Malik
(2/7/06)
A
lot of things have been said. A lot of outcomes were thought out.
Maybe they still would've been good. Maybe they would have still
failed. Maybe the whole outcome would have changed with a
psychological bend to them. There is a lot to be said. If
you can't tell, I'm talking about the Super Bowl. However, maybe a
little more than that, I'm talking about the entire season (or the
post-season, at the least). I also know I'm not alone. If you agree
with these thoughts, there's a place to make
your voice heard. While
I feel that the entire post-season, at the very least, felt like it
had some incompetence (I'll leave the word "corrupt" out
of this...for now), the Super Bowl pretty much summarized one hell
of an awkward and sad state of affairs for the NFL. I also can't say
that it was only the Seahawks who felt this. Afterall, didn't the
Steelers see the same shit when they played the Colts a few weeks
ago? However,
seeing the phantom interference on Jackson, and the phantom
touchdown for the Steelers, the missed penalties (that,
coincidentally, would have benefited the Seahawks), and imagined
penalties, the calls against Hasselbeck that were ignored against
Big Ben...it just feels like something needs to be done. Something
is needed to fix the problems while they are fresh in many fans'
minds. Whether you want to say the officials are corrupt or not, is
up to each of us, but saying that a bad call in football is worse
than the typical bad calls in other sports is very true. If
a call is bad in the NBA, then we might end up with two extra,
unearned, points for a team. Two points that are handled in no time,
with a single lay-up. In baseball, a bad strike zone (is there any
more common bad call in the MLB) call is simply a single strike (out
of 81 potential strikes in a standard game) or ball (out of 108).
However, when a touchdown is missed or given when the opposite
should be true, that is possibly 7 points out of what could be a
seven point game. There may never be a time to correct it. My
friend Bastich and I talked a lot about this yesterday. We both
watched the Super Bowl together, and we both went through the same
range of emotions that many others felt as they saw this train wreck
of a game. He made a good point that I'd like to share. We
are asking people who, in many walks of life, would be retired and
would typically have slower reflexes and diminished observational
skills, to judge a game that can be based on inches. We are asking
men in their 60's (sometimes younger, and sometimes much older) to
make spot decisions about where a ball went, and what 22 large and
fast men were all up to in a single 5 second play. Why don't we have
some younger guys, who (not to sound discriminatory, but rather to
go off of some facts) are not in their prime. Why don't we have some
officials who are in their prime. Especially, why don't we have this
for the biggest single game of the year, if not for the entire
post-season? Why don't we have it for the regular season as well? I
wish I could answer this. I also wish I could answer this; what
happened to both teams on Sunday? While
many fellow Seattle fans would like to say Seattle was robbed, I
can't. We couldn't handle anything in the red zone. We couldn't
handle simple passes at the end of the game. Holmgren couldn't
handle clock management (and he is a master of that matter). The
Seahawks weren't alone. The Steelers didn't look like a winning
team. They did play a little better than the Seahawks. They didn't
play like a Super Bowl team, by any stretch of the imagination.
Neither team looked like they did only two weeks earlier. This
looked more like a pre-season match up than a Super Bowl. Neither
team made any big plays, neither had any amazing drives, and neither
showed that they were the same teams they were just a couple weeks
before. I think Hasselbeck was the closest imitator to a Super Bowl
QB (actually, Hasselbeck did a good job out there). We were left,
however, with no real yardage from the winners, a QB won with a
rating in the 20's (how the f#@% does that happen in the Super
Bowl?), and a total game experience that will not let the doubters
forget how they said that this is not the match up we should have
seen. In
reality, this should've been a Super Bowl for the ages. This should
have been an amazing game with two amazing teams. In reality, I just
don't know what to think. It was a three sided game (Steelers,
Seahawks, and the refs), and none of the three brought their A
game...none of them even brought their D game. I
don't know how I'll feel between now and Fall, but I can say what I
feel right now. In a word, done. I don't think, unless the NFL does
something to help the officiating of game, I'll be back in a half
year. I have actually talked a lot with Bastich about what I should
devote my attention to. I'm actually leaning towards Basketball
(which has bad calls, but are not as likely to break a game) or the
"other" football (soccer). While soccer looks good, I just
need something with a home team (it's always easier to get into
something that has a local flavor involved). I guess I'll stick with
the Sonics for now, and enjoy seeing a mediocre team self destruct,
rather than seeing a high caliber team get shot in the foot every
play of the game. By
the way...as a random fact; the Seahawks (and the Colts) had the
lowest amount of penalties called on them all season, and they had
something like 7 or 8 out of 10 penalties called on them on Sunday.
Makes you think. Malik
|
Malik
(2/8/06)
If you like
sequels related to a great series but without any of the plot
tie-ins that made the original so good, there's some good
news...especially since the game market right now is so devoid of
content. Shadow
Hearts 3 is scheduled for a release in less than a month. I'm
still not too sure of what to think of this game, considering it has
nothing to do with Yuri and company. However, since there have been
so few good RPGs for the last several months, I'll be happy to take
what I can get. Plus, since it doesn't completely change the battle
system into something unrecognizable, like Wild Arms 4 did, I think
it's worth at least a look from me.
Of course, it will
be coming out next month. March is already shaping up to be a good
month for games. If Oblivion avoids another delay, that will
probably be the game of choice for most RPG geeks in March. Then,
when you throw in the possibilities of what the 360 version of
Burnout Revenge could be offering, it might end up being a good
month for a console not made by the big N.
I guess it's only
fitting since Nintendo isn't offering much right now. The only
noteworthy new game for one of their consoles right now is Rub
Rabbits, which is now in stores. While Feel the Magic was a good
and quirky game to initiate the DS launch, I think it's time is
probably up. With the great traditional games that have come out
since the DS launch (like Mario Kart) and the unique DS styled games
(like Trauma Center), it just feels like these mini-game fests are
no longer wanted or needed.
Speaking of things
well beyond their time, Tiger is going
belly up over it's Gizmondo. Wow...didn't see that coming (Malik
says as sarcasm drips from his post). Seriously, if you're going to
go against the big boys, especially Nintendo, in the handheld
market, you better have something real to back up the price. When
the price is beyond all sense of reason, like the Gizmondo was, then
you should have far more than just ads that are forced onto a
customers system. The only thing Gizmondo once had going for it was
the GPS idea, and even that didn't come to light. It was like seeing
the third coming for the N-Gage (with the Zodiac being the second
coming of that type of crap).
With Sony showing
us all that they cannot get good games on their handheld, and with
these weird rumors of Microsoft entering the portable world, it
might be time for any company, besides Nintendo, with aspirations of
making the next big portable system to take a step back and see the
big picture. Nintendo has games, creativity, and longevity. This is
not a battlefield to be entered lightly, yet so many foolish
companies try. Not only do they try, but they try with a price tag
that would make any Nintendo fan shake their head in
disapproval.
For example, while
the PSP is getting some market share, they are still lagging behind
the DS. On top of that, while Nintendo took almost a year to make
some amazing games (and to get some amazing third party support),
Sony is now over a year old (in Japan) and is still lacking. I have,
from time to time, cheered on some game machines more than others.
I've always have had a bit of love for Nintendo (not as a fanboy,
but rather as a person who hates to see anything cookie-cutter in my
games). However, I have never cheered for a system to fail until the
PSP came along. Almost a year after I bought the damned thing, I'm
still hoping to read that Aibo was not the only worthless gadget to
be canned by Sony. I want, as an owner, to see the PSP die. I just
can't stand seeing this thing get purchased by naive kids who don't
understand that their $250 dollars is going towards a substandard
movie player that calls itself a game system (despite the lack of
any good games).
On a final note,
Iwata will once again address
the Game Developers Conference in March. Considering how little
news has come along about the Revolution since the TGS, this may be
an interesting time. While most of Nintendo's big news will undoubtedly
come along at E3, there should be some interesting hints laid out
for the public at the GDC. Since Microsoft is lacking a little in
the new generation (it was cute for a while...but I am starting to
want those...ummm...what do you call them...GAMES), and since the
PS3 is sounding more like a overly delayed gold-plated nothing with
each new announcement, I can definitely use some news from the one
side of this battle that is not entering the real battle for the
next generation.
Malik
|
Malik
(2/9/06)
I finally had my
first moments in a long while to sit down with Ape Escape 3. I got
this game shortly after it was released and have still only had
enough time to play for a few hours at the most. Between moving,
unpacking, and other wonderful issues of bullshit, I have just found
myself without the time for anything that requires more than a few
minutes at a time. Hopefully this is not some sort of lame sign of
where life is taking me...but then again, I'm probably just not
feeling too motivated to play anything anyways.
For example, the
only games I have that are not completely stale to me are AE3 and
Marble Blast Ultra. Beyond that, there simply have been no new good
games since Mario and Luigi 2 (or fill in whatever random DS title
that came out right around the holidays). I think, when games just
aren't looking too attractive, it's hard to be motivated to do
anything un-constructive (in other words, it's more appealing to
unpack boxes of random shit than to play a game right now). Way to
go developers...way to go.
I can't honestly
fault Marble Blast Ultra. I have played through about 80% of the
levels and have enjoyed most of them greatly. I don't feel the need
to beat the achievements on these Arcade games (not to mention any
other 360 title). After all, what do I get for beating all of a
game's achievements? Well, I do get the reward of wasting my time to
ensure that I manage to get 10 head shots in a single deathmatch of
whatever...or I waste time getting a perfect rank on each mission of
that other game...or I could kill excessive time by driving for a
million miles on that third game. Really, if this is supposed to
motivate me to play a game to death, I better get something more
than a waste of my precious time.
Anyway, MBU is a
game well worth the download price for the full game. It's as much
fun as Monkeyball, but without the annoyance of the Super Monkeyball
2 cut scenes ruining the experience (with the magic monkey
words...saccharine overdose...). As long as you're not playing to
just unlock achievements, the game is a good experience. Since these
gamer achievements require such things as getting a better than par
time (easy to start with, and insane to get later in the game) on
every single level, it can become a major annoyance. However, if
you're only playing for the fun of trying to solve these puzzles
while getting a little work out for your reflexes, then this is a
great game. In fact, it's sad to say that this game puts most of the
full fledged 360 titles (so far) to shame.
As for Ape Escape
3...I really do want to enjoy this game, but I don't think even the
first generation of 3D games had this bad of a camera issue. In
fact, I don't think this game should've allowed any camera controls
since all they seem to do is to infuriate me a little more by being
so utterly worthless. If you want to look straight forward, you may
be able to manage that, with some object between you and the camera
blocking half the view, about 50% of the time. If you want to look
at a specific monkey that is above your normal plane of vision, or
one that is below said plane, you are in trouble. It will not
happen, and if by some miracle it does happen it will not last long
enough for you to act.
Beyond the camera,
the game is amazing. Unfortunately, as we have all probably learned
from one game or another, a bad camera is a game breaker. I think
the only thing keeping me playing at all is my love of AE2. Also,
the new morph abilities (in which you can shape change to get a
completely new power set) are pretty fun. Nothing like becoming a
gunslinger and shooting a bitchy monkey into submission...well,
nothing feels that good except the thought of a good camera.
Anyway, since I've
been failing on writing any reviews lately (and I have a few I
should work on), and since presentations at work will keep me from
doing so for a short while still, I'll just say that if you never
played Ape Escape 1 or 2, or if you didn't like those two games,
just avoid AE3. It's just not worth it. If you have never played any
of the AE titles, get number two (on the same system, the PS2, as
AE3). That's not just me saying it's the better alternative...that's
me saying that it's a must have for people who like platformers or
games that require a little thought and a little insanity.
Well, if my
presentation at my day job doesn't kill me, I'll try starting some
reviews in the next week. I really want to post one for Mario and
Luigi 2, and probably get another done for MBU. By then, we should
be lucky enough to have a new 360 game or two, and who knows where
that will take us.
Malik
|
Malik
(2/10/06)
It's nice to have
some solid news for once. Of course, if it's solid news, and not
just speculative crap, I guess the old fact is true; you need to
turn to Nintendo (who will usually be good enough to lay out some
cards at all times and not just recycle hype).
If you thought
Nintendo was being too nice to Japan, while ignoring the US, with
the download stations for the DS, things
are now changing. Previously, only Japanese DSers had the
ability to go to select hotspots to download free game demos. That
will change, supposedly, in the next few "weeks" when
Nintendo brings download stations to the US.
While the exact
locations have not been released, one could expect to find them at
the usual DS-friendly environments; malls, fast food joints, transit
stations, retail outlets. That's all on top of the announced plan to
have these hot spots at Target, Wal-Mart (both still being
negotiated), EB, Gamestop, and Game Crazy. I wouldn't be surprised
to see McDonalds added to that list, since they were already in a
deal with Nintendo to supply DS hotspots.
While we wait for
some more good DS games, this should prove to be a good distraction
from this void. The demos being planned will include the common
puzzle games, like Meteos and Tetris, some Nintendo standards in the
form of Mario Kart and Pokemon, and also a brain training
edutainment title. I expect, if things go well for this plan, we
should see plenty of new titles in the first 6 months of this
program. I'm just glad to see that Nintendo and Microsoft are both
being intelligent enough to supply gamers with demos of new (and
old) games before forcing the player to waste money on buying or
renting the games first.
Also, while
Nintendo is making some news, there's more. If you don't remember
(and who's to blame you if you don't...it's only been delayed for
over a year) Metroid Prime: Hunters, there may be a
reason to remember it. This will be the first DS title to
support a new DS voice chat technology. It was only a matter of
time, since the DS can go Wi-Fi and has a occasionally used built-in
mic. It only makes sense to combine these aspects of the DS to go,
once again, to a place Microsoft knows.
The voice chat
will be limited to the game lobby for online Hunters games. This is
probably a short term solution to Nintendo determining how much data
they can handle being transmitted to and from a cluster of DSes at a
given time. If things go smoothly, we may even start to see voice
chat available to in game action in the next year...assuming Hunters
is released in the next year. If you're wondering, March is the
current supposed month that I'll not be buying this game (the demo
card just did nothing for me).
If you are more in
the mood for phantom news that more likely to disappoint than
enlighten, Sony is supposedly going to dedicate a good deal of space
at the Tai Pei Game Show to the
PS3. I think this was also the case at the Tokyo Game Show.
Hell, it even was the case as far back as last May with E3.
Until Sony
announces something, I feel it's time to put the PS3 to rest. There
is no news, no solid release date (I can tell you that the plan for
a Spring 2006 release in Japan is bogus), no price point to even
begin to guess at, no information on if the Cell processor is not
going to explode when used, no word on heat issues in the final
system, no news on any potential changes to the batarang controller
idea, no news on if the console will still look the same as the
prototype shown at last years E3, and no word on if it will have the
bun warmer or just be a standard George Foreman Grill. There is
nothing.
If you're a
fanboy, you are probably thinking my words are fighting words. I'm
not trying to sound like I hate Sony. Truthfully, I don't like them.
However, that's only because of how I've spent more than $1000 of
Playstations (1 and 2) due to their horrible track record of making
systems that break everytime the warrantee is done. However, the PS3
is the target of some abuse in forums and posts and the like online
for a better reason; there is nothing to go off of. The news is
empty, the demos are mainly pre-rendered movies made on PCs, and
until Sony feels like explaining what they are currently working on
and when we may see it, it's simply not worth giving a flying f#@%
about.
On a final note
before I walk off into that sunset (it amazes me to see that ball of
light in the Seattle sky) I call the weekend, a final thought; while
it's great to see some recognition of good games at the
DICE conference, I have to wonder why certain things always
remain true. If you check the link, check out the best
"children's" game of the year. It's We Love Katamari. I
can definitely agree with that game getting some recognition. Hell,
I think there's never been such a proper title for a game as We Love
Katamari. The game is rock solid. However, why is it that any time
an American founded and sponsored event looks at things that are not
violent, bloody, sexual, or just flat out "mature", it has
to be a children's thing?
Seriously,
Katamari could've been a good fit for "family game of the
year", or just for "game of the year". However, since
it's non-violent (almost) and it's full of fun characters with
bright colors it has to be children's. To call WLK a game for
children is like saying that Futurama is for children (it's animated
and features relatively no violence). Just because something looks
non-threatening, it doesn't mean it's only for children...it doesn't
even mean it is necessarily for children.
It reminds me of
how many times I'll go to Best Buy, check the anime section, and
watch as a parent/guardian drops their kid in front of the anime
area and walks off to check action movies. It's even better when
that kid, who may only be about 8 or so, is seen later at the
checkout counter with his soon to be purchased (by the
guardian/parent) copy of Fushigi Yugi, Cowboy Bebop, or Samurai
Champloo. Yeah. If it's cute looking or animated, it's always for
children. Just like if it's a video game, it can't have sexual
content since a M rated game is still a video game...and video games
are all meant just for the target demographic of ages 8-12. I hate
idiocy as much as I love sarcasm.
Malik
|
|
For Those Who Don't
Have Flash Plug-Ins...
Rested
XP News
Reviews
Videos Features
Forums
Archives Search
This Site Links
Contact Us Disclaimer
|
|
|