitiated...unless you really dig the color red, and you like the
prospect of gaming giving you a serious headache when the day is
said and done. That said, I love my VB and I still think all true
geeks need to at least play a game of Mario Clash once in their life
to see what would make an awesome Wii title.
Malik |
Malik
(8/23/06)
A quick random
thought...what
the hell
is with
pink game systems in Europe? I feel like either I'm missing some
sort of bizzare joke, or that some major news event happened in
Europe to make pink an important continental pride thing. It doesn't
matter one bit to me, since a game system should be more scored on
what the displayed image looks like than the actual system, and
since it's not a North America thing, but I'm still very confused
and intrigued.
To change gears to
a non-pink game system, some
new Wii games have been announced at Leipzig in Nintendo's
little show over there. While none of these games really mean too
much (a new Mario sport title...wow...like we didn't see this coming
a mile away), it is nice to see that the Wii is already looking like
it'll have a far superior library versus what the GCN had. If this
holds up, I think this will definitely be the generation that
Nintendo reminds us all of why they were once the big boy in the
gaming world.
However, while
many good games have been announced, and while even more average
sounding titles are being announced each week, I still have to keep
things in perspective. In particular, we need to accept that what we
see now may not be what we see a year from now. Look at the titles
that have been canceled or turned cross platform with the PS3, for
example. Things are always changing in the gaming world, and it
seems that no solid conclusions will be formed about this new
generation until a few years from now.
Well, I still have
little to actually add to this thread from a personal perspective.
I'm still playing Chrono Trigger (and loving every freakin' minute
of it). I'll probably still be playing CT until Saint's Row hits the
streets next week. However, that's not the full reason why I'm
keeping things short today...
I have a lot of
work (I do write these things prior to starting my work day, and
today is going to be hectic), and even more on my mind. Especially,
I have to tell my not so kind supervisor that I'm looking to leave
this job (the condition I have to meet to get my uber-boss as a
reference). So, I'll keep this short, and since there's not much
important news, it probably won't even be noticed today.
Anyway...it's time to face the beast.
Malik |
Malik
(8/25/06)
I was not really in a
good "place" to really post yesterday. In other words, I had an
incredibly long work day and was too damned tired and pissed off to
have been a good poster. However, I should say that this may well be
the case a couple of times next week. We'll see how that all plays
out when the time is upon us.
As for some actual
news...well, pseudo-news in the form of rumors...It looks like
there's a chance that
Lumines Live! will charge for a little too much. If there is any
truth to the rumors, it looks like Lumines will require people to
pay for the game, and then to pay for the ability to play against
the CPU...and then to fully access the mission mode...and then there
will probably be extra charges for other various crap. If this is
true, this is what I always feared with micro-transactions on the
Marketplace.
When the horse
armor pack was sold on the Marketplace for about $2.50, I was
unhappy. A lot of people were saying both online, and to me via
emails, that I have all rights to simply not buy the content.
However, it set a precedent that is being continued, and that's why
I was so against it. If a game is completed, let the purchaser get
the whole damned game. The horse armor was ready basically from when
the game launched, but was removed to be on the Marketplace for some
extra money. This Lumines content, if the rumors come true, is ready
and should be part of the game, but it will go for extra just to get
extra money. Have you checked the Samurai Warriors 2 section on the
Marketplace? If not, then you will not have seen that the ability to
hire or purchase many characters in the game are unlocked via...you
guessed it...cold hard cash.
This precedent was
exactly what I've feared from the start of that magical buzzword
(micro-transactions). Games are being released without their full
content. While some could argue that games cost more to develop, I
would like to say that games have also gone up $10 (20%) this
generation. If you want to argue that you're getting extra content,
I'd argue back that much of the content that is ready at launch was
just that...ready at launch and should have been free or included
with the game. Extra stuff that takes time to program (like the area
downloads for Oblivion) I fully understand cost money to make and
were completely extra...horse armor, characters already in the game,
and the ability to play against the CPU are not things that fit into
this category. This is just greed.
If a game is to
have extra content, make a clear distinction between costly extra
content (licensed cars, for example) and those things that should be
free and really aren't that expensive to include and should be
covered in the cost of the actual game (playing against the freakin'
CPU). When this line gets blurred, that's when I have a problem. If
I pay $60 (well, it's about $66 thanks to taxes), I want a $60 game.
I don't want most of a $60 game and the opportunity to finish the
game purchase through a series of $2 micro-transactions. $2 may not
be much, but look at the amounts of payable content on the
Marketplace per game. The term micro-transaction stops making sense
once you have enough to pay upwards of $20 or more extra to complete
the game.
Speaking of crap
on the Marketplace, the Just Cause demo is out. While the demo
downloaded, I watched the various teaser videos also on the
Marketplace. I couldn't help but think that either the game would be
very bad, or the videos were just showing the most absurd parts of
the game (jumping from airplane to airplane in mid flight?!). Well,
once the demo was downloaded, I knew...
The absurdity is
what this game is entirely about. Well, the absurdity and a complete
lack of control responsiveness. It makes it even better when you
can't f$#@ing lock onto anything correctly as a singular dude is
shooting you. Controlling a vehicle is a chore, moving around on the
exterior of vehicles is as much fun as it seems like a logical theme
to base almost an entire game upon (in other words, it's not fun),
the controls are overly confusing, and in the end, this game just
doesn't look like it'll deliver anything worthwhile.
True, this game
does have a couple things going for it. The visuals are really nice.
However, we're talking about a game, and not some damned screen
saver. Nice visuals can only be an asset if the rest of the game is
tolerable. Also, this is only a demo, so it could turn out the the
final game is not this bad...but considering how much the demo was
focused on the stupider aspects of this game, I doubt that. It's
like thinking a Star Wars game could end up not having any mention
of blasters or light sabers, despite a demo showing constant use of
them.
In reality, Just
Cause is yet another attempt at someone trying to take the GTA play
style, and throwing in an excuse for even more violence (you're
fighting on an island led by an evil dictator...think
Mercenaries...but far worse), and then trying something retarded
(the vehicle stunts) in the guise of not purely imitating
Mercenaries and GTA. I think, once next week is said and done, the
simple truths will be clear. The only GTA clone that I think has an
honest chance of being amazing is Saint's Row...and I only think
that because it's basically GTA and not just another attempt to
throw in a pointless game play element not in GTA that drags down
the whole game in order to make a point that this game is NOT GTA.
Lastly,
FF3 is out for the DS in Japan. I've been following this game's
development since it was first announced and I have to say a few
things about what I've read. First of all, I want this game and I
want to play a properly translated version of this game, and not
just a fansub of a ROM image. Secondly, I think the MogNet idea was
just flat out stupid (you have to send letters to friends, AKA real
people with FF3 and a DS, in order to unlock the best items and
abilities). Thirdly, the idea of fully healing after a boss fight
defeats the challenge that was FF3 (and this game was freakin'
challenging...and great for it).
Most of all,
however, I feel that this game will be worth it, even for those who
have played and beaten the NES version. Seriously, between the
proper dialogue translations and the FFVII style visuals, this will
play out to be a whole new game. I just really hope something is
done about the MogNet between now and when the US release comes out
(which is now scheduled for the very busy month of November :o). At
least this is something worth waiting for for the DS...and another
justification that I can use when I say that I got rid of my PSP
(sorry, but Legend of Heroes doesn't have shit on FF3).
Malik |
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